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Author Topic: Release Party - Fire Man (RMM)  (Read 579 times)

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Offline .:O Ilusionista:.

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Release Party - Fire Man (RMM)
« on: December 28, 2017, 01:16:56 PM »
=========== | Fire Man |==========


Sprited By: Laspacho
Old Coding:  !E, Nestor
Remade Coding, specials, Powersets and AI: O Ilusionista
Mugen: Mugen 1.0
Data: 28/12/2017
Char number: 72

Starting from the old base, I've re-created or re-programmed virtually all of the character's moves, creating all Power Sets and AI, so it's practically a new character, quite different from the previous version of the EOH project. I really like the Flame Wisp movement :)

This version is more recent than the last released in RMM.

============= | IMAGES | ============


============= | VIDEO | ============
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=======================================================
Character Movelists
=======================================================


   General Gamplay:
   * Dash Forward: F,F
   * Dash Back: B,B
   * Super Jump: D,U
   * Dodge in place: LP+LK
   * Dodge Forward: F+LP+LK
   * Dodge Back: B+LP+LK
   * Recovery Roll: Hold Forward or Back while recovering from lie down
   * Throw: Hold Forward or Back and Press HP or HK

QCF+P: Heat Cannon (can be used on air)
QCB+K: Fire Dash (can be used on air)
QCB+P: Fire Storm

D, D, any button: Change Weapon
   LP: Flame Wisp (buttons controls the duration and the helper velocity. Walk or run to see it). Input the same command to shoot the helper.
   MP: Fire Trap (buttons controls the duration)
   HP: Flame Dive (buttons sets the delay)
   LK: Fire Ball (buttons sets the velocity and p1 pushback)
   MK: Plasma Ball (buttons sets the delay and velocity)
   HK: Flamethrower (buttons sets the duration)
QCF+K: Use Weapon

QCB+PP: Fire Hurricane (can be used on air)
QCF+KK: Inferno Blast
QCB+KK: Fire Crusher (can be used on air)
D, D, D+KK: Raging Fire (LVL 3)

===================================
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===================================


Download Stage:
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PLEASE REPORT ANY BUGS YOU FIND :)
« Last Edit: December 28, 2017, 08:25:24 PM by laspacho »


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Offline NX-MEN

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Re: Release Party - Fire Man (RMM)
« Reply #1 on: December 28, 2017, 01:30:07 PM »
Fantastic release man!!  :w00t:

Keep them coming!!  :w00t:
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Offline boogerboy

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Re: Release Party - Fire Man (RMM)
« Reply #2 on: December 28, 2017, 04:21:36 PM »
Nice!

This guy is super tough.
Game on!

Offline .:O Ilusionista:.

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Re: Release Party - Fire Man (RMM)
« Reply #3 on: December 28, 2017, 04:42:57 PM »
I don't think so. There are worse characters in the game.
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Offline boogerboy

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Re: Release Party - Fire Man (RMM)
« Reply #4 on: December 28, 2017, 05:19:29 PM »
Like who?
Game on!

Offline .:O Ilusionista:.

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Re: Release Party - Fire Man (RMM)
« Reply #5 on: December 28, 2017, 05:20:26 PM »
Crash Man, Roll, etc...
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Offline Rage

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Re: Release Party - Fire Man (RMM)
« Reply #6 on: December 28, 2017, 05:29:17 PM »
this version is like nite and day compare to the old. CHEERS good sir on a job well done.

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Offline .:O Ilusionista:.

  • Since 1999 and kicking :)
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Re: Release Party - Fire Man (RMM)
« Reply #7 on: December 28, 2017, 05:32:37 PM »
Thanks buddy
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Offline boogerboy

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Re: Release Party - Fire Man (RMM)
« Reply #8 on: December 28, 2017, 06:57:22 PM »
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Crash Man, Roll, etc...
Guess you can't judge them all.

Anyway, his AI is like tough and challenging. Can you tone it down?
Game on!

Offline .:O Ilusionista:.

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Re: Release Party - Fire Man (RMM)
« Reply #9 on: December 28, 2017, 07:34:11 PM »
For the RMM? Maybe. For the stand alone, no. I want it hard to beat.
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Offline laspacho

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Re: Release Party - Fire Man (RMM)
« Reply #10 on: December 28, 2017, 07:48:36 PM »
This was another character I had fun spriting many years ago.  This is definitely night and day compared to the early beta I released many years ago.
Nestor gave Fireman the first part of the Rmm conversion and did a good job.  From there O Ilu really did a great job bringing him to the next level.
In recent months I gave Fireman's sprites a nice revamp fixing errors and pallet issues.
I hope everyone enjoys playing him.

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