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Author Topic: Searchman RMM  (Read 10579 times)

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Offline Afterthought

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Re: Searchman RMM
« Reply #75 on: August 24, 2011, 03:37:23 PM »
Thank you so much!  ;D

Offline Magma MK-II

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Re: Searchman RMM
« Reply #76 on: August 25, 2011, 10:00:06 AM »
You should make the heads spin in the crouch, much like in the normal stance.

Offline Afterthought

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Re: Searchman RMM
« Reply #77 on: August 29, 2011, 12:15:53 PM »
I need help! I started importing my sprites onto the RMM template in Fighter Factory Ultimate. Since I converted my bitmap sprites into PCX sprites, it was easy. But I can't get rid of the purple background, and when I modify the pallette, the sprites get messed up! What do I do???

By the way, finished the foward dash a few days ago. Took 10 minutes.

Offline laspacho

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Re: Searchman RMM
« Reply #78 on: August 30, 2011, 06:32:10 PM »
I need help! I started importing my sprites onto the RMM template in Fighter Factory Ultimate. Since I converted my bitmap sprites into PCX sprites, it was easy. But I can't get rid of the purple background, and when I modify the pallette, the sprites get messed up! What do I do???

By the way, finished the foward dash a few days ago. Took 10 minutes.

Before adding sprites you need to add all the colors to the pallet of the character.  See if this helps you.  :)
Step 1 is open your searchman sprite.
Step 2 will put his colors in the bottom right box.  Then you can select all his colors.
Step 3 you select the same amount of boxes on the left side and click the butt on to move the colors over.
Then save the pallet.
Now you can add all of your sprites with the correct colors.



Add pallet to all sprites, then you can add the sprite into the character.
« Last Edit: August 30, 2011, 06:40:41 PM by laspacho »

Offline Afterthought

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Re: Searchman RMM
« Reply #79 on: August 31, 2011, 01:13:30 PM »

Before adding sprites you need to add all the colors to the pallet of the character.  See if this helps you.  :)
Step 1 is open your searchman sprite.
Step 2 will put his colors in the bottom right box.  Then you can select all his colors.
Step 3 you select the same amount of boxes on the left side and click the butt on to move the colors over.
Then save the pallet.
Now you can add all of your sprites with the correct colors.
Add pallet to all sprites, then you can add the sprite into the character.

Thank you, Laspacho. This should help now that I downloaded Fighter Factory Classic!!!

YOU GET FIGHTER FACTORY CLASSIC  :)
« Last Edit: August 31, 2011, 04:10:58 PM by Hypnotize »

Offline Afterthought

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Re: Searchman RMM
« Reply #80 on: September 09, 2011, 03:38:42 PM »
All right, everyone. Yesterday I started the 11th grade, so I won't be on the IMT forums so much anymore. Furthermore, I will not update this post anymore until I can do a significant amount of work on Searchman. I will post on other topics whenever I do log on, however.

What I've done: Stance, crouch, jump, dashes.

Thanks to everyone who has helped me so far. (Rage, Fou, and Laspacho especially.)

See you around!

Offline laspacho

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Re: Searchman RMM
« Reply #81 on: September 09, 2011, 05:28:51 PM »
Good luck with school.  We'll still be here when you return.

Offline Enso

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Re: Searchman RMM
« Reply #82 on: September 10, 2011, 06:07:56 AM »
Good luck, my friend. That's the spirit! :thumbsup: Make sure you get good grades and study hard before visiting here. You know what's most important. ;) I think you're getting good prioritizing your schedule. Your school and family cannot wait, but forums like this can wait whenever you have the right time. I know I haven't come to visit this topic, but I wish you luck. Search Man will always wait for your time.


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Offline TheClone45

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Re: Searchman RMM
« Reply #83 on: October 18, 2011, 10:07:00 AM »
Here is Your Sword.

By theclone45 at 2011-01-02

Offline Afterthought

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Re: Searchman RMM
« Reply #84 on: October 19, 2011, 03:32:49 PM »
Thanks so much, bro! I owe you one.

Post Merge: October 19, 2011, 03:49:24 PM
All right, I've not been working too much so here's what I've covered so far. Still spriting, haven't been using Fighter Factory recently.



G Lux: Link Fixed, don't use YT button, it doesn't work.
« Last Edit: November 04, 2011, 02:59:04 PM by Gangsta Luxury (C.R.O.M.) »

Offline Rage

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Re: Searchman RMM
« Reply #85 on: November 04, 2011, 10:15:23 AM »
Thanks so much, bro! I owe you one.

Post Merge: October 19, 2011, 03:49:24 PM
All right, I've not been working too much so here's what I've covered so far. Still spriting, haven't been using Fighter Factory recently.



me want more!!! XD|| nice work there sir. But I want more.  [-O<
« Last Edit: November 04, 2011, 02:59:28 PM by Gangsta Luxury (C.R.O.M.) »

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Offline TGM

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Re: Searchman RMM
« Reply #86 on: November 04, 2011, 04:56:03 PM »
can't wait to try him out  :thumbsup:

Offline Ganbare-Lucifer

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Re: Searchman RMM
« Reply #87 on: November 04, 2011, 09:27:44 PM »
Great... Just GREAT!

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Offline Afterthought

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Re: Searchman RMM
« Reply #88 on: November 05, 2011, 05:44:50 PM »
I'm blushing! ;*)) Thanks guys. More to come in the next few weeks!

Offline Afterthought

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Re: Searchman RMM
« Reply #89 on: February 25, 2012, 08:38:34 PM »
Is it bad to bump your own topic?
Well, whatever. Some news.
First, I changed my display name to "Hypnotize Dragmire." (I like Ganondorf! But my creator name can stay "Hypnotize.")
Second, a stroke of bad luck during the last few months has hit me. Though I haven't done too much on Searchman, he was erased from my flash drive as I had to format it. It was acting weird. So I lost all of my data, and had to retrieve my sprites. That's why I haven't updated this topic since November. I have joined Fou on his quest to develop Kirby: The Dream Battle, and I don't know when I'll get back to Searchman. But hopefully, it's sooner than later.
I'm happy for everyone's development on each character, and I again hope to resume work on Searchman.


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Re: Searchman RMM
« Reply #90 on: February 25, 2012, 08:48:04 PM »
Oh No!

Search Man is lost Forever!

Now it's cancelled, please, someone lock this topic (?)

nah... i hope i could help you on get it back... but i'm too lazy :P
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Offline Afterthought

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Re: Searchman RMM
« Reply #91 on: February 25, 2012, 09:20:31 PM »
Fear not, Smartguy! I'll get back to it. It's certainly NOT cancelled!

Offline laspacho

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Re: Searchman RMM
« Reply #92 on: February 26, 2012, 12:15:14 PM »
No such thing as necrobumping your own topic.  It's your topic, so it's yours to post in with updates anytime you wish.   ;)

I hope you didn't loose to much of your work.

Offline Rage

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Re: Searchman RMM
« Reply #93 on: February 26, 2012, 12:38:13 PM »
the story of mugen.  (:| 8=|

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Offline Afterthought

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Re: Searchman RMM
« Reply #94 on: February 26, 2012, 12:51:27 PM »
Tell me about it.   [-X

Offline Afterthought

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Re: Searchman RMM
« Reply #95 on: May 19, 2012, 09:46:44 PM »
Okay everyone, I am officially resuming spritework on Searchman today. (I haven't had time recently, don't kill me.) While I do, I decided I will tell you all the moves I have in mind.

--Special Moves--

-Homing Sniper- Shoots a missile that homes in on opponent.
-Trap Shot- Shoots a disk with spiked edges that bounces off walls.
-Bush Detonation- A bush falls with a hidden dummy. After a second, the leaves disperse, and the dummy self-destructs after three seconds.
-Jetpack- Flies around with jetpack. Moves above are air-compatible, so I have to do two sets of sprites, one on ground, and one in air, for the moves.

--Hyper Attacks--

-Missile Rain- Opens up chest, aims up, and missiles rain on opponent. It's exactly like War Machine's War Destroyer.
-Bush Lock-On- Searchman jumps and disappears, and three bushes fall onto stage. Two have dummies, one has the real Searchman. A reticle homes on opponent, and if it lands, the fakes will explode, and Searchman will shoot missiles. If after three seconds the reticle doesn't land on-target, Searchman will jump out randomly and shoot.
-Trap Shooter- Endless discs will fly out of Searchman's cannon. This is the name of one of Broly's Blast Attacks.  ;D (Can be done in air.)
-Solar Beam- Searchman shoots a... solar beam. Huh. (Can be done in air.)
-Deadly Storm- Searchman's signature attack in Megaman 8. His chest opens up, and missiles blast the opponent into a wall, bombing him endlessly. (Level 3 Hyper)

I'm not too sure if Powersets are required for every character, but if they are, my ideas are here.

--Powersets--

--Hyper Bomb (Bombman, Megaman)--
A delayed bomb, explodes on gorund after three seconds.

--Dive Missile (Diveman, Megaman 4)--
A slow yet strong missile. Laspacho's Toadman has this!

--Napalm Bomb (Napalmman, Megaman 6)--
These bombs fly in an arched path to the unsuspecting foe.

--Spark Bomb (Grenademan, Megaman 8)--
A multi-hit bomb that shocks the opponent. I think Rage's Quint has this!

--Commando Bomb (Commandoman, Megaman 10)--
This bomb flies in a horizontal path, falls vertically, and creates a shockwave. I cheated; I looked this up, because I never played Megaman 10. (It's in my house collecting digital dust, so to speak.)

As you can see, I wanted bombs and missiles as Powersets to match Searchman's military style. Of course.

So what do you think? If anyone has suggestions, I'm open to anything! I hope you all like the ideas, too.
« Last Edit: May 20, 2012, 04:09:21 PM by Hypnotize »

Offline ExeLord

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Re: Searchman RMM
« Reply #96 on: May 20, 2012, 06:54:27 AM »
Dunno about jet pack and solar beam, but others seems fine to me :thumbsup:
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Offline O Ilusionista

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Re: Searchman RMM
« Reply #97 on: May 20, 2012, 08:55:38 AM »
I will code Commando Bomb in my Megaman TKDB, so I can share with you the code and sprites.

Quote
--Napalm Bomb (Napalmman, Megaman 6)--
These bombs fly in an arched path to the unsuspecting foe.

Its a bit overused. Why not Photon Missile, from Megaman V Mars robot? It has a cool delay before attack, so it could act as a trap.

Again, I will code it for the same char, I can share with you too.

Offline Afterthought

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Re: Searchman RMM
« Reply #98 on: May 20, 2012, 04:25:02 PM »
Dunno about jet pack and solar beam, but others seems fine to me :thumbsup:
Searchman does have a jetpack, so he should utilize it. About the solar beam... I thought it would be cool!

I will code Commando Bomb in my Megaman TKDB, so I can share with you the code and sprites.
That would be great. Thank you. And I guess I can use the Photon Missile, it sounds cooler anyway.

Offline Rage

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Re: Searchman RMM
« Reply #99 on: May 20, 2012, 04:33:05 PM »
This is megaman not pokemon.  <_<|...| But this is your character so do what you want  :thumbsup: Just make it look good.  :)

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