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Offline Beximus

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Bug Reports
« on: January 25, 2015, 05:36:24 AM »
I decided to make this thread so that if anybody finds a bug, they can report it here.  A video would help me best determine what is causing the bug, but if that is not possible.  please be as descriptive as you can.

Answering the following questions in your report will help me out a lot.

1. Did the bug occur in the forgotten sanctuary stage?  if so was it the upper floor?
2. which character had the bug? was it a computer opponent? was the character on point or an anchor (primary or secondary)
3.which character were they fighting against when it happened?

This information will help me make a better game.  I'll list the reported bugs in this post in either the fixed or not fixed catagories.



NOT FIXED

lifebar portrait


FIXED
hiryu's push block
clones after team is defeated



« Last Edit: January 31, 2015, 10:43:08 PM by Beximus »



Offline kanodoom

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Re: Bug Reports
« Reply #1 on: January 25, 2015, 07:17:07 AM »
There's the other bug that i found out:

When using Strider Hiryu, he can't push block the opponent by pressing 2 punches. I tried it during arcade mode and nothing happened. It worked before when i downloaded, but it no longer works after that. That needs to be addressed.

Offline imperador

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Re: Bug Reports
« Reply #2 on: January 25, 2015, 10:48:41 AM »
Bug 1: A strange bug I found during a Variable Combination between Rock and Phobos.

It's against Ibuki, I believe.

When I use the V.C against her on corner, the screen goes white and a infinite hit numbers appears. Forcing to reset the fight with f4 button.

I don't know If this is only against Ibuki and rarely happens.

Bug 2: I don't know if this is intentional. Urien can make the sequencial hyper combo links[Using Temporal Thunder and little moments after you can use the  Tyrant Slaugher hyper, increasing the hits]

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Offline Beximus

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Re: Bug Reports
« Reply #3 on: January 25, 2015, 04:44:03 PM »
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Bug 1: A strange bug I found during a Variable Combination between Rock and Phobos.

It's against Ibuki, I believe.

When I use the V.C against her on corner, the screen goes white and a infinite hit numbers appears. Forcing to reset the fight with f4 button.

I don't know If this is only against Ibuki and rarely happens.


I can't seem to recreate this glitch.  If it happens again, let me know who started the VC, and if they were the primary or secondary character.  also if it was on forgotten sanctuary or not.

regarding Urien:  it wasn't intentional so i'll be adding a prohibitor trigger.

Offline kanodoom

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Re: Bug Reports
« Reply #4 on: January 25, 2015, 06:49:42 PM »
Just found another bug, but it's a cloning thing.

I've just fought Jin Saotome and Strider Hiryu during arcade mode using Yang and Ibuki. Defeated Jin Saotome after i defeated Hiryu, but it appeared a cloned Jin when he's laying down defeated. Needs to be addressed as well. Check if there's any character that has clone issues that should not be occurred in the gameplay.
« Last Edit: January 25, 2015, 07:17:59 PM by kanodoom »

Offline kanodoom

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Re: Bug Reports
« Reply #5 on: January 26, 2015, 12:49:06 PM »
There's the other bug that i have found that should've been overlooked:

The palettes:


On Hiryu's portrait, it looks wrong, but on the sprite, it looks fine. Can't you seem to find a way of fixing the portrait, Beximus? All other palette portraits looks wrong except the default palette.

Offline Beximus

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Re: Bug Reports
« Reply #6 on: January 26, 2015, 02:18:00 PM »
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Just found another bug, but it's a cloning thing.

I've just fought Jin Saotome and Strider Hiryu during arcade mode using Yang and Ibuki. Defeated Jin Saotome after i defeated Hiryu, but it appeared a cloned Jin when he's laying down defeated. Needs to be addressed as well. Check if there's any character that has clone issues that should not be occurred in the gameplay.

Does this only happen when fighting a computer opponent?  Was jin the primary or secondary character?  I can't recreate the glitch yet.

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There's the other bug that i have found that should've been overlooked:

The palettes:
On Hiryu's portrait, it looks wrong, but on the sprite, it looks fine. Can't you seem to find a way of fixing the portrait, Beximus? All other palette portraits looks wrong except the default palette.

This won't be an issue anymore in the next demo.  the portrait will be a shared pallette sprite.

Offline kanodoom

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Re: Bug Reports
« Reply #7 on: January 26, 2015, 02:23:52 PM »
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Does this only happen when fighting a computer opponent?  Was jin the primary or secondary character?  I can't recreate the glitch yet.

Yes, it happens when fighting a computer opponent. Jin was the primary character.

Offline kanodoom

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Re: Bug Reports
« Reply #8 on: February 02, 2015, 04:21:22 AM »
New bug that has occurred today: On AI mode (Watch mode), they just stand and they don't do anything at all. Is this unintentional bug? I'm not sure if there's other mode that AI tends to just stand and do nothing, but check if there's a bug in it.

Offline Beximus

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Re: Bug Reports
« Reply #9 on: February 02, 2015, 04:35:07 AM »
I suspect it's because i set the fight to start immediately rather than wait for the word FIGHT to dissappear.  I did that as a quick fix because i couldn't figure out how to stop people from calling in an assist attack before they actually had control over their characters.  With the way i set up everything for assist selection and custom versus screens from here on out this won't be an issue. 

As of right now there is a random chance of the characters standing there and doing nothing.  i'll find a balance between preventing assist characters from coming out too soon and giving the AI enough time to trigger.  and include it in the next set of bug fixes

« Last Edit: February 02, 2015, 04:43:50 AM by Beximus »

Offline Traweezie

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Re: Bug Reports
« Reply #10 on: February 04, 2015, 12:42:00 PM »
tron's aerial heavy punch hit's multiple times

Offline Reis135

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Re: Bug Reports
« Reply #11 on: February 04, 2015, 03:25:20 PM »
I need some help with this bug  :O*D
 
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Offline Beximus

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Re: Bug Reports
« Reply #12 on: February 04, 2015, 04:09:42 PM »
looks like a helper trying to use a non existant animation.  Try asking in the help section.  this thread is specifically for Capcom Universe.

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Re: Bug Reports
« Reply #13 on: February 04, 2015, 05:08:49 PM »
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I need some help with this bug  :O*D
 
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Don't do this.  This area is only about Beximus project.  Post at help section and wait
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Offline Reis135

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Re: Bug Reports
« Reply #14 on: February 04, 2015, 09:03:27 PM »
Minutes excuse al staff did not know  :Terry

Offline kanodoom

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Re: Bug Reports
« Reply #15 on: February 06, 2015, 12:55:48 AM »
Just discovered the bugs that is specifically for AI computers:
Played on arcade mode using Hayato and Sakura against the last opponents: Sakura (Primary) and Cap. Commando (Secondary).
After i have defeated Sakura, Cap. Commando constantly super jumping at some point for no reason whatsoever. Was this unintended bug AI? Can you adjust the AI so that it won't repeat over and over again, especially constant super jump?
There may be some other characters that has bugged AI with constant super jump at some random point.
« Last Edit: February 06, 2015, 01:00:49 AM by kanodoom »

Offline Beximus

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Re: Bug Reports
« Reply #16 on: February 06, 2015, 02:31:24 AM »
mm im not sure where to start looking for that one. 

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Re: Bug Reports
« Reply #17 on: February 11, 2015, 03:26:10 AM »
If you DHC into Beautiful memory with bulleta, It'll be an unblockable

Offline Beximus

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Re: Bug Reports
« Reply #18 on: February 12, 2015, 08:24:16 PM »
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I decided to make this thread so that if anybody finds a bug, they can report it here.  A video would help me best determine what is causing the bug, but if that is not possible.  please be as descriptive as you can.

Answering the following questions in your report will help me out a lot.

1. Did the bug occur in the forgotten sanctuary stage?  if so was it the upper floor?
2. which character had the bug? was it a computer opponent? was the character on point or an anchor (primary or secondary)
3.which character were they fighting against when it happened?

This information will help me make a better game.  I'll list the reported bugs in this post in either the fixed or not fixed catagories.



NOT FIXED

lifebar portrait
unblockable bulletta DHC

FIXED

Offline kanodoom

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Re: Bug Reports
« Reply #19 on: May 23, 2015, 08:22:55 AM »
Hello, Beximus. Sorry if i necrobumped this thread, but it's about the other bug.

Thanks to my friend BrawlTheMan, he discovered that there's Tessa's hyper invisible flame cannon bug that should've overlooked at, but i don't know if you would be able to do so after that.
Here's the vid from Brawl that showcases the bug:
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I don't know if it's too late to fix it now, but i am hoping you will be able to get around to it, Beximus. Thank you.

Offline jwilliams08

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Re: Bug Reports
« Reply #20 on: May 23, 2015, 10:57:06 AM »
Roll's Rush Drill can be used in midair if used after an air attack.
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« Last Edit: May 23, 2015, 11:29:03 AM by jwilliams08 »

Offline Beximus

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Re: Bug Reports
« Reply #21 on: May 23, 2015, 06:48:54 PM »
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Roll's Rush Drill can be used in midair if used after an air attack.
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Fixed, thank you for pointing it out.

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Hello, Beximus. Sorry if i necrobumped this thread, but it's about the other bug.

Thanks to my friend BrawlTheMan, he discovered that there's Tessa's hyper invisible flame cannon bug that should've overlooked at, but i don't know if you would be able to do so after that.
Here's the vid from Brawl that showcases the bug:
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I don't know if it's too late to fix it now, but i am hoping you will be able to get around to it, Beximus. Thank you.

I'll get this taken care of, thanks

Offline jwilliams08

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Re: Bug Reports
« Reply #22 on: June 20, 2015, 02:42:32 PM »
If Tron uses King Kobun right when Chun Li uses Kikosho, the Kihosho explod doesn't disappear.

Offline Uche_of_IMT

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Re: Bug Reports
« Reply #23 on: March 27, 2016, 06:57:58 AM »
I have found a bug within the latest demo. It seems that the characters get stuck in the vs portraits when you select watch.

This is proof of it:
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Offline jwilliams08

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Re: Bug Reports
« Reply #24 on: March 27, 2016, 08:42:17 AM »
4 bugs found so far:
1. Single VS Singles matches don't work properly.
2. Bulleta's Air Z is an infinite against Hugo.
3. If an attack button is pressed as soon as the Assist type select loads, it skips straight to the match with a bunch of graphical glitches.
4. Arcade mode occasionally loads the training stage, breaking the run.
« Last Edit: March 27, 2016, 09:01:51 AM by jwilliams08 »

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