Infinity MUGEN Team

IMT Main => M.U.G.E.N Releases => Topic started by: Acey on March 07, 2009, 01:26:40 AM

Title: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Acey on March 07, 2009, 01:26:40 AM
We have uploaded version 4.6 of Super Marvel vs. Capcom: Eternity of Heroes onto Infinity's own server in order to avoid all of the previous issues with fileshare services. So what you get now is an additional two months worth of work. A few nice little surprizes and boat load of updates. Feel free to report what you opinions are of the changes and "new stuff" here in this thread but please continue to put your bug reports in the bug reports thread.

* Pages upon pages of bug fixes, no character has gone untouched.
* Hyperbackground harmonization & fading hyper portraits
* Command harmonization for throws, flight, tech roll, specials, hypers
* Continued FX harmonization
* Character updates on Protoman, Iceman, Cutman, Punisher and more
* Lou, Galactus (by Excursion) and Symbiote Punisher WIPs have been added.
* Additional stages (Punisher, Anita, Baby Commando, etc...) and more original music
* Lifebar update
* New "Ready, Fight" Text and FX
* Arcade Mode Endings for a portion of the fighters.
* and More!!!

(http://img233.imageshack.us/img233/2773/smvcwl6.png)

Download Version 4.6 (http://www.infinitymugenteam.com/Uploads/smvceoh/Super Marvel vs. Capcom v.4.6.rar)

Bug Report Thread (http://www.infinitymugenteam.com/Forum_345/index.php?topic=21288.0)
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: CxSxTxM on March 07, 2009, 01:29:05 AM
Testing
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Excursion on March 07, 2009, 07:19:10 AM
I really like the direction eoh is developing to
way to go  :)

 >:-(-|

That's the first time I have seen someone post from their Wii.  ^-^
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: greatmuta2 on March 07, 2009, 07:53:01 AM
Me lol i have to get used to it lol cause i have get rid of my comp :(
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Silly Da Willy on March 07, 2009, 11:04:49 AM
Good looks Acey.

About to test it right now.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Jelux Da Casual on March 07, 2009, 11:08:11 AM
>:-(-|

That's the first time I have seen someone post from their Wii.  ^-^

Double  >:-(-|

I was doing that since last Sunday cause my power supply was busted.

Back to my idea, I think we ought to split the bug report thread and focus on stuff people have found since the new beta, anybody agree with me on that?
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: laspacho on March 07, 2009, 12:15:36 PM
I agree.  I just did it.  :)
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: That Mugen Guy on March 07, 2009, 12:24:15 PM
is anyone els getting an error message just trying to download the file with winrar ?
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: DizzyTheConquer on March 07, 2009, 12:30:00 PM
Your server? I hope you can still host your other future creations after this. Anyway, This is so crazy! I love the new Ready, Fight FX!
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: random on March 07, 2009, 01:33:36 PM
Wonderful. This EOH project is going smoothly.

Downloading :D
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Excursion on March 07, 2009, 03:40:39 PM
Your server? I hope you can still host your other future creations after this.

We have unlimited bandwidth with our host.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: DizzyTheConquer on March 07, 2009, 03:58:57 PM
We have unlimited bandwidth with our host.
Man, I need to get my site like that. Someday, but not someday soon..
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Evovenom on March 08, 2009, 07:19:20 AM
 :o :o :w00t: :w00t: :w00t:
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Grayskull on March 08, 2009, 11:08:52 AM
Simply Great !  :)
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: ANGELM on March 08, 2009, 05:59:32 PM
Fantastic! :w00t:
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: vortex35 on March 09, 2009, 08:39:14 PM
great looking forward to trying it when I get the chance quick question though is morph in the game or is he still being worked on I haven't seen too much activity in his wip thread lately although I thought that was because you guys were pinned down with work and real life.  :w00t:seeing this made me wanna download it as soon as I found out
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: The 4th Summers Brother on March 10, 2009, 09:45:45 PM
Lovin the way the game is progressing.
A few days ago i was looking at a thread that had the info on the endings, like what chars have a shared ending and what-not; thing is, i've been looking for that thread for about 20 min and cant seem to find it. Can anyone help?
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Jedah12 on March 12, 2009, 01:19:32 PM
Excellent Updates, the new sub-boss is awesome.
Galactus & Heralds  :)
Thanxs to everyone.

Offtopic: One of my guys is ready for the challenge :D
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Shingokusatsu on March 12, 2009, 01:25:03 PM
Excellent as usual
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Acey on March 12, 2009, 01:48:38 PM
Lovin the way the game is progressing.
A few days ago i was looking at a thread that had the info on the endings, like what chars have a shared ending and what-not; thing is, i've been looking for that thread for about 20 min and cant seem to find it. Can anyone help?

comments about endings plz!!!
here is the current ending list:
----SHARED ENDINGS----
- Avengers (Ironman, Warmachine, Mar-vel, Miss Marvel, Wonderman, Sentry)
- Fantastic Four (Thing, Torch, Reed)
- Symbiote (Wolvenom, Venom, Symbiote Punisher, Black Spiderman)
- Captain Commando (Captain, Baby)
- Shadaloo (M.Bison, blarog, Sagat, Adon, Dee Jay, Zangief)
- Galactus (Galactus, Silver Surfer)
- Brotherhood (Magneto, Juggz, Omega-Red, Sabretooh, Spiral, Silver Samurai)
- Morriganlilith (Morrigan, Lilith)
- Darkstalker (Anita, Anakiris, Talbain, Donovan)
- Robots (Sentinel, Hutzil)
- Blue X-men (Cyclops, Wolverine umasked, psylocke, gambit, beast, rogue)
- Ghost 'n Globins (Arthur, Firebrand)
- Shotokan (Ryu, Ken, Sakura, Dan, Sean)
- Evil Shotokan (Evil Ryu, Akuma, Violent Ken, Oro)
- U.S. Army (Guile, Charlie, Cammy, T.Hawk, Blanka)
- Megaman (Megaman 1, Megaman 2, Servbot, B.Tron, Roll, Protoman)
- Gold X-men (Storm, Colossus, Banshe, Iceman, Angel, Marrow)
- Spiderman (Spidey, Black Cat)
- Spiderman Foes (Rhino, Green Globin)
- Final Fight (Rolento, Poison)
- Marvel Villains (Dr Doom, Black Heart, Shumagorat, Thanos)
- Dr Willy (Iceman, Bass, Crashman, Metalman, Cutman, Airman, Elecman, Fireman)

----SOLO ENDINGS----

- Morph
- Hulk 2099
- Wolverine Bone
- Hayato
- Cable
- Captain America
- Jedah
- Haggar
- Jill Valentine
- Jin Saotome
- Hulk
- Strider

------------
I still need ideias (or sprites) for:
punisher, son son, lou, captain marvel, ibuki, gill, amingo, kenji, tebasa, hydron.
i have somes basics ideias for somes, but need some better.
ps: dont be off topic, send me ideias by PM
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Anton on March 12, 2009, 02:21:56 PM
exe file is damaged ((((
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Acey on March 12, 2009, 02:24:31 PM
exe file is damaged ((((

Then you might need to download the game again, make sure your download doesn't get corrupted. This verison has been tested and is downloading just fine.

 :thumbsup:
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Jedah12 on March 12, 2009, 02:27:49 PM
I had problems to download the game in the Opera but I used Free Download Manager and don't have problems :thumbsup:
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Super Flip on March 13, 2009, 04:50:49 PM
(http://i40.tinypic.com/24y5n2p.jpg)

This Demo is AMAZING! I like the hidden characters too.

Fantastic Job you guys!
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: UrbaNCarloS on March 14, 2009, 05:27:51 AM
I cant download it I tried 2 times but it always stops when it reached %90
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: CarnageBrunner on March 14, 2009, 08:33:30 AM
i've tried to download it multiple times but it always stops at around 7% saying "Unexpected End of Archive" any suggestions?
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: That Mugen Guy on March 14, 2009, 09:30:51 AM
i've tried to download it multiple times but it always stops at around 7% saying "Unexpected End of Archive" any suggestions?
that also happened to me but I used a torrent to download mines, try that or a download manager
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: dragonesku on March 14, 2009, 05:25:59 PM
Terrific update  ^:)^ ^:)^

Onlslaught form 2 still hella cheap but it feels a lot smoother than the previous version. :thumbsup:
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: ANGELM on March 14, 2009, 06:10:49 PM
Terrific update  ^:)^ ^:)^

Onlslaught form 2 still hella cheap but it feels a lot smoother than the previous version. :thumbsup:

onslaught gave me a run for my money. good update.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Anton on March 15, 2009, 07:12:42 AM
1) where is Morph ? 2) why Punisher and Symbiote Punisher not the one character ?
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Esʞy on March 15, 2009, 07:47:17 AM
downloaded jus fine
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: x_mad80 on March 15, 2009, 07:56:27 AM
onslaught gave me a run for my money. good update.

yea me too, the char i beat him with was cable. lol
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Acey on March 15, 2009, 10:25:28 AM
1) where is Morph ? 2) why Punisher and Symbiote Punisher not the one character ?

1) Unfinished

2) Because it works better this way.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Anton on March 15, 2009, 02:13:40 PM
what you mean, it works better ?   one more question (sorry for bad english) when game finished can i put my chracters in it ? or there is no char folder ?
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Tenspeed on March 15, 2009, 02:45:51 PM
for the upteenth time, this is the full beta, which is moleboxed into an .exe file to stop people from using the unfinished stuff. wait until there's nother infinity release party, where full versions of the characters will be released.

Post Merge: March 15, 2009, 02:46:44 PM
legitimate question though: are the characters like M.Bison and Charlie going to remain as "hidden" characters in the final game, or will they get spots on the select screen where they belong?
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: tremainekr on March 15, 2009, 05:05:49 PM
what you mean, it works better ?   one more question (sorry for bad english) when game finished can i put my chracters in it ? or there is no char folder ?

nope..its an infinity game you cant put your characters on it.

its good to have a punisher symbiote and regular. it brings more fun to the gamej ust like ryu and evil ryu..by having symbiote characters and regular ones..besides venom was getting lonley lol .
 ;)
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: hbenin on March 15, 2009, 09:50:57 PM
I've met the project last week. I got the SMvsC and for my surprise, all tthe files (chars, stages, songs, system) are joined in an unique ".exe" file?!!?!
This way, we can't use SMvsC'chars in other games we have neither use ours chars in SMvsC.
So i need to ask you to release an open version of SMvsC.
Thanks 
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: kakusei4000 on March 15, 2009, 10:33:15 PM
Woah im trying this right now i gotta say this is pretty impressive.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Tenspeed on March 16, 2009, 05:49:50 AM
I've met the project last week. I got the SMvsC and for my surprise, all tthe files (chars, stages, songs, system) are joined in an unique ".exe" file?!!?!
This way, we can't use SMvsC'chars in other games we have neither use ours chars in SMvsC.
So i need to ask you to release an open version of SMvsC.
Thanks 

for the upteenth time, this is the beta, which is moleboxed into an .exe file to stop people from using the unfinished stuff. wait until there's another infinity release party, where full versions of the characters will be released individually.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: greatmuta2 on March 17, 2009, 01:26:51 AM
unexpected end of archive  :'(
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: hbenin on March 17, 2009, 04:10:15 AM
Thanks Tenspeed

By the way, wonderful work guys, it's amazing! :o :o :o
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Acey on March 17, 2009, 12:47:25 PM
Thanks everyone who supports this effort. Rest assured that one day all teh characters in theis game will be avaialble seprately to use in your own personal mugen setup as well.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: bl00dbr4wl on March 18, 2009, 06:05:21 PM
Great MvC release, Rock on.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Shodian on March 19, 2009, 12:31:38 PM
Wow I must say I am dually impressed. I have not played it since the version 1 beta version so I see a lot of fine improvements. First off, I want to mention some of the characters, all the characters are excellent so if I don't mention your character it's still awesome:

the Human Torch, he looks awesome so far, I see a lot of improvement in his sprites and special effects. Good job to who sprited him.

Galactus, wow, that is some mighty fine sprite work there as well, though while fighting him I found him to spam a lot of his specials and I had to 'cheat' in order to beat him.

Onslaught, He is a lot better then what he was in version 1. But perhaps the player can get a small health boost before the 2nd phase, I know this is not up to me but just suggesting, plus it's been a while since I've done any coding for MUGEN so I can't remember if that's possible or not.

Elecman, All of the Megaman Master robots are awesome, game play wise and sprite wise is awesome. I found elecman to be the only one who felt a tad bit cheap due to his electric super and special.

Wolvenom, this is a very well done character, the sprites are amazing and he's fun to play as and fight as well. He puts up a very good challenge.

The stages in this game are graphically amazing as well. I've not had one stage where I was not distracted by something in the background. I epically loved the music for the spider-man stage. Did you guys make that yourself?

So all in all I give this game a big thumbs up. You guys put a lot of hard work into it and it really payed off. I'll look forward to seeing what you guys come up with next.

Also: I can't really do sprite work, but I can rip some sounds, I noticed Silver Surfer's voice was a bit muffled, if you wish I can take a crack at ripping his voice for you. http://www.youtube.com/watch?v=BxONmH3GkbI# (http://www.youtube.com/watch?v=BxONmH3GkbI#) In this video it shows a sample of other voices I have ripped. If you would like me to take a crack at it please let me know. I'd like to be able to help you guys since you brought one of my favorite games back to life. Good day to you.

~~Shodian
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: nitemaric on March 19, 2009, 05:42:33 PM
it looks great :O*D  :)
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Fallen_Angel on March 19, 2009, 06:59:02 PM
Onslaught, He is a lot better then what he was in version 1. But perhaps the player can get a small health boost before the 2nd phase, I know this is not up to me but just suggesting, plus it's been a while since I've done any coding for MUGEN so I can't remember if that's possible or not.


Yes its possible to do that....its up to the team if they want to add that to the chars or not.

just from the top of my head (i bet there are better ways).....in a negative state , you add a lifeadd that has as
triggerall= enemy, name = "onslaught"
trigger1 = enemy, stateno = statedef of the transformation

these means that it will only be activated when facing onlsaugt , and it gaves you health at the moment when SO makes the transformation fo the second phase
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Arkady on March 19, 2009, 07:25:02 PM
i see angel and sunfire icons @ the selection screen but cannot use them, is that right??
 p.s. by the way SCVM= awesome!
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: DizzyTheConquer on March 20, 2009, 02:02:35 PM
i see angel and sunfire icons @ the selection screen but cannot use them, is that right??
 p.s. by the way SCVM= awesome!
Yes it is, they won't be selectable till the next update... maybe
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: SolidZone 26 on March 20, 2009, 08:17:43 PM
I played the new update with Galactus and he is awesome. I can't wait if he actually gets released for regular M.U.G.E.N. Even Crashman, Wolvenom, Baby Commando, Haggar & Punisher too (Mostly Crashman because I play him a lot ::salute::. By the way about the Dr. Wily stage, where did you guys find the Quickman remix for that stage? I would like to know where can I find that song please.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: ATiC3 on March 22, 2009, 04:22:13 AM
(http://i180.photobucket.com/albums/x269/LinkintheCVGPark/supermvc-error2.png)
 /:O .....................................  :(
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: O Ilusionista on March 22, 2009, 10:19:36 AM
FINALLY I'm downloading this! I will test it soon.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Random Regular on March 22, 2009, 10:22:19 AM
FINALLY I'm downloading this! I will test it soon.



Haha, get ready for feedback O Ilu style  :D






Well I'm downloading the game right now, I'm usng a download manager (it goes pretty fast 678 KB/s)
I cant wait to try it out ;*))
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: DARKTALBAIN on March 22, 2009, 10:33:04 AM
FINALLY I'm downloading this! I will test it soon.

O' do you always arrive late to party's ? lol

So I take it your internet connection is solid now .

(click to show/hide)
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: O Ilusionista on March 22, 2009, 11:01:02 AM
Quote
O' do you always arrive late to party's ?

its not that. My older PC, wich I had for 6 years, had the HD screwed up and corrupts every big file, so I could not test it. 2 days before my new pc cames, the old one DIED, finally.

I'm passing through some really nightmares on my real life (some closer friends, like you, knows about it), but thanx God I've made a deal with my new job (yes, I'm not jobless anymore) and they brought me a new pc ( a very top one!), with a 22" LCD monitor even :) You can see my new baby here http://www.infinitymugenteam.com/Forum_345/index.php?topic=10287.msg271288#msg271288 (http://www.infinitymugenteam.com/Forum_345/index.php?topic=10287.msg271288#msg271288)

So, this is why I havent teste it before...I think I will continue to be offline from here (and mugen) for about 1 month, but do not cry: uncle Ilu comes back :)
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: DARKTALBAIN on March 22, 2009, 11:20:32 AM
its not that. My older PC, wich I had for 6 years, had the HD screwed up and corrupts every big file, so I could not test it. 2 days before my new pc cames, the old one DIED, finally.

I'm passing through some really nightmares on my real life (some closer friends, like you, knows about it), but thanx God I've made a deal with my new job (yes, I'm not jobless anymore) and they brought me a new pc ( a very top one!), with a 22" LCD monitor even :) You can see my new baby here http://www.infinitymugenteam.com/Forum_345/index.php?topic=10287.msg271288#msg271288 (http://www.infinitymugenteam.com/Forum_345/index.php?topic=10287.msg271288#msg271288)

So, this is why I havent teste it before...I think I will continue to be offline from here (and mugen) for about 1 month, but do not cry: uncle Ilu comes back :)

I was just joking with you .

Anyway , take care of things in your real life , bro . Mugen will be here when you get back , you know that .

Just don't EVER leave mugen for good . lol

(click to show/hide)
 
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: O Ilusionista on March 22, 2009, 12:14:37 PM
I won't :)

Finally I'm testing this game...it have some wonderful works, like Ironman (or warmachine, I can't remember). But there are some other that aren't that good.

And how do I access the hidden chars? I've pick elecman on a lucky shot (and was finishing the game easily with him...until I found Spiderman and the game crashed)
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Random Regular on March 22, 2009, 12:19:50 PM
And how do I access the hidden chars? I've pick elecman on a lucky shot (and was finishing the game easily with him...until I found Spiderman and the game crashed)

I will explain :)


Hidden Capcom characters:

Highlight Lou then go down, then you are on random, press right.
Then you will see Dan, go down for the hidden characters on the Capcom side.


Hidden Marvel charcters:

Highlight The Hulk then go down, then you do the same as on the capcom side.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: O Ilusionista on March 22, 2009, 12:39:33 PM
thanx guys
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: ATiC3 on March 22, 2009, 02:30:40 PM
Finally got it working.. Will try it out more later...
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Acey on March 22, 2009, 04:00:25 PM
i see angel and sunfire icons @ the selection screen but cannot use them, is that right??
 p.s. by the way SCVM= awesome!

Actually it's Angel and Morph, Sunfire is now unconfirmed for EoH pending jr6's sprite work on it (but jr6 did put on a beta of his Dazzler which might mean he's getting closer toworking on Sunfire)


Also: I can't really do sprite work, but I can rip some sounds, I noticed Silver Surfer's voice was a bit muffled, if you wish I can take a crack at ripping his voice for you. http://www.youtube.com/watch?v=BxONmH3GkbI# (http://www.youtube.com/watch?v=BxONmH3GkbI#) In this video it shows a sample of other voices I have ripped. If you would like me to take a crack at it please let me know. I'd like to be able to help you guys since you brought one of my favorite games back to life. Good day to you.

~~Shodian


Well,  I'm looking for someone who wants to record some vocals for Sentry, if you have some time PM me.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Tenspeed on March 23, 2009, 02:08:41 AM
what ever happened to hydroman?
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Acey on March 23, 2009, 09:17:20 PM
what ever happened to hydroman?

Not a part of the project.  :-??
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: farty_brando on March 25, 2009, 05:39:43 AM
can anyone tell me how big the file and game is? thanks. I don't got much PC space so this stuff is important but I can't seem to find it anywhere.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Excursion on March 25, 2009, 05:58:51 AM
can anyone tell me how big the file and game is? thanks. I don't got much PC space so this stuff is important but I can't seem to find it anywhere.

It's 1GB big.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Tenspeed on March 25, 2009, 11:05:39 AM
Not a part of the project.  :-??

oh. I thought I saw him in a screen cap of the character select screen a while ago :(
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: DizzyTheConquer on March 25, 2009, 12:46:30 PM
oh. I thought I saw him in a screen cap of the character select screen a while ago :(
Same here,I think it was in apoc's topic when he did who's your favorite SMvC-EoH character.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Acey on March 25, 2009, 01:02:32 PM
Same here,I think it was in apoc's topic when he did who's your favorite SMvC-EoH character.

1) Apoc actually wasn't supposed to show that graphic, but we talked about it and decided to leave it up. That's why Apoc is dead now... (jk)

2) We were discussing having Hydroman but never annouced anything, in the end it was decided not to use him. I had begun work on him (with Hobgoblin's permission) but as I was getting going I decided the character hadn't started out in the same direction I wanted to take him and to go down that path would have taken more work than I originally expected.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Magma MK-II on March 25, 2009, 01:07:35 PM
Very good! Very good indeed! XD||

Some of the music still has low volume.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: SolidZone 26 on March 25, 2009, 05:10:35 PM
By the way about the Dr. Wily stage, where did you guys find the Quickman remix for that stage? I would like to know where can I find that song please.
No one knows? This song is awesome and I would really like to know.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Acey on March 25, 2009, 05:16:12 PM
No one knows? This song is awesome and I would really like to know.

Gosh, do I have to give away all of my secrets?

MegaMan 2 Soundtrack by ŒõŽû—e, it has all the songs arranged like that one.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: SolidZone 26 on March 25, 2009, 05:20:47 PM
Gosh, do I have to give away all of my secrets?

MegaMan 2 Soundtrack by ŒõŽû—e, it has all the songs arranged like that one.
Well I didn't know it was one of your secrets all along. ???

Well thanks anyway. I'll go search for it. :)
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Evovenom on March 25, 2009, 10:04:15 PM
hi will you guys plan to release tag team later on for next beta or full game release?
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Acey on March 25, 2009, 10:56:45 PM
hi will you guys plan to release tag team later on for next beta or full game release?

Tag Team is in the future but there is no set date yet.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: DizzyTheConquer on March 25, 2009, 11:13:16 PM
Tag Team is in the future but there is no set date yet.
Are you still considering Beximus tag patch? If so... you gonna have a looooooooooooooong wait.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: The Anvil on March 26, 2009, 03:03:55 PM
seing lou there was awesome, i can't wait to see morphs face there in colour :P

my desktop is still being repaired.... i really need to get it back, if i don't have it soon i'll have to bite the bullet and start spriting on my laptop, which i hate doing :/

anyway, this is shaping up awesome, its a shame some of my favorite capcom characters are still in the secret characters section, Dan in particular, i'll test it properly in a bit :)
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Gaijin on March 26, 2009, 04:21:01 PM
honestly until the tag feature is implemented i think there should be two rounds
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Acey on March 26, 2009, 04:38:14 PM
honestly until the tag feature is implemented i think there should be two rounds

Actually we decreased the rounds to 1 in order to increase the number of opponents, since there are 80 + opponents, having more opponents makes more sense. Also... rounds may make sense in a street fighting tournament but not in this kind of senario.

(http://img407.imageshack.us/img407/4084/29323930.jpg)
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: FerchogtX on March 26, 2009, 09:50:17 PM
 :o 1GB... Well, I guess that it will take a bit to download (2 hours... OMG)

It seems that you've improved the game a lot... time to test... when downloaded :(

See ya!!! :D
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Jedah12 on March 26, 2009, 09:53:59 PM
If you want, you can use some stages from my own  :-??
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Gaijin on March 26, 2009, 10:16:15 PM
Actually we decreased the rounds to 1 in order to increase the number of opponents, since there are 80 + opponents, having more opponents makes more sense. Also... rounds may make sense in a street fighting tournament but not in this kind of senario.

(http://img407.imageshack.us/img407/4084/29323930.jpg)
Lol Acey that pic is funny. but yeah i understand now. after all it is mvc anyway and mvc never had 2 rounds
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Acey on March 26, 2009, 10:57:31 PM
If you want, you can use some stages from my own  :-??

Thanks Jedah, but it looks like the style is too realistic for the MvC style.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: FerchogtX on March 27, 2009, 02:41:48 AM
Well, feedback will be posted later, by now a suggestion... Try the AeroGP's modification of the Tag battle, you can add whatever you want beacuse is clean code, is the base in which Beximus relied when doing his Tag battle code.

You need to modify other aspects in game to get it working properly... like avoiding the famous "duplicated boss type bug in mugen" (happens in simul only... and turns gosh...), but that can be fixed with extra coding, nothing big.

Good work by now, keep on going :D

See ya!!! :D
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Evovenom on March 27, 2009, 03:38:07 AM
Actually we decreased the rounds to 1 in order to increase the number of opponents, since there are 80 + opponents, having more opponents makes more sense. Also... rounds may make sense in a street fighting tournament but not in this kind of senario.

(http://img407.imageshack.us/img407/4084/29323930.jpg)

Exactly, that's why I asked you got lots of characters but only play 1 per battle. Being able to use two characters and changing between them would be great and make sense, condering you want to test them all instead of 1 per battle... Still a great beta keep up the aswsome job!
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: tremainekr on March 27, 2009, 01:44:09 PM
what about symbiote ken will he be apart of the next release.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: laspacho on March 27, 2009, 02:30:57 PM
what about symbiote ken will he be apart of the next release.

Nope, no symbiote ken in the project.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: .:K.I.N.G:. on March 27, 2009, 03:33:48 PM
what symbiote ken?
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Magma MK-II on March 28, 2009, 10:38:30 AM
About using a tag patch, wouldn't it make us fight TWO Galactus or Symbiote Onslaught at the same time?
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Acey on March 28, 2009, 10:47:55 AM
About using a tag patch, wouldn't it make us fight TWO Galactus or Symbiote Onslaught at the same time?

No, we'd use the same system we're using on Symbiote Onslaught and Galactus right now to keep them from doubling in simultaneous modes.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: zombiejerky on March 29, 2009, 09:01:11 PM
Sorry but human torch looks like a cheeto
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: x_mad80 on March 30, 2009, 01:36:14 PM
Sorry but human torch looks like a cheeto

lol
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Acey on March 30, 2009, 02:11:48 PM
(http://img519.imageshack.us/img519/7080/52354551.png)
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: GodzFire on March 31, 2009, 10:19:01 PM
Just curious here, but I'm dying to get EoH's Adon, Cammy, Zangief, Dee Jay, Beast, Sagat, Donovan, Jon Taliban, and Jedah. Are these available singularly?

EDIT: Wow, I feel like a blonde. Totally missed the EoH character downloads section of the website.

I still can't find Adon, Cammy, or Zangief. Are these available?
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Tenspeed on April 02, 2009, 01:34:53 AM
I think adon wont be available till the release party, and I may be wrong, but I think cammy and zangief are made by different creators. you can probably get them off of randomselect.

Post Merge: April 02, 2009, 01:38:11 AM
1) Apoc actually wasn't supposed to show that graphic, but we talked about it and decided to leave it up. That's why Apoc is dead now... (jk)

2) We were discussing having Hydroman but never annouced anything, in the end it was decided not to use him. I had begun work on him (with Hobgoblin's permission) but as I was getting going I decided the character hadn't started out in the same direction I wanted to take him and to go down that path would have taken more work than I originally expected.

That's too bad, with black cat, rhino, and green goblin already in here, hydroman would have felt right at home with the spiderman villains. There are still tons of other awesome characters that you guys have made though, so I am complacent. thanks for clearing that up.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: GodzFire on April 02, 2009, 11:23:03 AM
I think adon wont be available till the release party, and I may be wrong, but I think cammy and zangief are made by different creators. you can probably get them off of randomselect.

Unfortunately, the Marvel Vs Capcom page on randomselect is down and I just don't know where else to get them.  @^@
Title: Nice Game!
Post by: PARANATION on April 05, 2009, 02:18:20 AM
I must say this is the most fun game mugen i have ever tried. Acey great work all of you. Awsome!  :thumbsup:  :thumbsup:
Title: Re: Nice Game!
Post by: Acey on April 05, 2009, 02:28:21 PM
I must say this is the most fun game mugen i have ever tried. Acey great work all of you. Awsome!  :thumbsup:  :thumbsup:

Thanks, it feels god to get some praise for all our hard work and I'm glad to say there's more to come.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Tenspeed on April 05, 2009, 09:56:47 PM
hopefully those symbiote care bears will be involved ;)
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: zombiejerky on April 07, 2009, 05:42:24 PM
The last bosses are hard I beat it with Sentinal XD *cheap*  :D
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Acey on April 07, 2009, 05:51:31 PM
The last bosses are hard. I beat it with Sentinal XD *cheap*  :D

Enjoy it while you can, Sentinal is under our raydar.  :D
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: DARKTALBAIN on April 08, 2009, 12:12:08 PM
hopefully those symbiote care bears will be involved ;)

(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/bearnom2.png) :-"
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: x_mad80 on April 08, 2009, 01:04:36 PM
(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/bearnom2.png) :-"

ha!  that is cool :thumbsup:
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: mugen ziiggy on April 08, 2009, 08:58:06 PM
looks awsome been following the project for awhile now :D. anyways ill give it a test see if i can help out the project anyway i can.ps. thanks for all the hard work you guys put into this, i think the mugen community needs more big projects like this.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Acey on April 08, 2009, 10:55:40 PM
Thanks Muggen Ziggy, this is a group effort and we depend on users like you for feedback.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Aizen on April 14, 2009, 03:07:49 AM
wow THIS IS KICK butt!! :o ^^(PM)^
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: zombiejerky on April 14, 2009, 07:37:00 PM
This isnt a bug but can you make the characters moves more key board friendly like street fighter online ( http://sfo.gotdns.com/full/sfo2.html (http://sfo.gotdns.com/full/sfo2.html) )
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Acey on April 14, 2009, 07:38:41 PM
Which characters are you having a problem with? I always beta test with a keyboard.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: O Ilusionista on April 14, 2009, 09:28:49 PM
Quote
This isnt a bug but can you make the characters moves more key board friendly like street fighter online

Be more specific, because I always use keyboard to play mugen and I haven't any trouble with that
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: zombiejerky on April 18, 2009, 04:57:11 PM
Of course-
Zangief and Hayato
Hard to use
Some Mega man character in my opinion
Jon Talbain Hypers seem hard
Not sure-
Firebrand
Beast
Blanka

I'm mean can you have down, foward or some time  then and both down, down forward ,forward or like or like mvc2 were you press the two helper button do a hyper 
Ive played King of fighter 2007 some hyper were just Down, down, punch

I was wondering if some characters can be made with the last boss in mind

Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: O Ilusionista on April 18, 2009, 05:00:20 PM
Zangief....you mean the 360?
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: hbenin on April 19, 2009, 02:17:11 PM
I need to thank all you by this almost pefect project!!!
 ^:)^ ^:)^ ^:)^ ^:)^ ^:)^

It's an awesome work!!
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: zombiejerky on April 22, 2009, 03:35:37 PM
Zangief....you mean the 360?
Yeah and Jills zombies are hard to use
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Uche_of_IMT on April 24, 2009, 04:38:35 PM
Crashman needs more spites, Hulk needs more sprites, etc.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: KudosForce on April 25, 2009, 07:07:42 PM
Will this game be more balanced than MvC2 ever was (or, rather, wasn't)?
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: infinitestars on April 25, 2009, 07:53:11 PM
awsome
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Acey on April 25, 2009, 08:14:51 PM
More balanced, probably not, less Infinite combos? yes.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: .:K.I.N.G:. on April 25, 2009, 08:57:31 PM
there is no way one could balance a game with this character count, ever.
what's mostly important is bug fixing and updating the characters.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Uche_of_IMT on April 25, 2009, 10:51:49 PM
When will we see the next updated version?
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: DizzyTheConquer on April 25, 2009, 11:22:13 PM
When will we see the next updated version?
Maybe(notice how I said maybe),on the download party
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Acey on April 25, 2009, 11:48:49 PM
Maybe? Maybe not?
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Tenspeed on April 26, 2009, 01:29:40 AM
I've played as hayato A LOT and mostly use a keyboard. I've not had a problem.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: RTRT on April 26, 2009, 12:30:55 PM
This game rules man I give it a A++++++++++++ :w00t: Dude where u get Haggar, Sentry, Punisher, Crashman, Lou, Baby Commando i really want these chars if u have them plze send to me. and if Archangle is released already can u send that to me if u have him plzzzzzzzzzeee it is taking too long to find some of them and I really want them badly for my mugen. plze and thankyou ^:)^ =D> :thumbsup: :)
My email is
hitsugayahinata1234@yahoo.com

Post Merge: April 26, 2009, 12:46:10 PM
Also if u have a Symbiotic Wolverine can u give me that too I know I am asking alot but those characters are so cool  ^^(PM)^
email is
hitsugayahinata1234@yahoo.com
I am the same person asking for Haggar and the other hard characters to find that I requested earlier sorry for being a pain but I just really want those chars.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: laspacho on April 26, 2009, 01:13:42 PM
This game rules man I give it a A++++++++++++ :w00t: Dude where u get Haggar, Sentry, Punisher, Crashman, Lou, Baby Commando i really want these chars if u have them plze send to me. and if Archangle is released already can u send that to me if u have him plzzzzzzzzzeee it is taking too long to find some of them and I really want them badly for my mugen. plze and thankyou ^:)^ =D> :thumbsup: :)
My email is
hitsugayahinata1234@yahoo.com

Post Merge: April 26, 2009, 12:46:10 PM
Also if u have a Symbiotic Wolverine can u give me that too I know I am asking alot but those characters are so cool  ^^(PM)^
email is
hitsugayahinata1234@yahoo.com
I am the same person asking for Haggar and the other hard characters to find that I requested earlier sorry for being a pain but I just really want those chars.

I see you are new here, welcome.  We do not request characters by email here, please check out the rules. 
I'm glad you like our EOH game.  Various members of our team made the characters in your list.  At the moment they are just in EOH, eventually they all will all be released.
Enjoy your stay here.   :thumbsup:
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Angsty Meier Link on April 26, 2009, 06:50:18 PM
Ooooo sweet, I've been busy for a while with more school and not much time for mugen but hey, downloading a full game is easy as pie! Thanks to all the IMT staff and contributors and really all the members who support Infinity!  ^:)^

Oh ya 1 more thing, I've been wanting to remix some capcom music and just make some original stuff thats electronic based. I've got a lot of things in the creation process. When they're all done  8=| and I decide how I want to publish them I'll let you guys use them in the game if you like :thumbsup:
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Near on April 28, 2009, 08:15:42 PM
Hi all, i'm new. Sorry if my english is poor but i'm italian eheh  :-"

i have a question: why every time i try to download this 4.6 beta, around the 340 MB transfer stop? is my pc or the file?? help... i want play this cool game!!  o.O#
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: .:K.I.N.G:. on April 28, 2009, 08:27:05 PM
Hi all, i'm new. Sorry if my english is poor but i'm italian eheh  :-"

i have a question: why every time i try to download this 4.6 beta, around the 340 MB transfer stop? is my pc or the file?? help... i want play this cool game!!  o.O#
either you don't have enough disk space for the saving the download/download temp file, or the downloading mirror gets disconnected after a while, try freeing some space and use a download manager like "flash get" or "internet download manager"
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: rafaelrafael on April 29, 2009, 06:46:06 AM
What download super marvel vs capcom: Eternity of Heroes-Beta v4.0 ?????
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: KudosForce on April 29, 2009, 09:50:52 AM
What download super marvel vs capcom: Eternity of Heroes-Beta v4.0 ?????

If you want to download it, it's in the first post of this topic.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Gaijin on April 29, 2009, 12:22:41 PM
this is to those doing the eoh. i just went through the section where it shows which works are open source and what is not and it turns out that K3NSHIN the creator of my beloved Strider Hien has all his works open source. This means of course as most of you know that that Strider can finally have a partner (though they are enemies) in EOH if the crew agrees to it and decide on whether to add him in or not. I so hope that he may even still be considered at this time though I have mentioned him twice in the past. As most of everything on him as been done except he needs a few tweaks here and there to make him more balanced because while he is a beautifully created character he does have lots of block stun (though you can counter it but its timing is wayy too strict for you average normal block stun) it can be done. since we have more room on the cap side i was thing about asking if he is still can be considered for EOH
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: KudosForce on April 29, 2009, 02:15:43 PM
this is to those doing the eoh. i just went through the section where it shows which works are open source and what is not and it turns out that K3NSHIN the creator of my beloved Strider Hien has all his works open source. This means of course as most of you know that that Strider can finally have a partner (though they are enemies) in EOH if the crew agrees to it and decide on whether to add him in or not. I so hope that he may even still be considered at this time though I have mentioned him twice in the past. As most of everything on him as been done except he needs a few tweaks here and there to make him more balanced because while he is a beautifully created character he does have lots of block stun (though you can counter it but its timing is wayy too strict for you average normal block stun) it can be done. since we have more room on the cap side i was thing about asking if he is still can be considered for EOH

You're talking about Strider Hien, right? ;*))
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Invader Dooms on April 29, 2009, 05:22:47 PM
Alright. Let's download this baby! 54% so far. I hope it finishes. :w00t:
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Gaijin on April 29, 2009, 11:25:56 PM
You're talking about Strider Hien, right? ;*))
yes
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Playing Enemy on April 29, 2009, 11:30:41 PM
I agree that would be awesome if someone did update Strider Hien for the EOH game. I've been wanting that to happen forever.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Gaijin on April 29, 2009, 11:38:59 PM
me too
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Near on April 30, 2009, 08:51:57 AM

FINALLY I HAVE MANAGE TO DOWNLOAD THIS BETA! :D

i have 2 question: is not possible to stretch the window at fullscreen? is little...

 -when i do the hyper of cap Marvel or sentry the opponent fly away of the screen... sob, why? :(
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: laspacho on April 30, 2009, 08:55:32 AM
FINALLY I HAVE MANAGE TO DOWNLOAD THIS BETA! :D

i have a question: is not possible to stretch the window at fullscreen? is little...

 

For full screen hold alt and press enter.   ;)
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Near on April 30, 2009, 09:29:38 AM
Thank you :)

another thing. I finally beat that symbiot Onslaught but... i think it as to be nerfed because is too hard defeat 2 onslaught in a row... i mean, for people like Cable or Ryu is possible, because with is projetile there are safe, but people like balrog, haggar or colossus is too impossible.. the char need a healt boost before the second battle.


and... (i know i am a pain in the @$$, sorry :P) but i think in the capcom size there is too much MEgaman Charaters dont u think? 9 is a lot, (if u think they are almost the same sprite), maybe a dott Wily or Omega was cooler and plus different, i dont know, is only my opinion :)

i like also a Cody from FinalFight with the sprite of SFalpha3 but with jeans and t-shirt
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: KudosForce on April 30, 2009, 10:59:36 AM
I agree that would be awesome if someone did update Strider Hien for the EOH game. I've been wanting that to happen forever.

If there is a Strider rep that I want to be in, it's him. 8)

Ton Pooh could always be used as Hien's striker.

and... (i know i am a pain in the @$$, sorry :P) but i think in the capcom size there is too much MEgaman Charaters dont u think? 9 is a lot, (if u think they are almost the same sprite), maybe a dott Wily or Omega was cooler and plus different, i dont know, is only my opinion :)

If you ask me, Dr. Wily should be a boss character.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Jelux Da Casual on April 30, 2009, 11:37:21 AM
and... (i know i am a pain in the @$$, sorry :P) but i think in the capcom size there is too much MEgaman Charaters dont u think? 9 is a lot, (if u think they are almost the same sprite), maybe a dott Wily or Omega was cooler and plus different, i dont know, is only my opinion :)

I agree, and the Megaman franchise has been capped off for EoH, no other addition will be made after Crashman.

Dr. Wily was a boss character in a previous beta build, but he was very beta. I'm not sure that his is still in the current build.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Near on April 30, 2009, 11:41:27 AM
I agree, and the Megaman franchise has been capped off for EoH, no other addition will be made after Crashman.

Dr. Wily was a boss character in a previous beta build, but he was very beta. I'm not sure that his is still in the current build.
^^(PM)^
Wily might be a cool boss! (i imagine all his moves, and special summoning robot, and stuff)  :thumbsup:
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: KudosForce on April 30, 2009, 12:24:25 PM
^^(PM)^
Wily might be a cool boss! (i imagine all his moves, and special summoning robot, and stuff)  :thumbsup:

Indeed he would! I wonder what he would say to his robot masters before fighting them... >:D
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Gaijin on April 30, 2009, 06:58:04 PM
his cartoon voices would definitely be useful. i agree with Wily being the boss. Like maybe in short he could be the one who started it all. He is a great mastermind and a genius afterall
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Acey on April 30, 2009, 07:26:01 PM
I agree, and the Megaman franchise has been capped off for EoH, no other addition will be made after Crashman.

Dr. Wily was a boss character in a previous beta build, but he was very beta. I'm not sure that his is still in the current build.
^^(PM)^

Dr. Wily has been removed for the time being because too many people complained about him being in there even though he was unfinished. So he won't be there until he's finished.  :-??
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: KudosForce on April 30, 2009, 08:22:38 PM
^^(PM)^

Dr. Wily has been removed for the time being because too many people complained about him being in there even though he was unfinished. So he won't be there until he's finished.  :-??


That's good to hear...I think.  ???

By the way, the image for the Final Fight stage in the stage select is completely wrong: it shows the image for Neo St. Petersburg instead.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Near on May 01, 2009, 07:17:59 AM
Guys i really want to ask something, there is possibility to make one Viewtiful Joe 2D for mugen? :) after Tatsunoko vs Capcom i really want play with him  :rulez:
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Acey on May 01, 2009, 10:14:23 AM
Yeah, the first thing you do is start on the sprites. Once you finish the sprites then you start programming him into mugen. You'll never learn how if you don't try. Another alternative is once you have the sprites finished that you have someone help you program him.  ;)
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Gaijin on May 01, 2009, 12:59:56 PM
lol you knows thats funny
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: KudosForce on May 01, 2009, 01:52:19 PM
lol you knows thats funny

What are you talking about? /:O
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Acey on May 01, 2009, 02:59:36 PM
He thinks spamming a thread is funny.  ;*))
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: KudosForce on May 01, 2009, 03:06:09 PM
He thinks spamming a thread is funny.  ;*))

 >:-(-| I find this ironic, somehow.

Anyway, like I was saying earlier, the image for the Final Fight stage in the stage select is wrong. It has the one for the Neo St. Petersburg stage.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Near on May 01, 2009, 03:10:41 PM
Yeah, the first thing you do is start on the sprites. Once you finish the sprites then you start programming him into mugen. You'll never learn how if you don't try. Another alternative is once you have the sprites finished that you have someone help you program him.  ;)

i honestly want to try make something, but i dont know how i start... sorry if i'm too exausting... :P
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Gaijin on May 02, 2009, 07:54:42 PM
What are you talking about? /:O
jus what acey said was funny in the post above mine. she basically told him to create a character
He thinks spamming a thread is funny.  ;*))
no just laughing at what you said to Near
>:-(-| I find this ironic, somehow.

Anyway, like I was saying earlier, the image for the Final Fight stage in the stage select is wrong. It has the one for the Neo St. Petersburg stage.
what do you mean?
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: KudosForce on May 02, 2009, 08:18:22 PM
Ahh, I see. I guess Near should have thought twice before asking an administrator to make characters.

I thought that you found spamming to be funny, while you were spamming yourself.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Near on May 02, 2009, 09:35:51 PM
Ahh, I see. I guess Near should have thought twice before asking an administrator to make characters.
I thought that you found spamming to be funny, while you were spamming yourself.

i wasn't said to make a char before, i have just ask if there is a chance to see V.Joe in mugen or if is a working in progress thats all. sorry if Acey as thinking i have ask him to do something.. maybe i have write wrong what i thought, sorry  o.O# :)
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: KudosForce on May 02, 2009, 09:50:29 PM
i wasn't said to make a char before, i have just ask if there is a chance to see V.Joe in mugen or if is a working in progress thats all. sorry if Acey as thinking i have ask him to do something.. maybe i have write wrong what i thought, sorry  o.O# :)

Well, that makes sense. You are forgiven. :)

Oh, and Acey's a girl. :-"
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: yourdad on May 03, 2009, 10:33:55 AM
mhm...its AWEEESOME!!!!!!!!!! :D, my god that punisher is great  =D> i hope he will be released for soon!! XD|| and acey thanks for your work man i think you guys work a lot in this!!! :thumbsup: just a cuestion how much do you think the game is? (i mean mmmm i dont know 65%? ;D) whats missing??  :-SS  :o
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Near on May 04, 2009, 01:31:12 PM
after the response u guys give me i see that tutorial of SpiderMew. i have try make a sprite for Viewtiful Joe... how is it?

(http://i44.tinypic.com/2iw7sw4.jpg) i have take, a base of Joe higashi cvs style, and the helmet of Megaman :)

is the really first thing i have do for mugen...
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Gaijin on May 04, 2009, 01:35:29 PM
has the team thought of having unlockables? like characters and stages?
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: laspacho on May 04, 2009, 02:11:18 PM
has the team thought of having unlockables? like characters and stages?

Mugen does not support unlockables unfortunately.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Gaijin on May 04, 2009, 04:13:12 PM
aww i wish there was a way to do that
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: themilkchan on May 05, 2009, 12:34:12 AM
Wow this version is fantastic, alot of updates to the characters, plays far better, most characters are running smooth

I noticed that Chaotics megaman can now choose from a whole sort of new boss attacks, instead of only having them when fighting other megaman chars, thats new from his last release, is this going to be a part of this release event? :-??
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Jelux Da Casual on May 05, 2009, 12:38:53 AM
after the response u guys give me i see that tutorial of SpiderMew. i have try make a sprite for Viewtiful Joe... how is it?

(http://i44.tinypic.com/2iw7sw4.jpg) i have take, a base of Joe higashi cvs style, and the helmet of Megaman :)

is the really first thing i have do for mugen...

Too tall for Joe, but still a nice edit nonetheless.

MACH SPEED!
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: KudosForce on May 05, 2009, 10:14:38 AM
Too tall for Joe, but still a nice edit nonetheless.

MACH SPEED!

I concur, and such. He needs to be in his usual size.

By the way, just in case, the voices and moveset he has in Tatsunoko Vs. Capcom should be used.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Near on May 05, 2009, 05:24:42 PM
I concur, and such. He needs to be in his usual size.

By the way, just in case, the voices and moveset he has in Tatsunoko Vs. Capcom should be used.

yeah, i know it have to be smaller, but i can find a nice base to start, is my first job ^^"
The voice set from TvsC i have already ask in a sprite section, i'm waiting...

BTW i have do another try using Yuki from NGBC i think yuki and joe higashi are the best for the Viewtiful moves :)

(http://img397.imageshack.us/img397/7002/yukijoepng.png) (http://img397.imageshack.us/my.php?image=yukijoepng.png)

Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: ColdPyro on May 06, 2009, 02:39:48 PM
hmm why not try using megaman a a base and edit that to make it more like v joe they prob are pretty close to the same size
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Kojunho on May 06, 2009, 02:42:25 PM
(http://i273.photobucket.com/albums/jj204/kojunho/Viewtiful-3.png)
THese are the two latest tries of V-Joe.
Left by me, right by Near.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Near on May 06, 2009, 02:47:53 PM
(http://i273.photobucket.com/albums/jj204/kojunho/Viewtiful-2.png)
THese are the two latest tries of V-Joe.
Left by me, right by Near.

i think we are on the right road, but OT .... ihih ;)

i suggest keep talking in the w.i.p. page before Acey kick us :D
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: aPoCaLyPsE on May 06, 2009, 03:03:39 PM
i think we are on the right road, but OT .... ihih ;)

i suggest keep talking in the w.i.p. page before Acey kick us :D

Nah, Good Ol' "Unky aPoC." will do the honors with the oldskool Westside bootin! (just kidding ;p~~~)

mhm...its AWEEESOME!!!!!!!!!! :D, my god that punisher is great  =D> i hope he will be released for soon!! XD||

Hoo-rah! Thanks Yourdad.

-"aPoC."
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: warecus on May 06, 2009, 06:56:57 PM
since we getting in trouble here's my attempt size comparison next to my polaris

(http://img25.imageshack.us/img25/653/viewtifuljoe.png)
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Gaijin on May 08, 2009, 04:39:36 PM
i think we are on the right road, but OT .... ihih ;)

i suggest keep talking in the w.i.p. page before Acey kick us :D
i say use near's body and face but with kojunho's helmet and you will have a winner.

also to all eoh creators here is an idea: have you thought of adding a lag pose at the end of his hypers to make it more mvc like. im saying like for example in mvc2 chunli does here kikouken hyper if missed or blocked u have a few seconds where her hands are still extended where if timed right you can counter her if you are fast enough. i think ALL the eoh characters need this and they need to have some hypers that are safe on block in order to bring balance to characters and make the gameplay more better for mind games and such. that idea alone would make the game more mvc styled. is better than having characters whose every move is safe on block. you have to have somethings be able to be punished on block while others cannot be punished on block. this a feature that must be added. and also for air combos no two characters aerial raves should be too identical. timings should be different for almost each and every character instead of having them all combo the same. you see a big diff in the aerial raves of zangief and say spiderman in mvc2 right. bring that concept and the after hyper lack concept into the eoh and you will have an even more of an mvc feel. maybe add a few ticks to your characters recovery and shorten others to make things more interesting so u can mix things up. what do u think?
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: CaptSticky on May 08, 2009, 05:28:28 PM
very cool, thanks :D
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Kashmando on May 09, 2009, 06:38:25 PM
 Hmmmm I dont think Viewtiful Joe's Head is Big enough yet lol :P
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: nitemaric on May 16, 2009, 02:28:04 PM
this looks cool i cant get certin chars though
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: zombiejerky on May 17, 2009, 02:21:02 PM
Im not sure if I need to post this press Alt and Enter to have fullscreen and you can use the D pad with ps3 controller XD
Also:
When the game is finally done are we going to make the entire movelists and are they based of of Jab --> Short --> Strong --> Forward --> Fierce --> Roundhouse
*and*
Can the AI be modelled to look awesome in watch mode  :O*D
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: William on May 18, 2009, 12:46:47 AM
Heck yeah! My day just got more awesomer. Downloading as of now. Oh snap, 1GB. Good thing I just got a new laptop with loads of memory.  :)
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: DannyF on May 25, 2009, 09:34:20 AM
I downloaded it but the exe file is corrupt when trying to extract it with winrar.  Any ideas?
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: KahBoom on May 25, 2009, 10:44:55 AM
Dudes. I know that I'm a noob and eveything, but I need to ask.
How to play as the secret characters in this game. Like Wolvenom and what else there is.
Thanks already and so on. =)
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: dkdada16 on May 26, 2009, 07:16:17 AM
 >:(

nice game!..but how will i be able to download it?..

Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: moonmaster1 on May 27, 2009, 12:52:52 AM
http://www.infinitymugenteam.com/infinity.wiki/mediawiki/index.php?title=Super_Marvel_vs._Capcom:_Eternity_of_Heroes (http://www.infinitymugenteam.com/infinity.wiki/mediawiki/index.php?title=Super_Marvel_vs._Capcom:_Eternity_of_Heroes)

link is at the bottom of the page and is a windows only game. enjoy!  :)
Title: Re: Marvel Vs Capcom: Eternity of Heroes--QA thread
Post by: Rage on June 01, 2009, 10:23:37 PM
Acey

I heard this from other but i never got a responce from u.

Are u still working on ur symbiot Spiderman?
Title: Re: Marvel Vs Capcom: Eternity of Heroes--QA thread
Post by: Invader Dooms on June 02, 2009, 04:03:25 AM
Er...Is it feasible to make Symbiote Onslaught a bit easier? I'll admit to being a n00b at fighting games, but the only one I can possibly beat Symbiote Onslaught with is the Sentinel. And this is on the lowest difficulty, mind you.
Title: Re: Marvel Vs Capcom: Eternity of Heroes--QA thread
Post by: Acey on June 03, 2009, 11:06:44 PM
Acey

I heard this from other but i never got a responce from u.

Are u still working on ur symbiot Spiderman?

Not at this moment.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Rage on June 07, 2009, 08:53:43 PM
thanx 4 the answer. :)  god speed  ::salute:: 
(click to show/hide)
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: zombiejerky on June 10, 2009, 02:48:10 PM
I always loved the character select screen music Its some times shuts down for no reason but  when survival XD or spent 20 minutes with out doing anything or just playing practice mode for a long time and leaving and starting a new practice. Only thing I don't get is if their is level 3 moves and only 1 round in arcade mode I guess its meant for the boss
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Evovenom on June 14, 2009, 07:22:34 AM
my computer doesn't want to run any games including this one now. i guess i will buy a new graphic card. you guys think http://www.circuitcity.com/applications/SearchTools/item-details.asp?EdpNo=4226576&Sku=P56-8406 (http://www.circuitcity.com/applications/SearchTools/item-details.asp?EdpNo=4226576&Sku=P56-8406) thats link to the card i plan to order will work with my pc? it's a windows xp, 32 bit, pci slot, pentium(r) 4 cpu 2.80GHz, 512 MB of ram? thank you
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: joybeba6679 on June 14, 2009, 02:49:08 PM
Well I just tried this and its very good, it has some interesting original characters like symbiote punisher, nice. But I think this needs some T.Bonne, she is not there. Also Some characters are visible but non selectable, other than that. its great!
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: eddie702 on June 24, 2009, 03:42:33 PM
how do you make it work???
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Alien_Symbiote on July 02, 2009, 12:01:21 PM
this game is awesome!!!

the only thing that disturb me :
- galactus is very powerful...(fortunately he can turn to the other side 8))
- maybe galactus and symbiote onslaught should be customed into "single only" character...it's not funny when i have to face 2's of them (even if i made to defeat them8))
- the character select screen is cool...but i think it would be better without the lower boxes that contain character's potrait n his/her name.maybe you should make it just like street fighter alpha 3.
- game's opening and ending are unavaible (isn't it?! :-??)
- the hidden characters features are cool...but i think you should put higher quality-character than sean and dan into capcom's hidden characters :( maybe you could use cyber akuma a.k.a. mech gouki...he's cool.i think apocalypse should be in this game,too.

that's all...but i think the games is still great!!! :thumbsup:
(sorry for my bad english,anyway...)
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Acey on July 02, 2009, 12:08:45 PM
Only thing I don't get is if their is level 3 moves and only 1 round in arcade mode I guess its meant for the boss

It has more purposes, it's just not implimented into the game yet...

512 MB of ram?

You may need to have more RAM, perhaps 1 Gb would help.

Also Some characters are visible but non selectable

True, those characters are just not ready yet.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: xPreatorianx on July 02, 2009, 03:53:35 PM
my computer doesn't want to run any games including this one now. i guess i will buy a new graphic card. you guys think http://www.circuitcity.com/applications/SearchTools/item-details.asp?EdpNo=4226576&Sku=P56-8406 (http://www.circuitcity.com/applications/SearchTools/item-details.asp?EdpNo=4226576&Sku=P56-8406) thats link to the card i plan to order will work with my pc? it's a windows xp, 32 bit, pci slot, pentium(r) 4 cpu 2.80GHz, 512 MB of ram? thank you

Don't go for that POS I would recommend a 8800 GT (512 MB of ram but higher clock speeds on the whole card)

8400 GS IS really bad, I mean really bad. Mimimum you would want in today's standards is a 8800 GTS. Thats pushing it tho I use 2 8800 GT's in my comp right now.

EDIT : my bad reading comprehension 4TW. Wi that CPU a 8800 GT will be bottle knecked really bad. I guess with that setup go for the 8400 but its basically gonna be a waste of cash. Also upgrade your ram to atleast 1.5 GB I would go for 2 (what I have in mine)
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: GauBan on July 08, 2009, 11:02:59 PM
 8)
 =D>
 :thumbsup:
i havent played mugen in awhile my EvE pack has been starting at me for the longest on my comp----i finally got to play the beta and i gotta say freaking sweet guys!!!!

u guys are doing an awesome job cant wait to see what the final build looks like
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: zombiejerky on July 09, 2009, 02:19:38 PM
Capcom Character Feed Back:

Nice:

Great Megaman characters Original Megaman , Elecman ,Crashman ,and Metalman

You made a better Zangief little better the he was in the past games

You did a good Ryu

Sagat seems like well Sagat

Bad or some what Bad or just seems weird:

Seans doesnt seem like sean

Blanka's hard to use like back foward

Jill has always seems not like Jill LOL after Wesker

I know the megaman character were released so Im not giving any feed back
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Gaijin on July 11, 2009, 01:31:59 PM
so uh anythn new with the project? just got back in last night from vegas and i just wanted to check on things
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: k.o.t.w. on July 11, 2009, 09:38:38 PM
im at 26 percent, the wait is driving me....
CRRRRRRRRRRRAAAAAAAAAAAZZZZZZZZZYYYYYYYYYYYYYYY
( >:-(-|)

Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: giggity on July 13, 2009, 12:13:52 AM
Unfortunately, my internet sucks so it can't download a gig without it dying on me. :'( Could you put the screen pack as separate download on the site so I could download that and then the characters one by one?  ;D
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: ! on July 15, 2009, 02:33:05 PM
does this update have the two missing characters from the version B4
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Acey on July 16, 2009, 02:44:40 PM
does this update have the two missing characters from the version B4

Nope, not yet.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: ! on July 16, 2009, 02:49:14 PM
Nope, not yet.

kool ill be waiting them
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: drean on July 19, 2009, 07:16:43 PM
the game is actually great. but i actually have a couple suggestions for the game.

-some of the characters in the game do not have complete air combo sets (ex. blanka)
-some of the characters are WAY overpowered (galactus, wolvenom)
-sentinel has a weird infinite where if he flies, you can press lp. and lk. repeatedly it is possible to just keep going.
-the combo counter will sometimes get stuck at 2.
-why are there 2 captain marvels that do the exact same thing.
-saget does not have a launcher.
-also can i suggest rose for the next release? (id make a mvc style rose myself but i have no idea on how to make characters for mugen.)  

btw nice work on the game. specially t.hawk and his ground combos. and whats up with the random freeze-ups?
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: DizzyTheConquer on July 19, 2009, 10:40:00 PM
-why are there 2 captain marvels that do the exact same thing.
-saget does not have a launcher.
Welcome to the forum Dream! Nice feedback but the two you see in my post is the ones that caught my attention.

1)The reason why you see 2 captain marvels is because the one that looks human is the father and the one with the blue face is the son.

2) Sagat do have a launcher, you have to get close to the opponet and press  :4 :bp(hard). Which reminds me, is it anyway to change the command of Sagats launcher?
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: drean on July 20, 2009, 01:29:23 AM
Welcome to the forum Dream! Nice feedback but the two you see in my post is the ones that caught my attention.

1)The reason why you see 2 captain marvels is because the one that looks human is the father and the one with the blue face is the son.

2) Sagat do have a launcher, you have to get close to the opponet and press  :4 :bp(hard). Which reminds me, is it anyway to change the command of Sagats launcher?
thanx for the welcome.

1. i dont see the point of the 2 captains. it just seems to me that its just like having u.s. agent and captain america in one game.

2. thanx. now sagat seems a lot more useful in a match. but that is a suggestion to change his command (maybe crouching hp.)
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: angelito4ever on July 27, 2009, 11:34:14 AM
Hi is great the game, If you want to create anita endings you can find in youtube page, search for "Dee the unknown Darkstalker " you can find anita group and he appears in the end but she looks more older, you cant copy if you have the game collection darktalkers and do the cheats, you cant choose "Dee" is the version of Donovan and Demetri" in the history is Donovan but transforming in vampire
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Acey on July 27, 2009, 11:44:39 AM
thanx for the welcome.

1. i dont see the point of the 2 captains. it just seems to me that its just like having u.s. agent and captain america in one game.

2. thanx. now sagat seems a lot more useful in a match. but that is a suggestion to change his command (maybe crouching hp.)

There are the tow different Captain Marverls because:

1) Their gameplay is very different, much like Ryu and Ken to experienced game players
2) All the fan boys agree, bother version is better than just one.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Tenspeed on July 27, 2009, 01:07:17 PM
thanx for the welcome.

1. i dont see the point of the 2 captains. it just seems to me that its just like having u.s. agent and captain america in one game.

2. thanx. now sagat seems a lot more useful in a match. but that is a suggestion to change his command (maybe crouching hp.)

standing SK might work, kinda like chun-li. I don't really mind the current configuration though.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: rockeduplee on July 27, 2009, 07:45:18 PM
i dont kno how to get it started...
:T
Title: : Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: angelito4ever on July 29, 2009, 06:46:24 AM
I play it, I like the endings, but I don't Understood why you hide the characters evil ryu, akuma, evil ken, morrigan, is difficult to choose ??? some part of anita need to repair, because he desappers from the screen and she looks underground of the screen

The bosses they are ok but is too hard for kill them if you use some players, even if you are in easy mode

You need to fixe the music too, because some parts of the music stop and they freeze the computer

for the rest is ok, this is one of the few mugens who has differents endings for a part of the players

is originall

continue fixing ;-)
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: kissmugen on July 29, 2009, 04:57:56 PM
Could you guys make a torrent for this it would really help out the people who have crapy interwebs like me lol :O*D
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: tofumura on August 01, 2009, 07:41:46 PM
Uhm, when i try to download it a screen pops up witha whole bunh of jubberish,
Help pls?
^^"
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: JDK1987 on August 12, 2009, 08:08:32 PM
So I downloaded it and when i try to open the file all I get is a windowed black screen

I have 2G of ram as well as a brand new lap top, and i have downloaded the file twice

Can anyone help?
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: DARKTALBAIN on August 13, 2009, 12:34:37 PM
So I downloaded it and when i try to open the file all I get is a windowed black screen

I have 2G of ram as well as a brand new lap top, and i have downloaded the file twice

Can anyone help?

Did you wait long enough for it to start ? On some computers it take a minute or 2 to load . Start it up , go make some popcorn or something & come back . Seriously , it may take a few moments to load .

Uhm, when i try to download it a screen pops up witha whole bunh of jubberish,
Help pls?
^^"

What you just posted isn't detailed enough . What is the exact error message that comes up ? 
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Lightblackheart on August 13, 2009, 10:23:52 PM
I wasn't looking up for the updates of the project,but you guys really,really have leaved me astonished.Seriously.1 gig of epicness,so awesome.....And if I can help with the next update with a character or something,count on me  XD||
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Uche_of_IMT on August 14, 2009, 12:25:45 AM
Something tells me that this thing will be complete before the year ends.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: DukeNukem 2417 on August 22, 2009, 10:13:23 AM
That has got to be the biggest file size for any download I've ever seen.  ONE WHOLE GIG!  Amazing what the Internet can do these days.....
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: ghost_chaos88 on September 04, 2009, 01:23:05 AM
how can i download this game im having a rough time i dont know if its downloading or not sorry bt that can anyone help me?
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: alec masta on September 04, 2009, 08:20:54 AM
can deadpool be in the roster :(
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Dzayan, The Warrior on September 04, 2009, 08:33:39 AM
can deadpool be in the roster :(
if they can make it
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: ATiC3 on September 04, 2009, 08:47:52 PM
Something tells me that this thing will be complete before the year ends.
idk.. this is already really good.. but we haven't seen an update since.. what.. march? :-j
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Acey on September 12, 2009, 11:46:46 PM
idk.. this is already really good.. but we haven't seen an update since.. what.. march? :-j

The project began December 2006. The first release was December 2007 with fixes through Feb 2008. The next release was December 2008 with fixes through March 2009. That is the patern so far although it is no guarantee as to what the future holds. In all honestly I really prefer to put out updates more often but we're at the point now that gamers seem to expect each update to be the finished version, which it hasn't been yet. I mean, we had Morph and Angel unselectable last time and even that caused a lot of confusion. So back to the point, no release since March is just business as normal.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Tenspeed on September 12, 2009, 11:50:28 PM
the longer we ahve to wait for updates, the more we will appreciate them, I'm sure.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: moonmaster1 on September 13, 2009, 12:13:59 AM
In all honestly I really prefer to put out updates more often but we're at the point now that gamers seem to expect each update to be the finished version, which it hasn't been yet.

Every update is about an extra GB of data that users will have to download that some have trouble downloading to begin with. I think acey is being nice to us only releasing two updates a year.  :cool
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: boogerboy on September 22, 2009, 02:57:15 PM
I know Morph is in there but how do I play as him?
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: KudosForce on September 22, 2009, 03:12:27 PM
the longer we ahve to wait for updates, the more we will appreciate them, I'm sure.

 ^^(PM)^ Agreed. Good things come to those who wait (in this case, it's awesome things).

I know Morph is in there but how do I play as him?

He's not available yet, unfortunately (hence the monochrome select portrait).
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: boogerboy on September 25, 2009, 02:52:10 PM
Yeah. And I'm guessing that other guy next to him is also not ready yet.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: lilorangemunkey on October 04, 2009, 09:33:26 AM
ive just downloaded this game. fan bloody tastic. however ive got a few problems. it seems to crash on the symbiote onslaught level. im wondering if this is due to my computer not being powerful enough. i shouldnt tthink this is the case as it is fairly new. any help wud be groovy.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: KudosForce on October 04, 2009, 09:56:20 AM
ive just downloaded this game. fan bloody tastic. however ive got a few problems. it seems to crash on the symbiote onslaught level. im wondering if this is due to my computer not being powerful enough. i shouldnt tthink this is the case as it is fairly new. any help wud be groovy.

In that case, you may want to report this anomaly in the following topic:

http://www.infinitymugenteam.com/Forum_345/index.php?topic=21288.0 (http://www.infinitymugenteam.com/Forum_345/index.php?topic=21288.0)

By the way, I do hope that you'll enjoy your stay here at the IMT. Make sure to follow the rules and play nice, please. :)
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: lilorangemunkey on October 04, 2009, 10:06:48 AM
lovely jubbly. ill give that a go. cheers mate. playing nice is my middle name
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: daniel_xz on October 27, 2009, 02:12:48 PM
Awesomeeee  :o :w00t:
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Strider_hiryu on November 02, 2009, 02:14:32 AM
 ^^(PM)^


but the size of 1 gb is killing me shouldn't this game be of of a low size
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: GreaTMaX on November 02, 2009, 04:52:24 AM
This Is Nice Game....
But Too Hard To Download...
 :( :(
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: KudosForce on November 02, 2009, 07:15:42 AM
^^(PM)^


but the size of 1 gb is killing me shouldn't this game be of of a low size

Well, you have to realize that the game is jam-packed with characters, stages and music, which takes a lot of space, so...I don't think it could have a small file size. ???
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Acey on November 02, 2009, 09:49:51 AM
Glad to see everyone is liking the game.

Like Kudosforce said, with over 100 chars and over 50 stages it's going to be a big download. In general 1 Gb isn't that big nowadays anyways though.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: zombiejerky on December 17, 2009, 06:36:41 PM
In the next version is balancing going to implemented
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Acey on December 17, 2009, 06:48:16 PM
In the next version is balancing going to implemented

Moreso than the previous version
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Rage on December 17, 2009, 08:28:54 PM
so is the may release the most recent?
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Acey on December 17, 2009, 10:08:55 PM
This should help

http://www.infinitymugenteam.com/infinity.wiki/mediawiki/index.php?title=Super_Marvel_vs._Capcom:_Eternity_of_Heroes (http://www.infinitymugenteam.com/infinity.wiki/mediawiki/index.php?title=Super_Marvel_vs._Capcom:_Eternity_of_Heroes)
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v.
Post by: DizzyTheConquer on December 17, 2009, 10:51:34 PM
SO Im guessing the 4.7 release is gonna be before the year ends right?
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: emhel06 on December 18, 2009, 09:17:22 AM
how to make high-res the smvc eoh??
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Tha Lando ( Le CROM ) on December 18, 2009, 10:05:27 AM
Glad to see everyone is liking the game.

Like Kudosforce said, with over 100 chars and over 50 stages it's going to be a big download. In general 1 Gb isn't that big nowadays anyways though.

yeah , i got the new coruscution  screenpack and i aint even half way down yet and mines is like a lil over 4 gb. music , stages and well i might got just a lil over 160 charcters maybe more . so yeah its gonna be biggger. i think thats how most of the GOOD games from mugen are gonna be at least a gig or more to get the best out of the game you can possibly have without all the sacrificing  on balancing, characters, stages and such. always try to get the best and most out of your mugen experience. :thumbsup: :thumbsup:
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: cue1555 on January 27, 2010, 04:15:17 AM
GREAT GAME THANX :o
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: yosifun on January 27, 2010, 07:45:40 AM
When will Arcangel and Morph be available too?

Are you going to release the screenpack separately too?
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Acey on January 27, 2010, 10:10:04 AM
When will Arcangel and Morph be available too?

Are you going to release the screenpack separately too?

1) dunno
2) eventually
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: xxtrogdorxx on February 18, 2010, 04:28:35 PM
Hey guys...I'm new to this..Just so I know before I download this...What does this run on..like a certain emulator or does it come all in one?...Thanks...I appriciate it    :)
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Acey on February 18, 2010, 05:17:49 PM
The full Super Marvel vs. Capcom game is self sufficent. Just download, extract the files and play.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: B-5 on February 19, 2010, 10:17:40 PM
Looks and plays awesome!
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Acey on February 19, 2010, 10:43:41 PM
Looks and plays awesome!

Thanks, it's kind of interesting to see how some things we implimented are poping up in games like Tatsunoko vs Capcom, things like Recovery Roll with just holding Forward and Back rather than a "B,D" motion, the A,cA,B,cB,C,cC combo and of course faster combos with mashing being a remedial option.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: B-5 on February 19, 2010, 11:44:31 PM
2 things
1)Where is the chars folder. I want to change palettes because some are not correct. For example. Green Psylocke.
2)Now it moves superslow.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: DizzyTheConquer on February 22, 2010, 06:29:45 PM
you can't change the palettes & the game's just loading. Just watch out if you're playing or fight sakura. For some reason, she slow's the whole game down, even on DVD...
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: azagthoth9 on February 23, 2010, 11:16:29 AM
cant change the palletes what are the characters in a exe? technicly you can still change them if thats the case i as a mater of principle dont download any characters in exe form. just like not reading emails or obeying speedlimit signs.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Acey on February 23, 2010, 11:21:58 AM
cant change the palletes what are the characters in a exe? technicly you can still change them if thats the case i as a mater of principle dont download any characters in exe form. just like not reading emails or obeying speedlimit signs.

The entire game is exe file.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Ununsed-Username on February 23, 2010, 11:32:16 AM
In case I haven't already, I'd just like to thank everyone that helped work to put this awesome project! You all have great talent, and  I hope someday I can help work in something like this! =D>
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Uche_of_IMT on February 23, 2010, 05:45:03 PM
Will this be the final release?
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Acey on February 23, 2010, 06:10:23 PM
Will this be the final release?

There is no such thing as a final release  >:D But it will be improved from the last one.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: B-5 on February 23, 2010, 06:23:36 PM
There is no such thing as a final release  >:D But it will be improved from the last one.
Great more to come!
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Zstriker on February 26, 2010, 10:44:14 AM
im having a little trouble with the game. the character's super combo wont come out. i pressed the right commands but nothing happens. normal specials works but super combo doesnt. any ideas on what can i do?
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Acey on February 26, 2010, 10:59:10 AM
im having a little trouble with the game. the character's super combo wont come out. i pressed the right commands but nothing happens. normal specials works but super combo doesnt. any ideas on what can i do?

Are you using a wireless keyboard? the delay is too long for mugen to register. I suggest using a logitec game controller or, if you have to, a laptop or normal wired keyboard.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Jelux Da Casual on February 26, 2010, 11:27:28 AM
There is no such thing as a final release  >:D But it will be improved from the last one.

Yeah, I haven't done everything I want to do yet, so as long as even one of us is on this, it's never completely over.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Zstriker on February 26, 2010, 09:46:51 PM
yes im currently using wireless keyboard from logitech. so if i use a gamepad everything will be fine?
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Acey on February 26, 2010, 10:37:57 PM
Logitech Game controll of course, I've used other brands and often they just suck. Wireless game controllers are ok, basically everything except wireless keyboards will do the trick.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: DARKTALBAIN on February 27, 2010, 10:47:16 AM
In use that Logitech game controller that looks like a PS2 controller. It works great for EOH on the computer. Mine is wired.

(http://i599.photobucket.com/albums/tt74/DARKTALBAIN_1/logitech_rumblepad_2.jpg)

I'm pretty sure I bought it at Target for $29.99
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Ununsed-Username on February 27, 2010, 10:50:33 AM
That's the best controller for the game?
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: moonmaster1 on February 27, 2010, 12:07:58 PM
Although it may not be the best for a 6-button fighting game. More often than not I use an snes controller via a super smart joy adapter.

(http://i42.tinypic.com/29olq2e.jpg)

Its a bit difficult to pull of special attacks with the L button but its possible to play without much of a hitch.

These usually go for 20 bucks online *not including shipping*
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Acey on February 27, 2010, 01:21:35 PM
@ DT, I agree, I always have 2 in my backpack.

@ Moonmaster, since alot of us learned to play SFII on the SNES I think that setup is great.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Zstriker on February 27, 2010, 02:49:57 PM
is there any other way to get secret characters besides randoming it?
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: davismaximus on February 27, 2010, 02:57:59 PM
If you have a PS3 controller, this guide can show you how to use it with Windows:
http://www.hardcoreware.net/how-to-playstation-3-controller-64-bit-windows-7-vista/ (http://www.hardcoreware.net/how-to-playstation-3-controller-64-bit-windows-7-vista/)

The driver works with Windows XP, Vista, and 7, and supposedly even lets you connect with Bluetooth (I haven't tried this yet).  I've been using it for a while now and it works really well.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Acey on February 27, 2010, 09:34:39 PM
is there any other way to get secret characters besides randoming it?

yes :cool
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Ununsed-Username on February 27, 2010, 09:35:47 PM
I know how! I know how! :D
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: xxzxMUGENMASTERxzxx on March 01, 2010, 10:33:04 AM
this takes so long to download im getting crazy. :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o ^^(PM)^ :o :o :o :o :o :o
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Acey on March 01, 2010, 10:38:39 AM
It's well worth the wait.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Ununsed-Username on March 01, 2010, 12:01:09 PM
This man speaks the truth! ^^(PM)^
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Acey on March 01, 2010, 12:11:08 PM
Speaking of waiting... we are still working on the next release, thanks everyone for being so patient with us.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: DARKTALBAIN on March 01, 2010, 12:23:33 PM
I'm going to play devil's advocate here  ;*))

Speaking of waiting... we are still working on the next release, thanks everyone for being so patient with us.


Speaking of which, what is planned for the future of EOH? Any more characters going to be added? Updates on any of the current ones? bugs being fixed? etc.....

Inquiring minds want to know......

 
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Acey on March 01, 2010, 01:53:18 PM
I'm going to play devil's advocate here  ;*))
 

Speaking of which, what is planned for the future of EOH? Any more characters going to be added? Updates on any of the current ones? bugs being fixed? etc.....

Inquiring minds want to know......

As if you don't know... but for the public eye, we'll tell you right now that the roster hasn't gone through any mind blowing changes. Angel, Morph and Jin have been removed from the roster pending completion. We also gained permission to add one of your mugen favorites to the roster who will remain unnamed for the time being. There's just a billion details we're still hammering out though which takes some time. All characters should have their endings completed and in the game and there are a few extra stages as well. Um, let's see,  A few more hyper attacks, a few more balancing issues worked on... the select screen has recieved minor changes as well.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: moonmaster1 on March 01, 2010, 07:46:34 PM
Will DarkCipherLucius' eoh character updates be included in the new release? They seem like very solid characters.

EDIT: oh, any word on tag team mode yet?
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Acey on March 02, 2010, 12:12:01 AM
DarkCipherLucius makes great chars, I agree. Maybe we'll be able to get it all worked out further down the line but until the next release is out the roster is locked down. Also the tag team patch has not been installed yet. I have a feeling deep down inside that Elecbyte just might solve that problem for us.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Jelux Da Casual on March 02, 2010, 10:24:44 AM
...We also gained permission to add one of your mugen favorites to the roster who will remain unnamed for the time being...

lol, man you guys are gonna be like, ...whaaaaat?!
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: ProJackX on March 02, 2010, 10:56:00 AM
Are you sure we are ready for this kind of epicness!?
 @^@
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: DARKTALBAIN on March 02, 2010, 11:02:35 AM
Are you sure we are ready for this kind of epicness!?
 @^@

No one can be ready, but try to prepare yourself as best as you possibly can  ;D

Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Sessamu on March 21, 2010, 04:31:29 PM
 :O*D so is this finally working now or what..did they get the bugs out of it yet?
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Near on April 17, 2010, 04:26:59 PM
what bugs?
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: novasod on April 17, 2010, 10:55:32 PM
what bugs?

For those not in the know, the build of MvC:EoH that's currently available to the public has bugs up the wazoo. Everything ranging from the weird, to the highly annoying, such as certain projectiles being repeatable for an infinite, (TIGER SHOT! TIGER SHOT! TIGER SHOT!) as well as the same normal being used over and over again in a row. (Most Shotokans: F+LP,F+LP, rinse and repeat.) And then there were the inconsistencies in the graphical effects, with a good example being that Captain America had the MvC2 jump effect, whereas Zangief had the X-Men one. To top all of this off, the throw commands weren't entirely unified. One character threw by going up close and pressing F+HP. Another did so by pushing two buttons together. And there was probably a load of other stuff I didn't even mention.

So, yeah, there are a ton of bugs. ???
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Space (DCL) on April 17, 2010, 11:10:02 PM
I guess everyone who was participating in this project forgot to test a LOT for bugs and glitches ect. ect. on all their characters...as well as use the exact same effects...and have the same button layout...man this is gonna get a little or not too confusing...

I'd recommend two button grab command: F/B+2P/2K
This is an opinion but I always use this command for grabs.

Some characters get coded really quick without testing them over and over. I always test out my character constantly to make sure everything is nice, and works properly (until someone else finds a bug/glitch). Just look how Gambit, Roll, and Sakura turned out. Time and Patience is all that is required...and a couple of sodas if you plan to stay up late (never doin' that again...)
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: novasod on April 18, 2010, 12:18:58 AM
Well you see, a big problem is that in the current build, there are around 90 characters (!) already, and there will probably be over 100 in the next build. (:o)  Now, another project which also has a lot of characters doesn't have so many bugs of EoH's caliber, namely King of Fighters Zillion, which is because the characters were made by a select few individuals who work closely together, and their KOFZ characters were created specifically for KOFZ, whereas EoH's characters were made by quite a few creators, and a lot of these characters weren't first created specifically for EoH. And finally, KOFZ only adds a small amount of characters per update, 5-10 usually, while EoH adds characters in large chunks, so there isn't as much time to check all of these characters properly. The EoH team seems to want a large roster of characters, but what good is such a size if many of the characters are bug-ridden? ???
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Acey on April 19, 2010, 12:01:56 PM
KOFZ is a great game, but it only has like... what, 45 characters so far? Although I haven't played it much besides remedial testing, a YouTube search shows bugs for KOFZ as well. You should take note, in creating KOFZ the authors didn't need to create thousands of new sprites to create completely new Mugen characters such as you'll find in Infinity based projects. I don't want to diminish the accomplishments of Mugen China because I think KOFZ is a really strong game and I look forward to future releases as well but we're not comparing the same thing here.

There is no denying that the project has some real game play bugs in it, such as infinities, but it is still a fun and functional game. We made a decision to release the game every year (twice or thrice in some years) despite it's imperfections and allow a community full of Mugen users to help us test this behemoth and as a group we get to work towards a better product. It's up to each hobbyist to decide if they want to be part of the process or not.

Now, for DarkCypherLucas to say that the creators have "forgotten" to test or simply sped through the creation process is incorrect. This game project was a huge learning process for all of us, most of us had never made Mugen content before and over the last 3 years we have been able to sharpen our skills through this experience. What we have learned is already being applied to our other future game project but the mistakes that were made along the way require a lot of work to clean up since we've being moving at full speed since day one. That's just the way it is.
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: B-5 on April 19, 2010, 02:50:40 PM
Is EOH finished?
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: novasod on April 19, 2010, 03:17:23 PM
KOFZ is a great game, but it only has like... what, 45 characters so far? Although I haven't played it much besides remedial testing, a YouTube search shows bugs for KOFZ as well. You should take note, in creating KOFZ the authors didn't need to create thousands of new sprites to create completely new Mugen characters such as you'll find in Infinity based projects. I don't want to diminish the accomplishments of Mugen China because I think KOFZ is a really strong game and I look forward to future releases as well but we're not comparing the same thing here.

There is no denying that the project has some real game play bugs in it, such as infinities, but it is still a fun and functional game. We made a decision to release the game every year (twice or thrice in some years) despite it's imperfections and allow a community full of Mugen users to help us test this behemoth and as a group we get to work towards a better product. It's up to each hobbyist to decide if they want to be part of the process or not.

Now, for DarkCypherLucas to say that the creators have "forgotten" to test or simply sped through the creation process is incorrect. This game project was a huge learning process for all of us, most of us had never made Mugen content before and over the last 3 years we have been able to sharpen our skills through this experience. What we have learned is already being applied to our other future game project but the mistakes that were made along the way require a lot of work to clean up since we've being moving at full speed since day one. That's just the way it is.


I understand, It's alright. ^__^

(PS: I'm not trying to prove a point or anything, but I just thought I'd point out that KOFZ currently has 79 characters and 20+ EX characters. But don't take it the wrong way. I'm just pointing that out. I understand what you're saying. No hard feelings?)
Title: Re: Super Marvel vs. Capcom: Eternity of Heroes v. 4.6
Post by: Acey on April 19, 2010, 04:27:35 PM
Oh, I missed the 79 chars version, I'll have to check it out as well. And no hard feelings, I thought your post was well put.

Edit: And... looking for the most current version of KOFZ, I see that they have been at it since 2001 at least, so they have an easy 6 year hear start over EoH.
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