Infinity MUGEN Team
IMT Main => M.U.G.E.N Releases => Topic started by: Acey on October 08, 2011, 12:34:10 PM
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(http://www.infinitymugenteam.com/images/IncredibleHulk2.png)
Hulk here has quite a variety of updated. His jumping HP, standing HP and crouching HP all now have MvC3 properties. And he has super armor, MvC2 style super armor, so it's always there! This might be a good time to adjust down the difficulty level. ;D
Download Incredible Hulk (http://www.infinitymugenteam.com/Uploads/ACEY/IncredibleHulk.zip)
Download Hulk Stage (http://www.infinitymugenteam.com/Uploads/ACEY/HulkStage.zip)
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standing HP ... have MvC3 properties.
:'(
I'm terrified now. :-SS
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:'(
I'm terrified now. :-SS
As well you should be.
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Ok, something I've noticed across the board about super armor recently (both Hulk and Bastion) is if they're doing a special or hyper and you hit them, they'll stop and start the particular move over again.
EX: Playing as Captain Marvel, I shot Hulk while he was preforming the Rock Smash hyper, and everytime I shot him, he started the hyper over again, falling rocks and all.
EX2: Shot him in the air during regular Gamma Wave, he stopped and repeated Gamma Wave.
The super armor, rather then letting characters finish their moves uninterrupted is instead making them repeat the move, reagardless or not whether they have the hyper.
Same thing happens with Bastion and Symboite Onslaught as well. If you hit either of them during any attack, they will repeat that attack again, sometimes before even finishing the attack they're doing. That's generally how I beat them both, getting them stuck in an attack loop that either misses or I can dodge and force again.
The Super Armor code needs some looking into.
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Ok, something I've noticed across the board about super armor recently (both Hulk and Bastion) is if they're doing a special or hyper and you hit them, they'll stop and start the particular move over again.
EX: Playing as Captain Marvel, I shot Hulk while he was preforming the Rock Smash hyper, and everytime I shot him, he started the hyper over again, falling rocks and all.
EX2: Shot him in the air during regular Gamma Wave, he stopped and repeated Gamma Wave.
The super armor, rather then letting characters finish their moves uninterrupted is instead making them repeat the move, reagardless or not whether they have the hyper.
Same thing happens with Bastion and Symboite Onslaught as well. If you hit either of them during any attack, they will repeat that attack again, sometimes before even finishing the attack they're doing. That's generally how I beat them both, getting them stuck in an attack loop that either misses or I can dodge and force again.
The Super Armor code needs some looking into.
What is supposed to happen is that they after they hit and go through the super armor script they pick up the animation from the same animation element they left off on while hit. I wonder what's going on during the hypers (maybe super pauses) to not properly record the animelem in the assigned variable so the animation is reset at elemenet 1 2 or 3 (the possibility for default for hitanimations). I'll tinker with it a bit.
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What is supposed to happen is that they after they hit and go through the super armor script they pick up the animation from the same animation element they left off on while hit. I wonder what's going on during the hypers (maybe super pauses) to not properly record the animelem in the assigned variable so the animation is reset at elemenet 1 2 or 3 (the possibility for default for hitanimations). I'll tinker with it a bit.
You know, I had a rough idea of what was happening, but I didn't know how to explain it. Basically, they're supposed to be interrupted and set back the the same place simultaneously, but they're being interrupted and being reset instead.
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OMG, he has a dive kick?!
Acey, what the heck we're you smoking when you decided a dive kick was a good idea for a tank?!
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maybe was kong ideia, kong loves dive kick
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maybe was kong ideia, kong loves dive kick
Oh gawd, didn't even think of that...
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OMG, he has a dive kick?!
Acey, what the heck we're you smoking when you decided a dive kick was a good idea for a tank?!
ZVitor was right, it was a Kong idea. I think all the chars he made after Wolverine has dive kicks. I loved it so I left it there. Gamma Foot!
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ZVitor was right, it was a Kong idea. I think all the chars he made after Wolverine has dive kicks. I loved it so I left it there. Gamma Foot!
Wow. Did he notice Wolverine had one and think:
"Oh man I love this! Everyone should have one!"
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What? But that's Wolvie's thing! He doesn't have like a drill fist right?
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Wow. Did he notice Wolverine had one and think:
"Oh man I love this! Everyone should have one!"
Honestly I think that's what happened.
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AAAHHHhhhhh how do you turn down his AI lmao it's like once I get to him I just quit the game
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AAAHHHhhhhh how do you turn down his AI lmao it's like once I get to him I just quit the game
In mugen go to options, select difficulty level.
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lol ok thank acey ...I thought it might be like most thing that kong makes were in the def file you chosse which ai level to use like low med and hard
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Once everything slows down again we'll be updating all of Kong's MvC2 releases so that they exclusivly use mugen 1.0 AI too.
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TBH, I took on Juggs and Hulk w/ Gambit, and I didn't find them overly difficult...not too easy either.
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TBH, I took on Juggs and Hulk w/ Gambit, and I didn't find them overly difficult...not too easy either.
Honestly that's why i finally made the switch to 1.0,cause it sucks playing 1 or 2 guys and the 3rd just rapes,and there's nothin you can do about it,just ruins the arcade mode.