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Author Topic: Hits  (Read 365 times)

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Offline Gaz123

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Hits
« on: December 11, 2011, 07:15:15 PM »
How do you decrease the time between hits in a single move? For example, if you had a move consisting of 4 hits, how could you make it so that the second hit connects almost straight after the first hit without affecting the third and fourth hit? Been racking my brains for some time but to no avail  ~X(



Offline ATiC3

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Re: Hits
« Reply #1 on: December 13, 2011, 10:44:55 PM »
In FFU, go to the animations tab and find the animation that has the move... for standard moves go to something like standard medium kick... sometimes there's an animation after it called combo. Look at the animation's frames, and on the middle right of the left panel you'll see "Time:". That's totally what you want to edit. Hope it helps. :)
 

Offline Gaz123

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Re: Hits
« Reply #2 on: December 15, 2011, 06:54:00 AM »
Thanks for replying,

If i increase the value it deffinately makes a difference, however as the time is already set to '1' it doesn't seem to make a difference if i lower it, which is my aim. Does it make a difference that the move is a hyper?

Offline Acey

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Re: Hits
« Reply #3 on: December 30, 2011, 12:20:23 PM »
With a move a variety of things could effect the time, such as the animation for the move in the air file or even special properties given somewhere else in the [statedef]. I think we would need more info to help you get to the solution.

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