Infinity MUGEN Team
IMT Main => M.U.G.E.N Releases => Topic started by: Acey on July 20, 2011, 11:17:01 AM
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For our second release on day 1 of filtered-fest we have MvC2 Cyclops by REDHOT. Thanks for bajm6277 for this one as well!
(http://www.infinitymugenteam.com/Uploads/HDMugen/HDCyclops.png)
Download Here! (http://www.infinitymugenteam.com/Uploads/HDMugen/Cyclops_HD.rar)
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Why are you calling a filtering HD?
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We've had this discussion. Normal mugen chars use a standard scale of 1,1, HD chars use a standard scale of 0.5,0.5. We all agree the filtered isn't exactly HD but I'm not planing on creating a special "filtered character" tag for simple semantics.
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>:-(-|
what ever happened to redhot? i remember red had a project way back when and what not.
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>:-(-|
what ever happened to redhot? i remember red had a project way back when and what not.
Real life of course, that always seems to be what does it.
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Why are you calling a filtering HD?
.... tsk tsk, call it what you want Acey! Filtered, HD, whatever the case, it rocks! Like it would matter to a certain person anyway... Geez dude.. hahah
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Orochi hasn't had a chance to beat me up lately so I hope I give him ample reason this year with a lot of releases. :thumbsup:
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Why not call it HR instead? HD would be better for chars that have huge sprite sizes like BlazBlue chars
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i kinda agree with that too V-nix. because they are resed up and not truley High Def like those Blazblue characters. still these are great! i am loving gambit and even our project might be having this resing effect. MVC characters really shine with this. great job Acey and peoples behind it. cant wait to see who else gets the treatment......Jin Satome...Juggernaut..... ;D [-O<
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I could care less about the technical jargon - All I care about is if it looks good & has no blurry look. @-)
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I REALLY LIKED KONG CYCLOPS(WISHED HE COULD OF HAD SOME HD TREATMENT) BUT GREAT, RELEASE. IMT
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it looks damn bad: i just love the 2d pixels style from the original, gives it some flavor