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Author Topic: Megaman EOH (Updated Once Again, v991)  (Read 7968 times)

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Offline shun492002

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Re: Megaman EOH (Updated Once Again, v991)
« Reply #100 on: January 09, 2008, 08:49:13 AM »
damn...i'm at my school i'll check him out later..peace :)

Offline shun492002

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Re: Megaman EOH (Updated Once Again, v991)
« Reply #101 on: January 11, 2008, 10:33:20 PM »
great char....my dude :)

Offline megaman781

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Re: Megaman EOH (Updated Once Again, v991)
« Reply #102 on: January 12, 2008, 05:30:46 AM »
yeah the only problem i find is the special with rush, it does nothing,well im saying that it can be cooler than that.  :-??


 >:-(-|please man dont take it personal  its just my opinion. ;)
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Offline Freddy Mercury

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Re: Megaman EOH (Updated Once Again, v991)
« Reply #103 on: January 29, 2008, 05:21:30 PM »
I realized that i can do the air combos with him after a bit of practice...

Remarks:

- Medium punch has a LOT of corner push compare to the rest of the attacks, heck the light and medium punches have a LOT of corner push.
- The punch gatling chains (Chain combos) do not connect well compare to the kick gatlings
- His POWNED Hyper doesn't connect completely to some characters (Issue with other character's CLNS but then it could be worked on to make sure the move connects completely to any character)
- I think that Collision box on top of his right arm (that little box) could be removed.. he has enough collision boxes already.


Idea for awesome:
- I think what he could have to be more megaman like is the wall bouncing like in Megaman X series where he can jump into the corner and bounce to the opposite side. (Kinda like Wolverine's)

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Offline That Mugen Guy

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Re: Megaman EOH (Updated Once Again, v991)
« Reply #104 on: February 18, 2008, 10:36:09 PM »
lol wtf he has metalman's special when u play against him, when did u add that  XD||


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Offline laspacho

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Re: Megaman EOH (Updated Once Again, v991)
« Reply #105 on: February 19, 2008, 01:24:21 AM »
lol wtf he has metalman's special when u play against him, when did u add that  XD||

We planned that quite some time ago.   :D :D
This Megaman has all the best powers to use on whichever boss he is playing.   ;D

Offline MuηkyMØÜf

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Re: Megaman EOH (Updated Once Again, v991)
« Reply #106 on: February 19, 2008, 02:56:52 AM »
 #:-S Thanx or updating and bumping. I was just lookin for this topic.
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Offline Tenspeed

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Re: Megaman EOH (Updated Once Again, v991)
« Reply #107 on: February 19, 2008, 08:53:53 PM »
lol wtf he has metalman's special when u play against him, when did u add that  XD||

We planned that quite some time ago.   :D :D
This Megaman has all the best powers to use on whichever boss he is playing.   ;D

does the attack kill him in one hit like in megaman 2?

Offline Candora Authes

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Re: Megaman EOH (Updated Once Again, v991)
« Reply #108 on: February 22, 2008, 10:29:32 PM »
Sorry, but I just now noticed that the falling sprites seem to go through the floor a little before falling to the ground X_X

And the instant poweradd after the Rush super is intentional, right?

EDIT: He needs to turn around more quicker when he jumps to the other side
« Last Edit: February 23, 2008, 01:32:11 AM by Candora Authes »

Offline ChAoTiC

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Re: Megaman EOH (Updated Once Again, v991)
« Reply #109 on: February 22, 2008, 10:49:04 PM »
No its a bug.  Im still trying to figure out where its comming from.  Next release will be a Megaman-XR version not an EOH version.

Offline Marius121

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Re: Megaman EOH (Updated Once Again, v991)
« Reply #110 on: February 23, 2008, 01:29:12 AM »
Great Megaman Ive tested it it plays wonderful so far :)

By marius121 at 2008-04-04

Offline warsX75

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Re: Megaman EOH (Updated Once Again, v991)
« Reply #111 on: February 29, 2008, 08:17:50 PM »
just great :)

Offline Jelux Da Casual

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Re: Megaman EOH (Updated Once Again, v991)
« Reply #112 on: February 29, 2008, 11:38:40 PM »
One thing I noticed on Megaman and Protoman is that there's no air recovery if you get launched by them. you can Crouch HK somebody over and over till they're done.
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Offline malisiousjoe

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Re: Megaman EOH (Updated Once Again, v991)
« Reply #113 on: April 13, 2008, 06:32:12 PM »
I've noticed in Demo mode when megaman gets defeated he rolls back and forth while the other opponent is in their win pose.

Thanks DG!

Offline DizzyTheConquer

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Re: Megaman EOH (Updated Once Again, v991)
« Reply #114 on: April 13, 2008, 07:16:21 PM »
I've noticed in Demo mode when megaman gets defeated he rolls back and forth while the other opponent is in their win pose.
Protoman does the same thing ??? Hope you fixed it soon.

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