collapse

Poll

Quints Shield keep, discard or remodel

Keep
21 (80.8%)
Discard
1 (3.8%)
Remodel (With coding)
4 (15.4%)

Total Members Voted: 26

Author Topic: Quint - Infinity - Megaman Team WIP  (Read 39475 times)

0 Members and 3 Guests are viewing this topic.

Offline Rage

  • IMT Princess
  • IMT Content Architect
  • *
  • Posts: 7305
  • Country: United States us
  • Last Login:Today at 12:02:24 AM
  • The trend setter
Re: Quint - Infinity - Megaman Team WIP
« Reply #150 on: May 29, 2010, 03:23:37 PM »
Nice Manic.

I could add that refection to the stance but it like 30 something frames alone thats y i didnt animate the crotch anymore but if people want it ill do it. ill also add hand movements to that crotch stance so time in the future.

Im currently working on the jump for quint. got one more frame to do but im leaving for a party now.

Rage, please don't go mad!

 XD||

 /:O

I AM THE PRINCESS. LOVE ME!!!     
Proud supporter of CROM                 DONT CLICK THIS LINK...

Offline Manic

  • Cossack's Creation
  • IMT Content Architect
  • *
  • Posts: 1330
  • Country: United States us
  • Last Login:February 15, 2024, 09:22:40 PM
  • Poot dispenser here.
Re: Quint - Infinity - Megaman Team WIP
« Reply #151 on: May 29, 2010, 03:31:34 PM »
Magma Dragoon was referring to the post you made on R. Shadow, I believe. Also, you kinda spelled "crouch" wrong.. Crotch refers to the lower area of the body. ;*)) Can't wait to see the jumping sprites, though. :thumbsup:

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5415
  • Country: United States us
  • Last Login:April 21, 2024, 07:31:48 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: Quint - Infinity - Megaman Team WIP
« Reply #152 on: May 29, 2010, 05:42:46 PM »
Cool looking winpose.

Offline Rage

  • IMT Princess
  • IMT Content Architect
  • *
  • Posts: 7305
  • Country: United States us
  • Last Login:Today at 12:02:24 AM
  • The trend setter
Re: Quint - Infinity - Megaman Team WIP
« Reply #153 on: May 29, 2010, 08:03:22 PM »




Well now he can run, dash, duck, and jump so we need to polish those punches and kick  ;D

But im going to do some of the get hits next.

I AM THE PRINCESS. LOVE ME!!!     
Proud supporter of CROM                 DONT CLICK THIS LINK...

Offline Enscripture

  • MUGEN Content Architect
  • *****
  • Posts: 226
  • Last Login:January 15, 2020, 07:12:24 AM
  • Plug-In, Rockman.EXE! Transmission!
    • My site
Re: Quint - Infinity - Megaman Team WIP
« Reply #154 on: May 29, 2010, 08:54:18 PM »
Figured I could contribute a little something:
Quint's weird jump:


Offline Paraside

  • Forum Member
  • ***
  • Posts: 245
  • Last Login:May 09, 2012, 12:38:28 AM
  • El poder no esta en tus puños, sino en tu alma
Re: Quint - Infinity - Megaman Team WIP
« Reply #155 on: May 29, 2010, 09:30:50 PM »
well, actually is not too weird because megaman jumps just like that in all Megaman NES games  ;*))
 

Offline Enscripture

  • MUGEN Content Architect
  • *****
  • Posts: 226
  • Last Login:January 15, 2020, 07:12:24 AM
  • Plug-In, Rockman.EXE! Transmission!
    • My site
Re: Quint - Infinity - Megaman Team WIP
« Reply #156 on: May 29, 2010, 09:40:55 PM »
Kind of. Quint jumps specifically looking down at a different angle to jump onto the Sakugarne, and doesn't use the same sprite as Rockman. The angle of his body and legs are different:


 ;)

Offline UltraRoboninja

  • Contributor
  • ****
  • Posts: 689
  • Last Login:July 28, 2017, 05:55:15 PM
Re: Quint - Infinity - Megaman Team WIP
« Reply #157 on: May 30, 2010, 01:11:12 AM »
Tech Roll:


By the way, who is in charge of collecting all the sprites? Should I PM the sprite sheets? :-??
« Last Edit: May 30, 2010, 01:20:57 AM by UltraRoboninja »

"A wise man speaks because he has something to say; a fool because he has to say something."
-Plato

Offline Rage

  • IMT Princess
  • IMT Content Architect
  • *
  • Posts: 7305
  • Country: United States us
  • Last Login:Today at 12:02:24 AM
  • The trend setter
Re: Quint - Infinity - Megaman Team WIP
« Reply #158 on: May 30, 2010, 01:28:04 AM »


added the weird jump. IDK i could remove it and we can just use that sprite for Sakugarne. I mean it doest really go with the flow of the other sprites

I was going to collect the sprites over time but if u want to start be my guess. I did mine like so so it would be easy to place in a sheet.

Nice roll
« Last Edit: May 30, 2010, 01:38:38 AM by Rage »

I AM THE PRINCESS. LOVE ME!!!     
Proud supporter of CROM                 DONT CLICK THIS LINK...

Offline Esʞy

  • Somebody that you use to know..
  • Infinity Regular
  • ****
  • Posts: 679
  • Country: United States us
  • Last Login:December 02, 2018, 04:18:20 PM
    • Email
Re: Quint - Infinity - Megaman Team WIP
« Reply #159 on: May 30, 2010, 12:49:09 PM »
You could put the weird jump thing on right before he lands
(click to show/hide)

Offline UltraRoboninja

  • Contributor
  • ****
  • Posts: 689
  • Last Login:July 28, 2017, 05:55:15 PM
Re: Quint - Infinity - Megaman Team WIP
« Reply #160 on: May 30, 2010, 01:18:32 PM »
I say use the weird jump for when he's jumping onto Sakugarne. It looks a bit out of place in his regular jump.

"A wise man speaks because he has something to say; a fool because he has to say something."
-Plato

Offline Esʞy

  • Somebody that you use to know..
  • Infinity Regular
  • ****
  • Posts: 679
  • Country: United States us
  • Last Login:December 02, 2018, 04:18:20 PM
    • Email
Re: Quint - Infinity - Megaman Team WIP
« Reply #161 on: June 03, 2010, 02:14:00 PM »
Not this again!

Reposted:
(click to show/hide)

Offline Enscripture

  • MUGEN Content Architect
  • *****
  • Posts: 226
  • Last Login:January 15, 2020, 07:12:24 AM
  • Plug-In, Rockman.EXE! Transmission!
    • My site
Re: Quint - Infinity - Megaman Team WIP
« Reply #162 on: June 03, 2010, 02:33:57 PM »
Repost in case anybody needed these:

Offline Rage

  • IMT Princess
  • IMT Content Architect
  • *
  • Posts: 7305
  • Country: United States us
  • Last Login:Today at 12:02:24 AM
  • The trend setter
Re: Quint - Infinity - Megaman Team WIP
« Reply #163 on: June 03, 2010, 06:42:56 PM »
Wow this again. . . . . . 8=|  looks like we lost erthang we discussed about quint in pm.

I AM THE PRINCESS. LOVE ME!!!     
Proud supporter of CROM                 DONT CLICK THIS LINK...

Offline Esʞy

  • Somebody that you use to know..
  • Infinity Regular
  • ****
  • Posts: 679
  • Country: United States us
  • Last Login:December 02, 2018, 04:18:20 PM
    • Email
Re: Quint - Infinity - Megaman Team WIP
« Reply #164 on: June 03, 2010, 06:50:47 PM »
Yup  o.O#
This get really annoying! ~X(
(click to show/hide)

Offline Rage

  • IMT Princess
  • IMT Content Architect
  • *
  • Posts: 7305
  • Country: United States us
  • Last Login:Today at 12:02:24 AM
  • The trend setter
Re: Quint - Infinity - Megaman Team WIP
« Reply #165 on: June 03, 2010, 07:25:57 PM »
i like Quint and i like the directions we're going with him but i just cant shake it. WTF! capcom give him time traveling abilities and maybe a buster but he uses a jackhammering pogo stick.  o.O# I mean come on. hes grouped with the megaman killers (he's not a MM killer)and this is wat he does  o.O#  who's f'ing dimwitted idea was that. Cant wait to see the way we render this character. give him the justice he deserves and show why he's surely a bad @$$

sorry just needed to let that out been holding it in. lol

I AM THE PRINCESS. LOVE ME!!!     
Proud supporter of CROM                 DONT CLICK THIS LINK...

Offline UltraRoboninja

  • Contributor
  • ****
  • Posts: 689
  • Last Login:July 28, 2017, 05:55:15 PM
Re: Quint - Infinity - Megaman Team WIP
« Reply #166 on: June 03, 2010, 10:52:21 PM »
Here's set 19 again:



i like Quint and i like the directions we're going with him but i just cant shake it. WTF! capcom give him time traveling abilities and maybe a buster but he uses a jackhammering pogo stick.  o.O# I mean come on. hes grouped with the megaman killers (he's not a MM killer)and this is wat he does  o.O#  who's f'ing dimwitted idea was that. Cant wait to see the way we render this character. give him the justice he deserves and show why he's surely a bad @$$

sorry just needed to let that out been holding it in. lol
I agree, he has a lot of potential, and we have some good ideas going here.
Well, Punk, Enker, and Ballade were resurrected in Megaman 10. Maybe Quint will play a role in 11.

"A wise man speaks because he has something to say; a fool because he has to say something."
-Plato

Offline G.P.O.A - GatlingPunchRalf

  • Idea and Advice
  • Contributor
  • ****
  • Posts: 1000
  • Last Login:September 23, 2013, 07:31:01 AM
  • IMT's Unofficial Advisor and Brainstormer
Re: Quint - Infinity - Megaman Team WIP
« Reply #167 on: June 04, 2010, 10:22:36 PM »
It gonna take me longer than I thought. I just finishes burning my spriting hand, so I won't be able to start back until it don't feel pain.

Sprite Contest Organizer and Beloved Personality

Offline UltraRoboninja

  • Contributor
  • ****
  • Posts: 689
  • Last Login:July 28, 2017, 05:55:15 PM
Re: Quint - Infinity - Megaman Team WIP
« Reply #168 on: June 11, 2010, 01:59:58 AM »
Wow, this came to a sudden stop, lol. Guess everyone got burnt out from doing too much too fast.

Rage, when you get a chance can you please update the list in the first post? It lost some updates when the forum reset.

"A wise man speaks because he has something to say; a fool because he has to say something."
-Plato

Offline Rage

  • IMT Princess
  • IMT Content Architect
  • *
  • Posts: 7305
  • Country: United States us
  • Last Login:Today at 12:02:24 AM
  • The trend setter
Re: Quint - Infinity - Megaman Team WIP
« Reply #169 on: June 11, 2010, 07:27:01 AM »
Ok ill up late it.

Ive been working with Axl lately is all.

I AM THE PRINCESS. LOVE ME!!!     
Proud supporter of CROM                 DONT CLICK THIS LINK...

Offline G.P.O.A - GatlingPunchRalf

  • Idea and Advice
  • Contributor
  • ****
  • Posts: 1000
  • Last Login:September 23, 2013, 07:31:01 AM
  • IMT's Unofficial Advisor and Brainstormer
Re: Quint - Infinity - Megaman Team WIP
« Reply #170 on: June 11, 2010, 11:15:34 PM »
My hand stopped hurting! I'll get on it s soon as my Sprite contest entry is done.

Sprite Contest Organizer and Beloved Personality

Offline Rage

  • IMT Princess
  • IMT Content Architect
  • *
  • Posts: 7305
  • Country: United States us
  • Last Login:Today at 12:02:24 AM
  • The trend setter
Re: Quint - Infinity - Megaman Team WIP
« Reply #171 on: June 12, 2010, 01:05:55 PM »
first post updated

(click to show/hide)

I AM THE PRINCESS. LOVE ME!!!     
Proud supporter of CROM                 DONT CLICK THIS LINK...

Offline UltraRoboninja

  • Contributor
  • ****
  • Posts: 689
  • Last Login:July 28, 2017, 05:55:15 PM
Re: Quint - Infinity - Megaman Team WIP
« Reply #172 on: June 12, 2010, 01:29:09 PM »
Sweet, thanks. I'll work on set 22 this weekend. :thumbsup:

"A wise man speaks because he has something to say; a fool because he has to say something."
-Plato

Offline UltraRoboninja

  • Contributor
  • ****
  • Posts: 689
  • Last Login:July 28, 2017, 05:55:15 PM
Re: Quint - Infinity - Megaman Team WIP
« Reply #173 on: June 16, 2010, 12:43:28 AM »
Set 22) Crouch "Get hit"

"A wise man speaks because he has something to say; a fool because he has to say something."
-Plato

Offline Manic

  • Cossack's Creation
  • IMT Content Architect
  • *
  • Posts: 1330
  • Country: United States us
  • Last Login:February 15, 2024, 09:22:40 PM
  • Poot dispenser here.
Re: Quint - Infinity - Megaman Team WIP
« Reply #174 on: June 18, 2010, 10:00:29 PM »
Decided to make a sheet. Only need a few GIFs to be separated in frames to put on the sheet.
Here are the ones needed:








And here's the sheet.

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

* IMT Calendar

April 2024
Sun Mon Tue Wed Thu Fri Sat
1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
[28] 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal