[Statedef 420]
type = C
movetype= A
physics = C
juggle = 1
ctrl = 0
anim = 420
[State 200, No falling!]
type = Velset
trigger1 = Time = 0
y = 0
[State 250, 1]
type = HitDef
trigger1 = Time = 0
attr = S, NA
damage = 35
animtype = Medium
guardflag = MA
hitflag = MAf
getpower = 30,15
givepower = 15,8
pausetime = 9,9
sparkno = 2
sparkxy = 0,-70
hitsound = S1,3
guardsound = S1,0
ground.type = High
ground.slidetime = 20
ground.hittime = 20
ground.velocity = 0 ,-11.5
airguard.velocity = -1.8,-.8
air.type = High
air.velocity = 0,-10
air.juggle = 4
air.slidetime = 20
air.hittime = 20
fall = 0
[State 250, 5]
type = ChangeState
trigger1 = MoveContact
trigger1 = !MoveGuarded
trigger1 = command = "holdup"
value = 55650
ctrl = 1
[State 250, 6]
type = ChangeState
trigger1 = AnimTime = 0
value = 11
ctrl = 1
TRY THIS