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Author Topic: X-MEN: Days of Future Past mugen  (Read 31495 times)

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Offline Ryo Hazaki

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Re: X-MEN: Days of Future Past mugen
« Reply #150 on: September 14, 2017, 07:23:06 PM »
 :thumbsup:

Offline dev.

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Re: X-MEN: Days of Future Past mugen
« Reply #151 on: September 15, 2017, 06:57:00 AM »
What's wrong with Bucky Barnes?

Offline Uche_of_IMT

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Re: X-MEN: Days of Future Past mugen
« Reply #152 on: September 15, 2017, 05:24:47 PM »
How does Daken know the identity of Winter Soldier?
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline dev.

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Re: X-MEN: Days of Future Past mugen
« Reply #153 on: September 15, 2017, 05:27:13 PM »
I'm assuming in the future everybody knows his secret identity.  I mean, that's what I thought when I wrote that.

Offline Harbinger

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Re: X-MEN: Days of Future Past mugen
« Reply #154 on: September 16, 2017, 12:22:27 PM »
You've clearly put a lot of effort into this and I cannot wait to see what surprises lay in store and where you take the story and with what characters. Love the fact you've used quotes from the XMen Films.

Do you have the text typed out? Would be easier for me to see if there are any errors.

Offline HyperVoiceActing

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Re: X-MEN: Days of Future Past mugen
« Reply #155 on: September 16, 2017, 03:11:29 PM »
I agree with Tom, what you're doing with the cutscenes show there's a great deal of effort and passion put into it, and that really helps sell it.

That being said ... please tell me you're going to give players the option to skip the cutscenes, because I'm not sure how many people will want to sit through 10 minutes of story before they get to the gameplay

Offline verz36

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Re: X-MEN: Days of Future Past mugen
« Reply #156 on: September 16, 2017, 03:29:56 PM »
wow dev, you really made a great story here man.. im impressed with what you have made so far.. maybe one day u can help me out... lol!!!!! great work so far my friend  :o

Offline Superjoker

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Re: X-MEN: Days of Future Past mugen
« Reply #157 on: September 17, 2017, 01:58:34 AM »
Hey guys. I planned a hyper for Shaw with Mastermind. You guys will love it. I'd like to keep everything a surprise at the moment.

But if you have any more ideas, I'm only ears.

That Sir looks magnificent! :O*D

Offline dev.

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Re: X-MEN: Days of Future Past mugen
« Reply #158 on: September 21, 2017, 06:20:21 AM »
I agree with Tom, what you're doing with the cutscenes show there's a great deal of effort and passion put into it, and that really helps sell it.

That being said ... please tell me you're going to give players the option to skip the cutscenes, because I'm not sure how many people will want to sit through 10 minutes of story before they get to the gameplay
Hey, man. Of course you can skip. The cutscenes last for at least 25 minutes and that's only the intro. I also have an ending and post credit scene.

Offline dev.

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Re: X-MEN: Days of Future Past mugen
« Reply #159 on: September 21, 2017, 06:21:59 AM »
You've clearly put a lot of effort into this and I cannot wait to see what surprises lay in store and where you take the story and with what characters. Love the fact you've used quotes from the XMen Films.

Do you have the text typed out? Would be easier for me to see if there are any errors.
Thank you, Tom, but I already fixed them. Thanks again.

Offline WizzyWhipitWonderful

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Re: X-MEN: Days of Future Past mugen
« Reply #160 on: September 21, 2017, 08:31:26 AM »
Hey Dev, did I ever send you that music you requested?

Offline verz36

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Re: X-MEN: Days of Future Past mugen
« Reply #161 on: September 21, 2017, 12:39:15 PM »
wizzy, im still waiting for mine for that dock stage I asked you for... :-w

Offline dev.

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Re: X-MEN: Days of Future Past mugen
« Reply #162 on: September 24, 2017, 10:47:04 AM »
Hey Dev, did I ever send you that music you requested?
Check your pm, wizzy, lol.

Offline dev.

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Re: X-MEN: Days of Future Past mugen
« Reply #163 on: September 24, 2017, 12:00:14 PM »

This stage is not 100% done as I wish to extend the left side with the entrance to a cave or to have Garokk there somewhere.
I'd also like to mention this stage is for Sauron.
Please feel free to correct or suggest me what I should add or remove. The stage is not coded yet, but I have all animations and sprites done, that's why I put them together to show you a small preview.

Offline Uche_of_IMT

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Re: X-MEN: Days of Future Past mugen
« Reply #164 on: September 24, 2017, 01:10:32 PM »
I can't wait to see what this looks like 100% complete.
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline NX-MEN

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Re: X-MEN: Days of Future Past mugen
« Reply #165 on: September 24, 2017, 01:47:22 PM »
It looks amazing dev!! Whats missing maybe I would say a Volcano! :)

All in all is perfect!!  :w00t:
 

Offline dev.

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Re: X-MEN: Days of Future Past mugen
« Reply #166 on: September 24, 2017, 01:48:59 PM »
It looks amazing dev!! Whats missing maybe I would say a Volcano! :)

All in all is perfect!!  :w00t:
Good suggestion. Might try that in the far background.

Offline NX-MEN

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Re: X-MEN: Days of Future Past mugen
« Reply #167 on: September 24, 2017, 01:51:26 PM »
Also maybe a Shanna the She-Devil cameo!!  :)
 

Offline dev.

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Re: X-MEN: Days of Future Past mugen
« Reply #168 on: September 24, 2017, 01:53:33 PM »
Also maybe a Shanna the She-Devil cameo!!  :)
Oh yeah, I forgot to mention Shanna and Zabu will be there as well.

Offline dev.

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Re: X-MEN: Days of Future Past mugen
« Reply #169 on: September 29, 2017, 03:02:06 PM »
Since I could not figure 2 or more bases to mix for Shaw, he will be mainly Tiger. Therefore I have to improvise a lot to make him different from Tiger.
I already made some moves using Geese, Sagat and others.
Here's a custom win pose where I used Demitri as a model. I also have two more moves that I am going to borrow from Demitri.

lol I tried to make a Demitri palette, but doesn't look so good.
And I will add another frame to that animation to make it a bit more fluid.

Offline HyperVoiceActing

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Re: X-MEN: Days of Future Past mugen
« Reply #170 on: September 29, 2017, 04:18:46 PM »
Pretty good frankenspriting. Don't notice any glaring faults

Offline O Ilusionista

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Re: X-MEN: Days of Future Past mugen
« Reply #171 on: September 29, 2017, 05:24:52 PM »
Nice work. I don't know the character too much, but is he that strong?

Offline verz36

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Re: X-MEN: Days of Future Past mugen
« Reply #172 on: September 29, 2017, 06:07:16 PM »
wow dev, that's what im talking about!!!!! great work man and cool ideas. I would just make a bit skinny his legs from knee down. maybe 2 pixels but other than that, u are getting creative and that's what makes for good character and great creator :)

Offline dev.

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Re: X-MEN: Days of Future Past mugen
« Reply #173 on: September 29, 2017, 06:23:57 PM »
Thank you, guys. Nice to get some small feedback from real creators like yourselves.
@O yeah, the guy can get super strong. He gets stronger with every hit. I honestly have no idea, how this char will be coded. The guy can absorb any physical energy and enhance his power.

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Re: X-MEN: Days of Future Past mugen
« Reply #174 on: September 29, 2017, 10:22:34 PM »
Since I could not figure 2 or more bases to mix for Shaw, he will be mainly Tiger. Therefore I have to improvise a lot to make him different from Tiger.
I already made some moves using Geese, Sagat and others.
Here's a custom win pose where I used Demitri as a model. I also have two more moves that I am going to borrow from Demitri.

lol I tried to make a Demitri palette, but doesn't look so good.
And I will add another frame to that animation to make it a bit more fluid.

Maaaaaaaaannn!! Check you out Devmeister!

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