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Author Topic: Super Jump following a launch attack?  (Read 492 times)

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Offline messyt

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Super Jump following a launch attack?
« on: March 05, 2017, 05:52:07 PM »
The last thing I desire is for these topics of mine to become exhaustive. I promise this is the last thing I'll need for a while. Because, for the life of me, I feel as if this has already been asked before.

As the title suggests, I wanted to know how, provided the character already possesses a super jump, for that character to follow up with it after using a launch attack? I know the code has to be simple. Hmm.

I've successfully gotten characters to chain their basics consecutively (which was surprisingly easy; thanks Cyanide). But I just can't seem to get the MVC-styled launch n' jump to work.


Any help is greatly appreciated, thanks. :)


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Offline Cyanide

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Re: Super Jump following a launch attack?
« Reply #1 on: March 07, 2017, 12:30:17 AM »
Depending on the state super jump is you can just allow for cancelling into it. This for example

[State -1]
type = changestate
value = 54 ;(i am making this up, figure out the real thing
triggerall = command = "holdup"
trigger1 = stateno = launcher && movehit
ignorehitpause = 0

That's a basic version but there are things in there that will be unique to every character and you need to fill in the right stuff for it to behave.

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