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Author Topic: Capcom Universe News and Updates  (Read 133556 times)

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Offline imperador

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Re: Capcom Universe News and Updates
« Reply #750 on: March 26, 2016, 03:19:18 PM »
.. Or Gen maybe?

Gen sounds more serious as fighter than Birdie. At least for obscure fighters, Gen fits more than Birdie.

[Also, I should state that Gen can be a nice fighter to see on a Crossover game with his two styles fusioned as one. He can have nice assists]

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #751 on: March 27, 2016, 06:35:43 AM »
I've a suggestion about your Street Fighter's roster: why not replace Eagle with Birdie? Birdie comes from Street Fighter 1 too, and I see him a lot more appealing than Eagle. I say this because, in my opinion, Eagle seems too refined for this game.

I have given this some serious consideration.  I have been exploring ways of turning Birdie into a versus style character.  Now that Demo 3 is finished i can focus my attention on future characters.  I will see what i can do for Birdie before i make a decision.

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #752 on: March 27, 2016, 07:05:33 AM »
Demo 3-1 is ready head to the release thread to download it

http://www.infinitymugenteam.com/Forum_345/index.php?topic=45207.msg529921#msg529921

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #753 on: March 27, 2016, 04:28:42 PM »
Demo 3-1 has been updated with critical fixes to Q,Haggar,Tiffany,Jin,Gouki

Offline SUPERFERNANDOXT

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Re: Capcom Universe News and Updates
« Reply #754 on: March 28, 2016, 11:43:36 PM »
The Planned Roster includes:

StreetFighters:
Cammy
Ryu
R.mika
Ken
Gouki
Nash
Vega (Bison)
Dhalsim
Sakura
Rose
Karin
Zangief
Yang
Eagle
Chun-li
C. Viper
Juri
Q
Necro
Urien
Dan
Ibuki
Joe
Alex

Final Fight:
Guy
Cody
Haggar
Maki
Sodom
Poison *
Hugo
Rolento

Vampire/Darkstalkers:
Morrigan & Lilith
Anakaris
Buletta
Lei-Lei
Felicia
Jedah
Phobos
Q-bee

Warzard:
Leo
Mukuro
Tabasa
Tao

Capcom Stars:
Captain Commando
Rockman
Roll
Jill
Chris*
Frank West
Devilotte
Jin
Hayato
June *
Rubyheart
Son Son
Tron
Ingrid
Batsu
Shoma *
Tiffany
Amingo
Strider
Michelle Heart
Pure
Fokker*
Rouge
Saki
Zero
Fiona
Megaman *
Amaterasu *
Bionic Commando *
Lou
Viewtiful Joe *
Arthur *
Gene  *
Nina *
Daigo *
Kaijin no soki *


Original Bosses:
Medusa
Nemesis

Game Mechanics:

The only playable Mode of play will be 2 on 2.  Do not select the option of 1 vs 1, KOF style team vs team, or a mix of the above, the game will not work . 

Assist type select.  After you select your characters you can choose your assist types at the versus screen using the animated Assist selection windows.




Character mode select. some characters in the game will have a mode select so that it won't be necessary to use a super to change modes if you would rather play with the alternate mode instead.  the mode can be selected at the assist type select screen.

Delayed Hyper Combos implemented in the game allowing you to cancel one super with your partner's super and then canceling it again to go back to the first partner much like Tatsunoko vs Capcom.

Variable Air Raids for extending air combos and safely tagging in a partner.  The command is D,DF,F+s(assist button).  it can only be done in the air.  On the ground that command will do a snapback.

Baroque can be done by using the command of y+b during any normal attack or special attack you will be able to cancel that move to start new combos or set ups.

Finest Combination: Every character Will have at least one dedicated partner that will activate a secret team super that i'm calling Finest Combination that requires 3 Levels and will be activated by the command of D,DB,B z+c.  This feature will be implemented in the final game.

Arcade mode will be 10 stages: Metro Dream, Paradise Dome, Valley of Bliss, Exodus Train, Forgotten Sanctuary, Lethean Stream, Dimension Tide, Final War, Erebos Shuttle, Sattelite Olympus.

Adittionally at least 8 other stages not related to the game's story will be included as alternates.


Official Capcom Universe team:

Character Design, 2D modeling and animation:
Li-Kun
GladiaCloud

Quality Assurance:
Traweezie
Shadow Fox
Swagga Kings

Interface Design,Stage Design, scripting,visual effects:
Beximus

#LuciaMorganByNinjaBRinCapcomUniverse





*These characters can only be included if someone were to draw them

Offline .black dragon.

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Re: Capcom Universe News and Updates
« Reply #755 on: March 29, 2016, 01:11:37 AM »
I'm getting tired and people don't put Dimitri in the game as Albert Wesker \-/o

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #756 on: March 29, 2016, 03:04:03 AM »
#LuciaMorganByNinjaBRinCapcomUniverse

I was about to play along, but then i realized you might be serious.

Offline SUPERFERNANDOXT

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Re: Capcom Universe News and Updates
« Reply #757 on: March 29, 2016, 01:40:17 PM »
I was about to play along, but then i realized you might be serious.

I think the cool game in production, I found Lucia Morgan made by NinjaBR, and would be a good balcony as one of the chars of the game to increase the team's Final Fight. And I hope that the chars of the game can be downloaded one of these days with the gameplay of MVC as Chun - li (CVS Sprites), Tiffany, Devilotte, Haggar and others.

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #758 on: March 29, 2016, 04:09:31 PM »
I would really like to have Lucia in my game but not that one.

Offline SUPERFERNANDOXT

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Re: Capcom Universe News and Updates
« Reply #759 on: March 29, 2016, 07:37:13 PM »
The game is excellent when it is fully ready, could make a similar version of the game The King Of Fighters 2002 - Unlimited Match, only the version: Capcom Universe Nexus Of Heroes - Unlimited Match up that works with chars, EX chars and Bosses.

Offline Traweezie

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Re: Capcom Universe News and Updates
« Reply #760 on: March 30, 2016, 05:33:14 PM »
streaming for the new release and it's just for today:

Offline trustfalter1

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Re: Capcom Universe News and Updates
« Reply #761 on: March 31, 2016, 01:28:01 AM »
I have been playing mvc style fighters for about or close to 20 years now and have been fidgeting with mugen for a better part of 12 years, i am an old man now (30) and have seen these games come and go and i still go back and play a lot of them for nostalgia purposes i am not saying i am an authority on these games or that my opinion really matters when it comes to them, but these games played such a huge part of who i grew up to be as a person so much so that i cant get into full detail as it would be a huge diatribe that would pull away from what i really want to say right now and i just wanted to give you all an idea of how long ive played them and what they mean to me, but in short i was a very angry kid with terrible parents and no outlet for my anger......until i found specifically capcom brand fighting games. Through competitive fighting games like this i found my center so to speak and they allowed me to channel my anger into beating peoples asses in the arcade or online which evolved into friendly competition by way of meeting other miscreants like myself who were into the sporting nature of the games and they made me realize it wasn't necessarily the angry fight i wanted but someone of the relative to same skill level to push me to be better. Beximus this game man............when i started playing it, it literally took me back to that feeling when the style was fresh, when i hit the forum and saw the post that the almost finished product had dropped i about crap my pants, i RAN into my disabled buddies room at like 2am and woke him up just to show him (hes another fighting game veteran 15+ years) helped him into his lazy boy, setup the hori joysticks and sat there for what seemed like a blissful eternity playing this for a lack of better words PERFECT(waiting for the salt on this one) mvc style fighter. IMHO this is the BEST mvc fighter i have played and i appreciate every single second you and everyone else spent on this project to get it to where it is now, i just wanted to say from the bottom of my heart what im sure alot of people are thinking when playing this game and that is THANK YOU a billion times over. I would like to donate to you for what im sure is an immense amount of time spent on it just to show my appreciation.

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #762 on: April 01, 2016, 04:00:44 PM »
No donations necessary.  Just reading your heartfelt post was all the compensation i need.  You bring out the very essence of this project.  It's for fans.  for the love of the game.  for the memories and the attachments we have to capcom and the characters.  People may not always agree with the choices i make as i build the game, but I understand that regardless weather people agree or disagree with how the game is turning out, we are all passionate about capcom fighting games and i don't think we'd be here talking about it if that weren't true.

TrustFalter you have really given me a boost in motivation to keep doing my best.  To really see this game to its completion.  There is a lot more content still to come and a lot more fixes too.  I feel the game is far from perfect still but I'll make sure to get it as close to perfection as i can.

Thank You For Playing

Offline superguy2036

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Re: Capcom Universe News and Updates
« Reply #763 on: April 01, 2016, 04:21:10 PM »
Will Unknown Soldier form Forgotten Worlds be in your game that will be cool if you add him on the roster

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #764 on: April 01, 2016, 08:58:56 PM »
that would be totally cool,  but unfortunately nobody has drawn an unknown soldier.

Offline sky79

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Re: Capcom Universe News and Updates
« Reply #765 on: April 02, 2016, 02:25:25 PM »



Hmmm, doesn't look hard.

Guile's Legs/Chest + Charlie's Arms + Ryu's head, Marrow's hair.

6 month sprite process  :Terry
Keep Mugen Free

Offline Gladiacloud

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Re: Capcom Universe News and Updates
« Reply #766 on: April 02, 2016, 02:44:34 PM »

Hmmm, doesn't look hard.

Guile's Legs/Chest + Charlie's Arms + Ryu's head, Marrow's hair.

6 month sprite process  :Terry
It's the same time that I spent for Jubilee's sprites.

For Pure & Fur's sprites I spent four months instead.

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #767 on: April 02, 2016, 04:35:52 PM »
I wouldn't say no to the Unknown soldier.  Just gonna put that out there incase anyone is up to the task

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #768 on: April 04, 2016, 05:50:46 AM »
The game has been updated.

Fixes include:
Gouki's overhead chop can no longer be blocked while crouching.
Gouki dragon punch damages fixed
Super's can no longer accidentally be triggered by the exiting character after a Variable Air Raid
Q's super armor has been reduced
Hugo and Q can no longer be immediately launched without wearing down their super armor.
Rmika AI no longer triggers a non existent level 3
Rmika's wrestling ring should disappear appropriately when controlled by the A.I.
Fixed the breakaway floor triggers so it doesn't break when a standing character is hit by an air combo.
Fixed Characters that sank beneath the floor after an air guard
Fixed Characters exiting when the variable air raid kills the opponent
Fix for characters that could not medium kick while holding forward
All taunts should be fixed and working.
Invulnerability added for victims of Trons lunch rush when popped up.  this will prevent interference
characters will turn if facing the wrong way when snapped back
Characters will no longer exit the screen if Variable Air Raid is performed on assisting characters
Screen sized increased from 2x to 3x. 

Download Here!

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #769 on: April 11, 2016, 11:53:40 AM »
The game has been updated.

Fixes include:
morrigan stand lp has hit sound now
jill creatures work correctly on forgotten sanctuary
Rmika triggered a level 3 that doesn't exist fixed
Rmika's wrestling ring needs to dissappear fixed
characters are invincible when crashing through the floor on forgotten sanctuary to prevent errors.
gouki has invincibility on musou gou shoryu up to the first uppercut
cody no longer does nothing when pressing forward and mk
morrigan and lilith's non launching crouching HP is done while holding back
tabasa baroque glitch fixed
Michelle's sting of ares fixed to not go through the floor
Michelle twin laser no longer causes super combo finish
captain commando super floor priority fixed on forgotten sanctuary
Sakura turns back to normal sakura after first match fixed
same for morrigan
not possible to fix arcade order.  Mugen is not reliable with this feature and sometimes will correctly follow the order after the first match.  Your first match should always be on Metro Dream
Sting of Ares no longer causes a crash when finishing someone off.
DHC out of triple heavens removes boman and roy now
Hugo Red Life fixed

Download Here!

Offline superguy2036

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Re: Capcom Universe News and Updates
« Reply #770 on: April 18, 2016, 06:34:21 AM »
The Planned Roster includes:

StreetFighters:
Cammy
Ryu
R.mika
Ken
Gouki
Nash
Vega (Bison)
Dhalsim
Sakura
Rose
Karin
Zangief
Yang
Eagle
Chun-li
C. Viper
Juri
Q
Necro
Urien
Dan
Ibuki
Joe
Alex
Birdie
Mike *
 
Final Fight:
Guy
Cody
Haggar
Maki
Sodom
Poison *
Hugo
Rolento
Lucia*

Vampire/Darkstalkers:
Morrigan & Lilith
Anakaris
Buletta
Lei-Lei
Felicia
Jedah
Phobos
Q-bee

Warzard:
Leo
Mukuro
Tabasa
Tao

Capcom Stars:
Captain Commando
Rockman
Roll
Jill
Chris*
Frank West
Devilotte
Jin
Hayato
June *
Rubyheart
Son Son
Tron
Ingrid
Batsu
Shoma *
Tiffany
Akira *
Daigo *
Amingo
Strider
Tong Pooh *
Michelle Heart
Pure
Fokker*
Rouge
Saki
X
Zero
Fiona
Dante *
Amaterasu *
Nathan Spencer *
Lou
Viewtiful Joe *
Arthur *
Gene  *
Nina *
Unknown Soldier 1P *
Kaijin no soki *
Regina *

Original Bosses:
Medusa
Nemesis
 
I Update the Roster for you if you don't mind

Game Mechanics:

The only playable Mode of play will be 2 on 2.  Do not select the option of 1 vs 1, KOF style team vs team, or a mix of the above, the game will not work . 

Assist type select.  After you select your characters you can choose your assist types at the versus screen using the animated Assist selection windows.




Character mode select. some characters in the game will have a mode select so that it won't be necessary to use a super to change modes if you would rather play with the alternate mode instead.  the mode can be selected at the assist type select screen.

Delayed Hyper Combos implemented in the game allowing you to cancel one super with your partner's super and then canceling it again to go back to the first partner much like Tatsunoko vs Capcom.

Variable Air Raids for extending air combos and safely tagging in a partner.  The command is D,DF,F+s(assist button).  it can only be done in the air.  On the ground that command will do a snapback.

Baroque can be done by using the command of y+b during any normal attack or special attack you will be able to cancel that move to start new combos or set ups.

Finest Combination: Every character Will have at least one dedicated partner that will activate a secret team super that i'm calling Finest Combination that requires 3 Levels and will be activated by the command of D,DB,B z+c.  This feature will be implemented in the final game.

Arcade mode will be 10 stages: Metro Dream, Paradise Dome, Valley of Bliss, Exodus Train, Forgotten Sanctuary, Lethean Stream, Dimension Tide, Final War, Erebos Shuttle, Sattelite Olympus.

Adittionally at least 8 other stages not related to the game's story will be included as alternates.


Official Capcom Universe team:

Character Design, 2D modeling and animation:
Li-Kun
GladiaCloud

Quality Assurance:
Traweezie
Shadow Fox
Swagga Kings

Interface Design,Stage Design, scripting,visual effects:
Beximus







*These characters can only be included if someone were to draw them


I added in Birdie for you as well as Dante,Unknown Soldier 1P,Tong Pooh and Regina for you Beximus
You shoud replace Bad Box Art Megaman with Rockman X for your Roster
« Last Edit: April 21, 2016, 06:34:01 PM by superguy2036 »

Offline smashkirby

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Re: Capcom Universe News and Updates
« Reply #771 on: April 19, 2016, 10:22:37 PM »
The Planned Roster includes:

StreetFighters:
Cammy
Ryu
R.mika
Ken
Gouki
Nash
Vega (Bison)
Dhalsim
Sakura
Rose
Karin
Zangief
Yang
Eagle
Chun-li
C. Viper
Juri
Q
Necro
Urien
Dan
Ibuki
Joe
Alex

Final Fight:
Guy
Cody
Haggar
Maki
Sodom
Poison *
Hugo
Rolento
Lucia*

Vampire/Darkstalkers:
Morrigan & Lilith
Anakaris
Buletta
Lei-Lei
Felicia
Jedah
Phobos
Q-bee

Warzard:
Leo
Mukuro
Tabasa
Tao

Capcom Stars:
Captain Commando
Rockman
Roll
Jill
Chris*
Frank West
Devilotte
Jin
Hayato
June *
Rubyheart
Son Son
Tron
Ingrid
Batsu
Shoma *
Tiffany
Amingo
Strider
Michelle Heart
Pure
Fokker*
Rouge
Saki
Zero
Fiona
Megaman *
Amaterasu *
Bionic Commando *
Lou
Viewtiful Joe *
Arthur *
Gene  *
Nina *
Daigo *
Kaijin no soki *


Original Bosses:
Medusa
Nemesis

Game Mechanics:

The only playable Mode of play will be 2 on 2.  Do not select the option of 1 vs 1, KOF style team vs team, or a mix of the above, the game will not work . 

Assist type select.  After you select your characters you can choose your assist types at the versus screen using the animated Assist selection windows.




Character mode select. some characters in the game will have a mode select so that it won't be necessary to use a super to change modes if you would rather play with the alternate mode instead.  the mode can be selected at the assist type select screen.

Delayed Hyper Combos implemented in the game allowing you to cancel one super with your partner's super and then canceling it again to go back to the first partner much like Tatsunoko vs Capcom.

Variable Air Raids for extending air combos and safely tagging in a partner.  The command is D,DF,F+s(assist button).  it can only be done in the air.  On the ground that command will do a snapback.

Baroque can be done by using the command of y+b during any normal attack or special attack you will be able to cancel that move to start new combos or set ups.

Finest Combination: Every character Will have at least one dedicated partner that will activate a secret team super that i'm calling Finest Combination that requires 3 Levels and will be activated by the command of D,DB,B z+c.  This feature will be implemented in the final game.

Arcade mode will be 10 stages: Metro Dream, Paradise Dome, Valley of Bliss, Exodus Train, Forgotten Sanctuary, Lethean Stream, Dimension Tide, Final War, Erebos Shuttle, Sattelite Olympus.

Adittionally at least 8 other stages not related to the game's story will be included as alternates.


Official Capcom Universe team:

Character Design, 2D modeling and animation:
Li-Kun
GladiaCloud

Quality Assurance:
Traweezie
Shadow Fox
Swagga Kings

Interface Design,Stage Design, scripting,visual effects:
Beximus







*These characters can only be included if someone were to draw them

Hello there, Beximus! I just wanted to say, I've seeen your game for a while now, and the progress you are making is outstanding! If you don't mind me asking, you have Daigo on your roster, (I'm just going to assume that's Daigo Kazama from Rival Schools) but are you not adding Akira Kazama?

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #772 on: April 20, 2016, 11:51:24 PM »
Thank you,  I'm glad to hear you've taken an interest in my game!

Yes it's Daigo from rival schools but he's only an option if someone were to create him.  the same goes for Akira.  You'll see that he has an asterisk next to his name.

Any capcom character that gets drawn between now and the completion of the project has the potential of being included in the game.

Offline .black dragon.

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Re: Capcom Universe News and Updates
« Reply #773 on: April 21, 2016, 12:31:58 AM »
what say I want to make Wesker

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #774 on: April 21, 2016, 12:45:23 AM »
Im sorry but Wesker would have to be saved for the next project.  I'm trying to keep any included RE characters to the first game so that they can match Jill

 


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