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IMT Main => M.U.G.E.N Help => Topic started by: Hellzone on March 03, 2015, 05:49:13 PM

Title: Move Cancels
Post by: Hellzone on March 03, 2015, 05:49:13 PM
Hello, i'm coming to the point of completion with rentaro from fighting climax and i still have not coded his cancels, he has the ablility to cancel from one move to another, for example he can cancel his super move into his climax art, i was wondering on how i would achive this
Title: Re: Move Cancels
Post by: Cyanide on March 04, 2015, 01:10:42 AM
Add extra triggers. Lets have move 1 and move 2. I want to cancel into move 2 from move 1. In that situation i do

[state -1]
type = changestate
value = move2
triggerall = command = "move2"
trigger1 = ctrl && statetype = S
trigger2 = stateno = move1state
trigger2 = important triggers for move 1 like power
trigger2 = very specific requirements like movehit or a specific anim elem has been hit
Title: Re: Move Cancels
Post by: Hellzone on March 04, 2015, 10:14:04 PM
Awesome thank you,
Title: Re: Move Cancels
Post by: Hellzone on March 04, 2015, 11:54:30 PM
i got this work pretty good :)
Title: Re: Move Cancels
Post by: Hellzone on March 05, 2015, 01:46:16 PM
okay so is there a way to do this without having a changestate for every single cancel? or do i need a change state for every one?
Title: Re: Move Cancels
Post by: Hellzone on March 05, 2015, 11:33:26 PM
i figured this out by adding stateno = [200,400] for standing attacks and adding [500,520] for couching attacks
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