Here is the select screen code just in case y'all need to look at it:
rows = 12
columns = 100
wrapping = 1 ;1 to let cursor wrap around
pos = 210,50 ;Position to draw to
showemptyboxes = 0 ;1 to show empty boxes
moveoveremptyboxes = 0 ;1 to allow cursor to move over empty boxes
cell.size = 0,35 ;x,y size of each cell (in pixels)
cell.spacing = 0 ;Space between each cell
;cell.bg.spr = ;Note: Don't use animation for cells
;cell.random.spr = ;Icon for random select (don't use animation)
cell.random.switchtime = 4;Time to wait before changing to another random portrait
p1.cursor.startcell = 0,0
p1.cursor.active.anim = 77
p1.cursor.done.anim = 77
p1.cursor.move.snd = 101,0
p1.cursor.done.snd = 101,1
p1.random.move.snd = 101,0
p2.cursor.startcell = 11,0
p2.cursor.active.anim = 78
p2.cursor.done.anim = 78
p2.cursor.blink = 0 ;1 to blink p2's cursor if overlapping p1's
p2.cursor.move.snd = 101,0
p2.cursor.done.snd = 101,1
p2.random.move.snd = 101,0
random.move.snd.cancel = 0;1 to have random move sound cancel itself when played repeatedly
stage.move.snd = 102,0
stage.done.snd = 102,2
cancel.snd = 100,2
portrait.offset = 0,0
portrait.scale = 0,0
title.offset = 5,10 ;Position of title (Arcade Mode, etc)
title.font = 2,0,1, 0,253,253 ;Font of title (-1 for none)
;Big portraits
p1.face.spr = 9000,1 ;Do not change from 9000,1
p1.face.offset = 21,34 ;Position to put big portrait
p1.face.scale = .70,.70
p1.face.facing = 1
p2.face.spr = 9000,1
p2.face.offset = 619,34
p2.face.scale = .70,.70
p2.face.facing = -1
;Name
p1.name.offset = 115,249
p1.name.font = 4,0,0, 0,255,0 ;Set to -1 for no display
p1.name.spacing = 0,26
p2.name.offset = 525,249
p2.name.font = 4,0,0, 0,255,0
p2.name.spacing = 0,26
;Stage select
stage.pos = 110,471
stage.active.font = 4,0,1, 0,255,255
stage.active2.font = 4,0,1, 0,255,255 ;Second font color for blinking
stage.done.font = 4,0,1, 0,255,0
;Team menu
teammenu.move.wrapping = 1
p1.teammenu.pos = 21, 35
p1.teammenu.bg.spr = 403,0
p1.teammenu.selftitle.font =
p1.teammenu.selftitle.text =
p1.teammenu.enemytitle.font =
p1.teammenu.enemytitle.text =
p1.teammenu.move.snd = 102,1
p1.teammenu.value.snd = 102,0
p1.teammenu.done.snd = 102,2
p1.teammenu.item.offset = 34,28
p1.teammenu.item.spacing = 0,22
p1.teammenu.item.font =
p1.teammenu.item.active.font = 5,0,1
p1.teammenu.item.active2.font = 5,0,1
p1.teammenu.item.cursor.offset = -23, 5
p1.teammenu.item.cursor.anim = 91
p1.teammenu.value.icon.offset = 70,3
p1.teammenu.value.icon.spr = 93,0
p1.teammenu.value.empty.icon.offset = 70,3
p1.teammenu.value.empty.icon.spr = 93,1
p1.teammenu.value.spacing = 12,0
;p2 team
p2.teammenu.pos = 620, 35
p2.teammenu.bg.spr = 404,0
p2.teammenu.selftitle.font =
p2.teammenu.selftitle.text =
p2.teammenu.enemytitle.font =
p2.teammenu.enemytitle.text =
p2.teammenu.move.snd = 102,1
p2.teammenu.value.snd = 102,0
p2.teammenu.done.snd = 102,2
p2.teammenu.item.offset = 11,28
p2.teammenu.item.spacing = 0,22
p2.teammenu.item.font =
p2.teammenu.item.active.font = 3,0,1
p2.teammenu.item.active2.font = 3,0,1
p2.teammenu.item.cursor.offset = -23, 5
p2.teammenu.item.cursor.anim = 92
p2.teammenu.value.icon.offset = -115,3
p2.teammenu.value.icon.spr = 94,0
p2.teammenu.value.empty.icon.offset = -115,3
p2.teammenu.value.empty.icon.spr = 95,0
p2.teammenu.value.spacing = -12,0
;Sounds