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Author Topic: Megaman EOH (Updated Once Again, v991)  (Read 7965 times)

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Offline Violent Ken Masters

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Re: Megaman
« Reply #50 on: December 02, 2007, 03:54:35 AM »
Should be used as an electroucuted state  :-"
I don't know why, but that image reminds me of Astro Boy.

Offline Gnarly

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Re: Megaman
« Reply #51 on: December 02, 2007, 03:18:31 PM »
This Megaman is great ! :)   But why did you changed the stance :-??

Offline Jelux Da Casual

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Re: Megaman
« Reply #52 on: December 02, 2007, 03:31:30 PM »
You know, if you're gonna change the Swap the standing MP and HP animations, why not make the Standing HP a launcher afterwards. The way it's animated, it's like it's almost begging for it. Also, for a Level 3 hyper Mega-Misogi is kinda weak.

I'm just noobing here but the attack speed on the air combo might be the problem for most of us, I can get a 4-5 hit, but i just gotta take my time on chaining the attacks. This is just an observation as compared to current protoman, who feels more natural with his air combo.

Also best foot first looks like it would do a little more damage than what it currently does. And yeah, I have yet to land the Power Armor Hyper. Maybe if the the opponent was stunned with the transformation if they were close enough, that would work it out, but I'll sure you'll come up with something on that anyways.

That's all from me, otherwise I think Mega Man is awesome and suits way better then his MvC Counterpart. Wuzzup with that "Megazinger" anyways?
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Offline VSL_Hi

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Re: Megaman
« Reply #53 on: December 02, 2007, 04:53:56 PM »
Chaotic,

Even at V.98, this release is flat amazing.  Thank you very much for the time and effort put into this character!

Offline Enscripture

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Re: Megaman
« Reply #54 on: December 02, 2007, 05:10:48 PM »
Did you want me to rip Rockman's "Astro Crush" voice from Rockman 8 for that Super Move?  PM me if you want me to, and I'll get on it~

EDIT:

Here's the 'Get Weapon' Sounds:

http://www.wovd.sk/Rockman8WeaponGet.rar

The pitch would need to be changed to go with the other voices~
I suggest -10 on the pitch~
« Last Edit: December 02, 2007, 11:08:44 PM by Enscripture »

Offline KPT25

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Re: Megaman
« Reply #55 on: December 02, 2007, 09:21:48 PM »
That`s a wonderful idea...you seem to have many megaman resources available Encripture,so i´m really sure that if Chaotic doesn`t have that Sound already,he`ll be more than happy to PM you and help you out

Offline Jelux Da Casual

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Re: Megaman
« Reply #56 on: December 03, 2007, 06:18:18 AM »
You know what? I take back what I said about the attack speed on the air combo. I don't know why I'm awake right now (5:00 am) but I just recently realized that he can combo quite well. You just have to be exact on timing, whereas Protoman man feels and plays more combo friendly. The standard MvC Combo (lp, lk, mp, mk, hp, hk) works, you just gotta pay attention to the hits, you can't button mash it. I can pull off 12 hit combo now since I figured that out (MvC combo + launch + air combo). The air combo just suffers from the delay to get up there after the launcher connects. Some characters have a fast recovery from launchers.

Ex: Protoman can't be knocked down (heh "Blues ga Taosenai") with the air combo because by the time megaman gets up there, he's already recovered from the launch and blocks the persuit every time.

He's even better than I thought he would be, and he's not even finished yet! I'm sure him and Protoman are gonna have some awesome custom intros. A tag team custom intro would rock the house!!
« Last Edit: December 03, 2007, 05:44:08 PM by Glux247 »
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Offline Spo1982

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Re: Megaman
« Reply #57 on: December 03, 2007, 10:45:37 AM »
Tried him out better than the other version i had great job!!! just need sound but u said soon =D>

Offline megaman781

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Re: Megaman
« Reply #58 on: December 04, 2007, 07:19:07 PM »
hey very good character i just have a question, how do you change weapons?
Damn!!

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Re: Megaman
« Reply #59 on: December 04, 2007, 07:20:43 PM »
The rockball pal is the hard kick button.
The boss powers depends on if your fighting that character or not.

Offline megaman781

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Re: Megaman
« Reply #60 on: December 04, 2007, 08:31:42 PM »
like what character? :-??
Damn!!

Offline VSL_Hi

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Re: Megaman
« Reply #61 on: December 04, 2007, 08:38:10 PM »
Rock's got specific weapons vs. Ice Man and Cut Man

Offline PrimalRagerules

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Re: Megaman
« Reply #62 on: December 04, 2007, 08:41:16 PM »
Well this Megaman is just great. while i only tested him for a brief moment, ill try him out more when i have the time tommorow. i love all the new stuff you added, he feels like a completely new Megaman  :)

Offline ChAoTiC

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Re: Megaman EOH (Updated to .99)
« Reply #63 on: December 08, 2007, 12:13:19 AM »
Check First Post.  :)  :)

Offline ♦ßlôödÑinjå♦

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Re: Megaman EOH (Updated to .99)
« Reply #64 on: December 08, 2007, 12:21:36 AM »
Chaotic that was really fast thank you very much for the work.

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Offline Darkgargos

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Re: Megaman EOH (Updated to .99)
« Reply #65 on: December 08, 2007, 12:28:48 AM »
Cool, thanks for the update Chaotic  :) Your Megaman just rocks!  :thumbsup:

Offline laspacho

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Re: Megaman EOH (Updated to .99)
« Reply #66 on: December 08, 2007, 12:58:39 AM »
Very cool update.  Love the added stuff.   :w00t:
I like how you changed the MP and HP.  It fits very nicely.
« Last Edit: December 08, 2007, 02:39:04 PM by laspacho »

Offline VSL_Hi

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Re: Megaman EOH (Updated to .99)
« Reply #67 on: December 08, 2007, 01:24:48 AM »
Absolutely love the update!  Keep up the good work.

Offline BLue BoMBeR

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Re: Megaman EOH (Updated to .99)
« Reply #68 on: December 08, 2007, 07:32:14 AM »
well great update!!  :w00t:anyway...

when using the rush armor... i've seen when the enemy got the final uppercut punch your power meter became 3?
is that part of the character or just wrong??

and the astro crush is much stronger than the [ i dont know what is it... its the one when megaman teleports and laser coming out ]

Offline outlaw

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Re: Megaman EOH (Updated to .99)
« Reply #69 on: December 08, 2007, 08:53:07 AM »
the updated link doesnt work  :'(

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Offline KPT25

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Re: Megaman EOH (Updated to .99)
« Reply #70 on: December 08, 2007, 01:16:11 PM »
[EDIT] UPDATED TO 0.99!!
http://www.zgteam.net/downloads/MegamanV99.rar

Whats New?
More Sounds
Fixed p2 throw animation (looks more natural)
A More usable Rush POW hyper and Slightly Tweaked sprites (Looks a little bit more bulky)
Linked Some Normals to Specials and Specials to Specials (Try Mega Upper then the charged shot right after)
Replaced Mega Upper Electric Sprites with Old MVC Style FX (Looks Better IMO)
You can now use Astro Crush in the air
Outros have sounds now
Rolling Thunder has Electric sounds
Astro Crush now has sounds. (Thanks Enscripture)
=====================================
Whats To come in 1.0?

Better AI
More Pals
More Intros and Outros
Exploding Death Balls
Readme........ <_<|...|
=====================================
Whats to come In 2.0? (Comming not so soon)
NOTE: These are just plans.  None of the below has been Implemented yet.

A MVC Mode with his old moves from MVC thats Pal Activated (It will be a ChAoTiC Edition, not accurate  L-) )
More Rush Based Attacks
Special Intros With Protoman, Iceman, Metalman, Cutman, ?????man (Wouldn't you like to know  /:O)
Enjoy for now.
Nice update Chaotic,I ´ll test him out as soon as i can...
????man! I can´t wait to see who will be it... :(|)

Offline That Mugen Guy

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Re: Megaman EOH (Updated to .99)
« Reply #71 on: December 08, 2007, 03:27:52 PM »
Check First Post.  :)  :)

cool thanks ChAoTiC  :)


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Offline Enscripture

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Re: Megaman EOH (Updated to .99)
« Reply #72 on: December 08, 2007, 04:36:18 PM »
I noticed, you used Eddie's voice for Beat~  I'll try to rip some voice clips of Beat from Super Adventure Rockman for you.  All Beat says is "Bee!"  "Bi-bi-bi!"  It'd still sound better than Eddie, though.  Plus in my voice pack, there's quite a few 'when-damaged' sounds to use~  If you need some ideas, just ask me :)  I know what he's saying in pretty much all of the sounds I ripped.

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Re: Megaman EOH (Updated to .99)
« Reply #73 on: December 08, 2007, 05:04:21 PM »
Nice update :)

I still have a bit of trouble with air combos though, like it's random if I ever pull them off correctly.


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Offline KPT25

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Re: Megaman EOH (Updated to .99)
« Reply #74 on: December 08, 2007, 06:46:02 PM »
Nice updates on Megaman ChAoTiC...i had the chance to test it out finally and i noticed a couple of things:
1-EDIT AGAIN...SORRY [-O<: When you perform the Mega-Misogi on the opponent,sometimes Megaman will not do his winning pose...i don`t know why
Also i noticed that when starting the round,Megaman will come too close after his intro sometimes
2-His medium punch against himself can do an infinite if not in a corner...the longest the stage,the longest the combo can be...probably it`s because of the CLSN1´s he has on his stance and gethit sprites...Here`s a screen of this:


3-The crouching mid punch hitspark is missaligned,check this screenshot...


4-I was wondering:Why he has so many CLSN1s?
He has 6 of them for the stance...i know you are trying to cover him the best you can,but why having one little one right on the back of his head?Here`s a pic now that i was playing arround with him...:P


EDIT:Irregular already noticed it,something it was on the old version:
During the Rush Armor combo,Megaman starts gaining Power bar during hits and on the uppercut,both you and your opponent get a full power bar...
Astro Crush can be executed one after another one for a whooping damage if you have 3 bars
Another thing i found:
Electroshock attack can be used for an infinite /:O
Not only that,you can shoot the slow one multiple times and have all the proyectiles at the same time on screen...take a look...UPDATE:i noticed you might missed to fix the proyectile limiters,i can get infinites with them like many described in the previous version


I hope you understand that i love your megaman,and that`s why i play-tested him like this,so i can help you out making him better than he is... :) %%-

This is one of the first times i can give such a large an explicative feedback... :-[
« Last Edit: December 08, 2007, 07:08:20 PM by KPT25 »

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