Infinity MUGEN Team

IMT Main => M.U.G.E.N Releases => Topic started by: Acey on July 20, 2011, 11:17:01 AM

Title: Filtered Cyclops
Post by: Acey on July 20, 2011, 11:17:01 AM
For our second release on day 1 of filtered-fest we have MvC2 Cyclops by REDHOT. Thanks for bajm6277 for this one as well!

(http://www.infinitymugenteam.com/Uploads/HDMugen/HDCyclops.png)

Download Here! (http://www.infinitymugenteam.com/Uploads/HDMugen/Cyclops_HD.rar)
Title: Re: Filtered Cyclops
Post by: Orochi Gill on July 20, 2011, 11:46:37 AM
Why are you calling a filtering HD?
Title: Re: Filtered Cyclops
Post by: Acey on July 20, 2011, 12:00:10 PM
We've had this discussion. Normal mugen chars use a standard scale of 1,1, HD chars use a standard scale of 0.5,0.5. We all agree the filtered isn't exactly HD but I'm not planing on creating a special "filtered character" tag for simple semantics.
Title: Re: Filtered Cyclops
Post by: Rage on July 20, 2011, 12:25:37 PM
 >:-(-|
what ever happened to redhot? i remember red had a project way back when and what not.
Title: Re: Filtered Cyclops
Post by: Acey on July 20, 2011, 12:36:21 PM
>:-(-|
what ever happened to redhot? i remember red had a project way back when and what not.

Real life of course, that always seems to be what does it.
Title: Re: Filtered Cyclops
Post by: ~Hale "R@CE" Caesar~ on July 20, 2011, 02:57:17 PM
Why are you calling a filtering HD?

.... tsk tsk, call it what you want Acey! Filtered, HD, whatever the case, it rocks! Like it would matter to a certain person anyway... Geez dude.. hahah
Title: Re: Filtered Cyclops
Post by: Acey on July 20, 2011, 03:39:22 PM
Orochi hasn't had a chance to beat me up lately so I hope I give him ample reason this year with a lot of releases.  :thumbsup:
Title: Re: Filtered Cyclops
Post by: V-NiX on July 20, 2011, 05:54:55 PM
Why not call it HR instead? HD would be better for chars that have huge sprite sizes like BlazBlue chars
Title: Re: Filtered Cyclops
Post by: Tha Lando ( Le CROM ) on July 20, 2011, 05:59:14 PM
i kinda agree with that too V-nix. because they are resed up and not truley High Def like those Blazblue characters.  still these are great! i am loving gambit and even our project might be having this resing effect. MVC  characters really shine with this. great job Acey and peoples behind it. cant wait to see who else gets the treatment......Jin Satome...Juggernaut..... ;D  [-O<
Title: Re: Filtered Cyclops
Post by: ELECTRO on July 21, 2011, 12:14:29 AM
I could care less about the technical jargon - All I care about is if it looks good & has no blurry look. @-)
Title: Re: Filtered Cyclops
Post by: Dez on July 24, 2011, 05:06:16 PM
I REALLY LIKED KONG CYCLOPS(WISHED HE COULD OF HAD SOME HD TREATMENT) BUT GREAT, RELEASE. IMT
Title: Re: Filtered Cyclops
Post by: Djoulz on July 24, 2011, 08:28:32 PM
it looks damn bad: i just love the 2d pixels style from the original, gives it some flavor
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