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Author Topic: Capcom Universe News and Updates  (Read 60083 times)

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Offline DizzyTheConquer

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Re: Capcom Universe News and Updates
« Reply #800 on: October 17, 2016, 08:47:43 PM »
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It's been a while.  This time a Video of C.Viper

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Okay, I can't wait to play this!

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #801 on: October 30, 2016, 06:06:06 AM »
A Video for one of the new stages in Arcade mode.  A re-construction of Underworld as the mythical River Lethe.  This is the point of the story where the heroes are in limbo floating down the river towards the gate way between worlds.  It took a long time to make this stage as i had to create a lot of new material to fit my ideas that didn't really exist in games.

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Offline NX-MEN

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Re: Capcom Universe News and Updates
« Reply #802 on: October 30, 2016, 06:24:32 AM »
Thats a pretty good stage man!!  :thumbsup:

Love how it looks!!  :w00t:

Awesome to see u still working on this project!! Its a very promissing one!! :)
« Last Edit: October 30, 2016, 06:33:47 AM by nx-men »
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Offline Gladiacloud

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Re: Capcom Universe News and Updates
« Reply #803 on: October 30, 2016, 08:24:03 AM »
I like so much now! :D

Offline imperador

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Re: Capcom Universe News and Updates
« Reply #804 on: October 30, 2016, 09:54:35 AM »
That's a great stage! :D

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Offline .:O Ilusionista:.

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Re: Capcom Universe News and Updates
« Reply #805 on: October 30, 2016, 10:52:32 AM »
Nice work!
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Offline Diego R

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Re: Capcom Universe News and Updates
« Reply #806 on: November 20, 2016, 08:42:41 PM »
this project are dead?

Offline DizzyTheConquer

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Re: Capcom Universe News and Updates
« Reply #807 on: November 21, 2016, 07:11:47 PM »
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A Video for one of the new stages in Arcade mode.  A re-construction of Underworld as the mythical River Lethe.  This is the point of the story where the heroes are in limbo floating down the river towards the gate way between worlds.  It took a long time to make this stage as i had to create a lot of new material to fit my ideas that didn't really exist in games.

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This is worth the wait!

Offline ExShadow

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Re: Capcom Universe News and Updates
« Reply #808 on: November 21, 2016, 07:50:12 PM »
That's a nice looking stage.

I guess this means bye bye underworld lol
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Offline Jelux Da Casual

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Re: Capcom Universe News and Updates
« Reply #809 on: November 22, 2016, 01:58:59 PM »
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That's a nice looking stage.

I guess this means bye bye underworld lol

Not a bad change though, easier to focus on the fight.
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Offline Uche_of_IMT

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Re: Capcom Universe News and Updates
« Reply #810 on: November 22, 2016, 02:35:08 PM »
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Not a bad change though, easier to focus on the fight.
...and with all those fighters, you'll need all the focus you can muster.
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92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #811 on: November 23, 2016, 01:56:20 AM »
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this project are dead?

Not at all,  I'm still hard at work.  I'm balancing between new characters and new stages.  Currently ive turned my attention to Fiona who is one of the more complicated characters I've had to make.  She'll be a trap setter with many unique abilities compared to the rest of the characters.  My goal was to incorporate as much of the games memorable characters and moments as special moves.





My newest stage Paradise Dome is still missing some elements but I like how it's turning out. 







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That's a nice looking stage.

I guess this means bye bye underworld lol

It will stay as a selectable stage but won't show up in Arcade mode.


Offline Gladiacloud

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Re: Capcom Universe News and Updates
« Reply #812 on: November 23, 2016, 02:07:20 AM »
I'm curious to know the changes you are making to Pure & Fur.

Offline Uche_of_IMT

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Re: Capcom Universe News and Updates
« Reply #813 on: November 23, 2016, 09:11:28 AM »
Is that Juri I spy in the sreenshots?

Also...
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I'm curious to know the changes you are making to Pure & Fur.
What changes?
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92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline NX-MEN

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Re: Capcom Universe News and Updates
« Reply #814 on: November 23, 2016, 09:42:24 AM »
That stage is amazing!!!  :o

I like it as it is!! It looks very completed!!  =D>

That Tiffany is a wip?
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Offline dev.

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Re: Capcom Universe News and Updates
« Reply #815 on: November 23, 2016, 11:45:28 AM »
Paradise Dome is the perfect stage for a Kraven char. Just need to add a few animals and you have the Brooklyn Zoo.
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Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #816 on: November 23, 2016, 02:53:24 PM »
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I'm curious to know the changes you are making to Pure & Fur.

I actually don't want to change pure too much.  They are mostly cosmetic changes.  the stars spin and streak now.



and like Sakura in SF4 the move can be charged for bigger stars that do more hits.





Also in the air they travel downards now.



In CU Pure seemed a bit overpowered so i changed her pillar of light from a full screen zoner like dormammu's to a close range anti air like captain commando's corridor.



the different strengths only move the pillar outward a little rather than across the stage.  it can otg opponents.

Mystic Revolution is unchanged with the exception of a new visual effect.



Magic time is going to be receiving a visual change with a sliding trap.  the player will be able to hold down the buttons to have it slide across the ground.  Letting go of the buttons will make the trap point active.  When triggered pearls of light will rain down on the enemy finished off with Fur squashing them into the floor.





Offline Gladiacloud

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Re: Capcom Universe News and Updates
« Reply #817 on: November 24, 2016, 05:06:08 AM »
I like very much these changes. However, I would have liked if the dices had received some role.

Hey, why do not you put the dice from Capcom World 2 during the intro? The dice rolls along the background, it stops, and then appears Pure that moves towards the box.

Offline NX-MEN

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Re: Capcom Universe News and Updates
« Reply #818 on: November 24, 2016, 12:29:12 PM »
Me too!! Great attacks and cool effects!!!  :o
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Offline AensleigheR

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Re: Capcom Universe News and Updates
« Reply #819 on: March 13, 2017, 02:45:01 AM »
 :o AHHH I can't wait! Very much excited for demo 3.2! XD|| Oh please Beximus, rain us down with some updates soon.  ^:)^

Offline X_Sword

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Re: Capcom Universe News and Updates
« Reply #820 on: April 01, 2017, 07:35:22 AM »
Jesus it's been so long since I've been here. I hope something good is in the works!

Offline NANDUS

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Re: Capcom Universe News and Updates
« Reply #821 on: April 01, 2017, 01:10:23 PM »
#Pure&Fur


Offline liamx2000

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Re: Capcom Universe News and Updates
« Reply #822 on: May 02, 2017, 08:14:21 PM »
Any idea when you think the next update with added characters might come out , do you think it might happen before December this year ?

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #823 on: May 09, 2017, 02:32:36 AM »
with the amount of work and school i have on my plate all i can say is I would like that but i can't guarantee anything other than i won't stop working on the project even if i can't spend much time on it.

Offline Jmaxximus

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Re: Capcom Universe News and Updates
« Reply #824 on: May 09, 2017, 04:24:16 AM »
I think everyone here would agree that although it will take knowing that you will continue to work on it is great news.


 


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