Infinity MUGEN Team
IMT Main => M.U.G.E.N Help => Topic started by: TripleM on September 16, 2007, 06:02:29 PM
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error 1
the how to fade away(like akuma and ryu on god kens intro) I do not see it in the tutorials part of the forums
error 2
how do I get two fx to play at the same time when I use super pause
error 3
how do I get a fx when I ok somebodyerror 4 (dont need it it will just make my character cooler ;D )
I wont to slow down time I do not know how
error 5
how do I add an intro
error 6
how do I add an winpose
error 7
I wont to grab the enemy and push him in to the wall(like god ryu)
error 8
when I use the beam it keeps on comeing back untill it hits the enemy
error 9 ( dont need it. it would just make my character that much cooler ;D )
how do I make my character get more powerfull the more his blood goes down
and last error 10
I wont to have my character hold the enemy in the air and stay there till the move is done
thanks to everyone here on infinity
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TripleM, I will try to help you in some of your problems
how do I get two fx to play at the same time when I use super pause
To do these you nees to put two explodes that trigger at the same time that the superpause does
when I use the beam it keeps on comeing back untill it hits the enemy
I need to see how you code it
error 9 ( dont need it. it would just make my character that much cooler ;D )
how do I make my character get more powerfull the more his blood goes down
I really dont understand wht you want, you want him to be stronger?? or do you want him to get some energy on the powerbar??
To get power everytime you get hit in the [statedef - 3] put these
[State -3, PowerAdd]
type = PowerAdd
trigger1 = StateNo= ### ; these is the number os the statedef when you get hit
value = xxx ; how much energy you will get
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TripleM, I will try to help you in some of your problems
how do I get two fx to play at the same time when I use super pause
To do these you nees to put two explodes that trigger at the same time that the superpause does
when I use the beam it keeps on comeing back untill it hits the enemy
I need to see how you code it
error 9 ( dont need it. it would just make my character that much cooler ;D )
how do I make my character get more powerfull the more his blood goes down
I really dont understand wht you want, you want him to be stronger?? or do you want him to get some energy on the powerbar??
To get power everytime you get hit in the [statedef - 3] put these
[State -3, PowerAdd]
type = PowerAdd
trigger1 = StateNo= ### ; these is the number os the statedef when you get hit
value = xxx ; how much energy you will get
thanks alot ;D Fallen_Angel