(http://i.imgur.com/Usz5M0m.gif)
Just missing rotation sprites.
Pretty cool. Looks like more a 16bit image than CPS2, but I like it.
Just missing rotation sprites.(http://s20.postimg.org/h6b7znndl/wturn.gif)(http://s20.postimg.org/jc5iu5qu1/wturn2.gif)
That looks great. You'll probably want to keep the highlight on the ball on the same corner while the rest rotates though. I never even got to that boss on Mega Man 10.You have a point here, but to make this real I should need to change the ilumination in the whole sprite, not just on that piece.
It'd be logical, of course, to give it the Copy Abilities of Robot Masters that aren't gonna be in the game.~
Ruling out RMs present in the game would be too limiting IMO.
(http://i.imgur.com/ZK4yvhQ.gif)YES!
Is this right?
I'm looking for a cartoonish skull sprite which could be used or serve as a base to make the Skull Barrier, anyone has ideas?
Plus, we could try to use some different weapons and not the overused ones. For example, Crystal Eye and Flash Stopper.
(http://i.imgur.com/VDJKnP9.png)
This was way too obvious. So obvious, in fact, that it didn't cross my mind for even a single moment. Now I feel stupid.
Anyway, got a few more weapons. Looking for a good floor icicle sprite from Chill Spike.
Check that girl from Samurai Shodown, she has plant of it.
Will this one help?(click to show/hide)
Ah, I downloaded the old 2008 version. Thanks, I'll check the newer one.
I think the 2nd MM1 power could be Rolling Cutter and the 2nd MM2 power could be Acid Bubble (whatever Bubble Man's power was named)
No Crystal Eye? Flash Stopper?
Bright Flash would just freeze all the enemies, not harming them.
Like Subzero. Like I did on my SD megaman.
No offense, but these are exactly the ones I'm trying to avoid.What's wrong with them?
Would it even need sprites, since all it does is flash the screen?
MM&B had a lot of variety and rather unique weapons like Ice Wall you can ride, but I've never played Rockman & Forte: Mirai kara no Chōsensha on WS and have no clue on weapons there.
Just the blink effect. Have you saw how I did in my SD megaman? It would work exactly like that.
About the commands, I saw you made a button combination list but that won't be user-friendly very much.
I suggest you to use a button+direction combination. So, for each direction (I am not counting the diagonals neither the start button) you will have 6 weapons. 6 buttons x 4 directions + 1 neutral = 30 moves.
If you need more, you can add start too, so you will have 35 moves. If you add two buttons combinations, like A+B, the combinations sky rocket.
But I think 30 moves is more than enough.
6 - The idea was for it to work like old Joseph Joestar where it grabs the opponent and shocks him.- Like I did to my Famardy? Extend, grab and attack?
8 - It could work like Ermac, where it hist up to a certain distance away from him.We would need an effect to display when it executes the move but don't hit
9 - It sends a hologram to attack the opponent.Only one? Its like a projectile of a clone of him which travel straightfoward? We could make it shoot 3 copies of him self, each one in one direction
10 - You mean Stone Man?Yes. It could build that wall to act as a shield and them the wall could start to move itself after some time.
- Like I did to my Famardy? Extend, grab and attack?
We would need an effect to display when it executes the move but don't hit
Only one? Its like a projectile of a clone of him which travel straightfoward? We could make it shoot 3 copies of him self, each one in one direction
Yes. It could build that wall to act as a shield and them the wall could start to move itself after some time.