Infinity MUGEN Team

IMT Main => M.U.G.E.N Releases => Topic started by: gabesz911 on October 04, 2014, 02:42:57 AM

Title: Mortal Kombat D.A. Mugen
Post by: gabesz911 on October 04, 2014, 02:42:57 AM
Mortal Kombat Deadly Alliance MUGEN game finaly release, from hungarian programmer: Gabor Szilagyi.

This game created fisrt the "Fighting Sense Technology"
Smart A.I, realistic battles.

Try it, and enjoy!
Have a good day!
Title: Re: Mortal Kombat D.A. Mugen
Post by: gabesz911 on October 22, 2014, 03:45:18 PM
http://youtu.be/tN9BuXfL1_0 (http://youtu.be/tN9BuXfL1_0)
Title: Re: Mortal Kombat D.A. Mugen
Post by: Wildbunny on October 23, 2014, 11:26:52 AM
Good Job!
Title: Re: Mortal Kombat D.A. Mugen
Post by: gabesz911 on October 24, 2014, 02:14:05 PM
Thank you very much!
I hope you will like it.
If you have any questions, feel free to ask questions!
Title: Re: Mortal Kombat D.A. Mugen
Post by: gabesz911 on October 24, 2014, 02:18:37 PM
Fighting Sense Technology in Mortal Kombat D.A. Project

Creator Gabor Szilagyi programmer who is highly successful Mortal Kombat Trilogy 2D fighting

game was a new guise. The core of the adaptation was to play the game and experience the atmosphere is maintained, such as the MK II and MK usual games. In the third episode of the game, we meet different colors of blood and more funny things.

The character table, however, did not disappoint, it was good to see new faces, such as Stryker, Sheeva.

Mortal Kombat D. A. Project can be found a couple of new options, such as the endurance and the tag team options.

They provide new gameplay solo or in pairs.

The program can be found in all versions of MK characters. This involves the appearance of characters, abilities.

The game features 44 characters, selected by default, and you can cheat in the hidden characters, which number 12

A total of 56 characters to talk about.

Nearly 167 arena in the game, which is another MUGEN Project in we have seen. Most of the background music has been carefully selected so far can be found in all parts MK. Also gone through the selection of the sound effects in the game. They settled on the usual sound effects, and new ones have been included.

Time to talk about the program's style of struggle, the mechanism of which increase the index of experience fighting games.

The development is that when we are fighting against the machine, it does not follow a pre-written lines of code,

when delivering a punch or kick, or even if allowed to close ourselves.

The goal was not to have a scenario like the fight, can not be calculated in the next step of the CPU.

Access to the machine, moved by opponent "assess the situation" and act in the future.


I would like to take this opportunity to thank you for couple
great authors, who would not have been without the Project.

M.K.P Team - the basic idea.
Moreover - Le @ n, Markos, Rugal2, RatonMalo, Atheist.
Binho, Juano16, TheXD3ath, Teros, Armand, Doorhenge,
Mature4evr, Tomaz, Fireboy, Sub-Zera - has the sprite rips and beautiful arenas!
Title: Re: Mortal Kombat D.A. Mugen
Post by: gabesz911 on October 24, 2014, 02:21:48 PM
Fighting Sense Technology in practice.

Application

The Scorpion cmd sample forms.
We have to do, just substitute, to override the default data and creates the character.

- [Special Motions]
- [Finishers]
- [Fatality]
- [Special moves]
- [Stage Fatality]
- [Regular moves]
  (;[State -1, 2]
;type = ChangeState
;value = 24
;triggerall = p2life  > 1
;triggerall = p2bodydist X <= 30
;triggerall = p2bodydist X >= -30
;triggerall = p2bodydist Y <= 5
;triggerall = command = "blok"
;trigger1 = stateno = 50
;triggerall = p2statetype = A
;trigger2 = stateno = [600,621]
;triggerall = p2name != "shao kahn,"
;triggerall = p2name != "kintaro"
;triggerall = p2name != "goro"
;triggerall = p2name != "motaro")
- [Combo]
- [A.I. Combo]

It is important that anything else, do not write reviews, or change the location of the structural construction. Do not Cover the cmd file data sequence of!
In addition, all the characters in this project must include substituting this cmd file, overwriting the character features.
Cmd files, this is an interaction effect of the Fighting Sense Technology. Quick response and higher levels of AI, better gameplay.
A specific number of characters multiplied by AI var Activators.
In the case of Project MK DA: 56x30 = 1680 variant / fight.

I suppose it goes without saying that the character of the other files folder it should be accurate. (def, air, st, CNS).

I want to do a good job application, I hope I helped some to the exciting gameplay.
Title: Re: Mortal Kombat D.A. Mugen
Post by: Alex89 on October 24, 2014, 03:58:49 PM
Not bad :cool

Some useful things:
- MK:Sh releases (http://mugenmultiverse.fanbb.net/t1315-mksh-releases)
- character spritesheets (http://mugenmultiverse.fanbb.net/t1316-character-spritesheets)

Fast feedback:
Good menu and great effects in menu. I mean a lights, smoke, lightning and skulls.
Also I like effects during select char (flame on char portraits and these cool effects on char icons)

Notice: flame need get more place in horizontal. IMHO: It need cover whole portrait

Very good chars portraits and chars icons, type of texts. timer, etc.

Notice: during char choose better to correct choose to repeats. 1st, 2nd, 3rd, 4th, again 1st etc.

Also as idea I offer to you change characters' location. For example, bosses are hidden or different variants of one character would stationed close each other. I mean something like "Scorpion, another Scorpion instead Stryker, another Scorpion instead Raiden", etc.

In future you may use more fatality. Maybe that video will useful Mortal Kombat Trilogy: Fatality Demonstration [HD] (http://www.youtube.com/watch?v=P66Kj9MRisw#)

Have a nice day :)
Title: Re: Mortal Kombat D.A. Mugen
Post by: gabesz911 on October 26, 2014, 01:35:31 PM
Thank you very much Wildbunny and Alex89!
I hope you will like it.
If you have any questions, feel free to ask questions!

-------------------------------------------------------------------

Nice story from the past. Share with you!

I remember when I was a kid, one of my best friends told
me that there is a new fighting game to come over and play with him after school. Fever burned throughout the day, because during the intervals reported on the details. For example, how true to life the characters in it are very good soundtrack music, groovy sound effects and the chillingly.
It was the Mortal Kombat II.
At that time 10 years old. And when I started the game on the computer, just staring. I could not believe my eyes that
how perfect.
And then the magic began. Fight against each other, and in the end it was possible to carry out an opponent. At that time, I have never seen anything like it. From the moment it became my favorite game, and then I tried the first part is the games room. I also loved.
Practiced executions, and almost every day of the year I went to him and just played with the Mortal Kombat II.
For me it was not my computer, or any other console shows and all I wanted was to me they have in Mortal games.
_________________

I am now 30 years old, but today I sit down to play with the Mortal I, II, because the atmosphere was so good the gameplay and the story.
I think to this day that they could not step up to other fighting games.
I'm glad you found my neighborhood in 2004 Mugen framework and I could prepare my game. First, for my own entertainment,
then I thought I'd share with you, if you feels that you have felt at the age of 10. But I think many of you are also so years.
Title: Re: Mortal Kombat D.A. Mugen
Post by: gabesz911 on November 09, 2014, 12:46:05 PM
Mortal Kombat D.A. MUGEN 1.0 Playthrough with Shao Kahn
Video created by: Amit Dabydeen

http://youtu.be/dZHuyx-4F2g (http://youtu.be/dZHuyx-4F2g)
Title: Mortal Kombat D. A. Tournament Edition 2015
Post by: gabesz911 on June 16, 2015, 12:54:46 PM
;-------[Info]------------------------
-2015.06.16-
The download links are paused for a while, see you soon!

Canceled Beta version!


New complete game update release date: 2015. 06. 27.


Mortal Kombat D. A. Tournament Edition 2015

Details of the game: 

http://www.infinitymugenteam.com/Forum_345/index.php?topic=44523.msg524307#msg524307 (http://www.infinitymugenteam.com/Forum_345/index.php?topic=44523.msg524307#msg524307)
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