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IMT Main => M.U.G.E.N Help => Topic started by: Russian Gestapo on August 24, 2007, 08:50:48 AM

Title: Palette Adjusting
Post by: Russian Gestapo on August 24, 2007, 08:50:48 AM
Alright, so everyone knows I've already sprited Jack and have a working palette. I know that you have to sprite the character first and then make the palette, to ensure that all the colours are in the palette. However, since I first made the palette I'm now considering adding strikers, and they will have decidedly different colours to Jack. So here are my basic questions:
I would be most thankful to anyone who can help me in this matter, and apologise if this has already been covered in another topic.
Title: Re: Palette Adjusting
Post by: TomBewley on August 24, 2007, 12:31:27 PM
When you add them to the .sff you could make it so that the shared palette button isn't ticked. Although this means your strikers can't have a palette change, you also don't have to bother messing with palettes and possibly mess up the colours.

This way is the easy way out me thinks.
Title: Re: Palette Adjusting
Post by: Russian Gestapo on August 24, 2007, 03:49:38 PM
Thanks, I'll try that.

This won't end up with my strikers randomly turning green, will it? I've had things go wrong with unchecking the palette button before. Meh, I'll give it a go anyway. Thanks for the advice. ;D
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