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Author Topic: Woodman  (Read 15940 times)

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Offline boogerboy

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Re: Woodman
« Reply #125 on: January 01, 2013, 08:00:08 PM »
Relax dude, he's still working on it.  :-w
Game on!

Offline Ganbare-Lucifer

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Re: Woodman
« Reply #126 on: January 01, 2013, 08:06:24 PM »
Relax dude, he's still working on it.  :-w

It's just...

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Offline laspacho

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Re: Woodman
« Reply #127 on: January 07, 2013, 02:01:46 PM »
Ha, I did Woodman's weapon change a little different and made him flex.

Offline Ganbare-Lucifer

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Re: Woodman
« Reply #128 on: January 07, 2013, 03:02:47 PM »
Ha, I did Woodman's weapon change a little different and made him flex.


Excellent!
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Offline NX-MEN

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Re: Woodman
« Reply #129 on: January 07, 2013, 03:52:36 PM »
Nice!!!  :thumbsup:
 

Offline O Ilusionista

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Re: Woodman
« Reply #130 on: March 26, 2013, 08:53:27 PM »
If the beam is a solar beam, I think it may fit. Pokemon anyone? :)

Offline laspacho

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Re: Woodman
« Reply #131 on: March 26, 2013, 10:20:32 PM »
Right now I have the beam sprites added into the sff.  I'm not sure if it will stay or not I'll see when Woodman gets coded one day.

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Re: Woodman
« Reply #132 on: April 20, 2013, 07:00:35 PM »


1.- Lose 1
2.- Lose 2
3.- Taking 4.- Talking Alternate
4.- Very Misc

i hope this works...

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Offline laspacho

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Re: Woodman
« Reply #133 on: November 05, 2013, 07:03:25 PM »
I'm looking for sprites for a Log trap and a Bear trap?  Something similar to what Rocket Raccoon does.

Any chance someone might be interest in lending a hand in spriting them or know of anything that could be used for it?

Offline Rage

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Re: Woodman
« Reply #134 on: November 05, 2013, 07:50:52 PM »
I'm looking for sprites for a Log trap and a Bear trap?  Something similar to what Rocket Raccoon does.

Any chance someone might be interest in lending a hand in spriting them or know of anything that could be used for it?
if you have hi rez footage of what your talking about with raccoon maybe i can help.

a bear trap is easy to sprite. would it just be placed on the ground and snap up when triggered?

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Offline Magma MK-II

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Re: Woodman
« Reply #135 on: November 05, 2013, 07:55:41 PM »
Remember that puddle enemy in Astro Man's stage in Mega man 8? You could use it as a base.

Offline laspacho

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Re: Woodman
« Reply #136 on: November 05, 2013, 08:09:26 PM »


At the 34 second mark he does the bear trap and then the swinging log.
At the 2:13 mark he does the same combo.

Offline Rage

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Re: Woodman
« Reply #137 on: November 05, 2013, 08:12:55 PM »
Remember that puddle enemy in Astro Man's stage in Mega man 8? You could use it as a base.
image please



At the 34 second mark he does the bear trap and then the swinging log.
ill DL it and sprite a swinging log  :)



« Last Edit: November 05, 2013, 11:35:07 PM by Rage »

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Offline ExeLord

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Re: Woodman
« Reply #138 on: November 06, 2013, 02:45:01 AM »
What consumer society is?

"Where greyness prevails, the black always take the power." (c) "Its Hard to be God" - brothers Strugatskie.

Offline Rage

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Re: Woodman
« Reply #139 on: November 06, 2013, 03:01:54 AM »

Thanx, will edit later today. i already sent the log to laspo.

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Offline laspacho

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Re: Woodman
« Reply #140 on: November 07, 2013, 04:57:57 PM »
Thanks for the help with my two requests Rage.  I'm all set now.

Offline Trinitronity

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Re: Woodman
« Reply #141 on: November 08, 2013, 12:17:20 PM »
So I guess we can expect a release soon?

Offline laspacho

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Re: Woodman
« Reply #142 on: November 08, 2013, 06:07:43 PM »
Begin worked on.   ;D

Offline Trinitronity

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Re: Woodman
« Reply #143 on: November 09, 2013, 02:52:13 AM »
Hehe, that reminds me that I also have a WIP to work on.
I really should go back to TopMan eventually, and I already decided on a solution for my problem with the Sonic Boom throwing sprites.
Eitherway, good luck with all the last stuff you have left. :thumbsup:

Offline O Ilusionista

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Re: Woodman
« Reply #144 on: December 08, 2018, 02:22:25 PM »
I've finished my work on Wood Man.
I did some revamp on fx and codes, tweaked stuff and added a new throw - HCF+P: Giant Swing


Btw, this is an old video of him

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