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Author Topic: red timing ticks lifebars  (Read 286 times)

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Offline Demongorne

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red timing ticks lifebars
« on: March 09, 2015, 08:55:20 AM »
Hello there I would like to have this effect in my cvs pro life bar : when the timing counter goes down the 30 game thicks numbers turns red colour (this is what do in the original game)

so I added new sprites of red timing count and crate the animations then I added a new states with this explod in groove states

[Statedef 8580]
type = S
ctrl = 0
anim = 6900
velset = 0,0,0

[State 0, Explod]
type = Explod
trigger1 = Time<=99
anim =  8589
ID =  8580
pos = 70,26
postype = p1  ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 0,0
removetime = -2
pausemovetime = 0
scale = 1,1
sprpriority = 3
ontop = 0
shadow = 0,0,0
ownpal = 0
;removeongethit = 0
;ignorehitpause =
;trans =
;persistent =
;supermove = 0
;pausemove = 0



[State 192, 2]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

But the game ticks anim is not displayed when I run mugen
« Last Edit: March 09, 2015, 09:10:35 AM by Demongorne »



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