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IMT Main => M.U.G.E.N Help => Topic started by: ade2006 on December 27, 2010, 08:14:16 AM

Title: Image thumbnails during stage select.
Post by: ade2006 on December 27, 2010, 08:14:16 AM
I have no problem using font factory, I have 34 stage thumbnails letters "A to Z" and numbers "1 to 8". The problem now is it's been a while so I don't remember what/where exactly in the stages I should change to correspond to the font letters and numbers, so I get results like this:

(http://i75.photobucket.com/albums/i295/ade2004/mugen/winmugen2010-12-2622-20-17-77.jpg)(http://i75.photobucket.com/albums/i295/ade2004/mugen/winmugen2010-12-2622-20-14-24.jpg)
The 2nd image turned out well, but then again I'm not sure why...
Title: Re: Image thumbnails during stage select.
Post by: Acey on January 19, 2011, 12:49:34 PM
The change is made in the stages' def file.

name = "a"
Title: Re: Image thumbnails during stage select.
Post by: ade2006 on January 19, 2011, 02:46:17 PM
Thanks, but why is it that some do not line up in the center like others do? I found out that adding a space in front moves the thumbnail to the center, and adding a space at the back moves it to the left.

like some I have to do this name = "X " just so it centers it in place, why?
Title: Re: Image thumbnails during stage select.
Post by: Acey on January 24, 2011, 10:37:41 AM
You might have made your stage font wrong in the first place.

1) certain characters can't be used, like all the letters in the word "Random Select", this means you can't use "a" or "n" "d" or "o" or "m" or "S", etc...

2) You need to have "R" coded as your Random Select image and you also need the correct amount of space to the left of Random Select image as well.

Title: Re: Image thumbnails during stage select.
Post by: ade2006 on January 24, 2011, 10:42:13 AM
Ahh, so can I just remake my font to be from "R" (for random) and then the numbers 0 to 34 for the 35 stages?
Title: Re: Image thumbnails during stage select.
Post by: ClubSyN-X-TReME on January 24, 2011, 12:44:17 PM
I'd stay away from "R", it doesn't work correctly when using this method.
Title: Re: Image thumbnails during stage select.
Post by: ade2006 on January 24, 2011, 02:11:38 PM
I'd stay away from "R", it doesn't work correctly when using this method.
If not "R" then what exactly recognizes the random stage in the font?
Title: Re: Image thumbnails during stage select.
Post by: ClubSyN-X-TReME on January 25, 2011, 06:37:55 AM
nothing, R will not give you the results you hope for.
Title: Re: Image thumbnails during stage select.
Post by: ade2006 on January 25, 2011, 11:23:21 AM
So what then do I need to use for the random stage font?
Title: Re: Image thumbnails during stage select.
Post by: ClubSyN-X-TReME on January 25, 2011, 11:44:02 AM
there is no other way.

Post Merge: January 25, 2011, 11:44:53 AM
Use R if you like but if it don't work right, don't come crying about it, you were warned.
Title: Re: Image thumbnails during stage select.
Post by: ade2006 on January 25, 2011, 12:01:55 PM
Don't have to be a butt about it, I'll just wait for Acey's reply.
Title: Re: Image thumbnails during stage select.
Post by: ClubSyN-X-TReME on January 25, 2011, 12:20:20 PM
wasn't being one, I am only speaking from experience because I made tons of screenpacks that uses the font thumbnail trick and I am telling you, R will not work properly but there is not other way.

You are just hard headed and refuse to accept that.
Title: Re: Image thumbnails during stage select.
Post by: SanjiSasuke on January 29, 2011, 11:04:42 PM
SyN, he seems to understand that, I think he just doesn't know how to make the 'random stage' option have a custom image. Keep it civil here in help.
Title: Re: Image thumbnails during stage select.
Post by: Acey on February 01, 2011, 06:31:17 PM
"R"  = Random Select

It works perfectly in the Super Marvel vs Capcom game and in the X-Men: Second Coming game. To make "R" work it needs to be coded with twice the length of any other stage in the font. For example:

B 640 320
C 960 320
D 1280 320

See how each length is 320 pixles, "R" will then need to be 640 pixles. Just make sure the Random Select picture is actually the same length in the graphic as well (640 in this case.)

Using the numbers only won't work for 35 stages though, because you only have 10 numbers, 0,1,2,3,4,5,6,7,8,9.

Title: Re: Image thumbnails during stage select.
Post by: ClubSyN-X-TReME on February 02, 2011, 06:58:34 AM
Not to mention that I recommend this for a full game only or a mugen compilation that doesn't have tons of stages.
The more stages used, the worst the colors loss you will have.
Title: Re: Image thumbnails during stage select.
Post by: ade2006 on February 02, 2011, 02:02:23 PM
"R"  = Random Select

It works perfectly in the Super Marvel vs Capcom game and in the X-Men: Second Coming game. To make "R" work it needs to be coded with twice the length of any other stage in the font. For example:

B 640 320
C 960 320
D 1280 320

See how each length is 320 pixles, "R" will then need to be 640 pixles. Just make sure the Random Select picture is actually the same length in the graphic as well (640 in this case.)

Using the numbers only won't work for 35 stages though, because you only have 10 numbers, 0,1,2,3,4,5,6,7,8,9.


Thanks dude.
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