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Author Topic: RELEASE PARTY - Snake Man (RMM) released  (Read 816 times)

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Offline .:O Ilusionista:.

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RELEASE PARTY - Snake Man (RMM) released
« on: December 27, 2017, 08:42:40 PM »
=========== | Snake Man |==========


Sprited By: Laspacho
Coded By:  DCL
Additional Coding for Power sets, Bug fixes, and other Goodies: O Ilusionista
Mugen: Mugen 1.0
Data: 27/12/2017
Char number: 71

Another character from the RMM with whom I had the pleasure to work. I think it's one of the best Laspacho spriting jobs and DCL did a great job programming the whole character, and it's up to me to just do the PowerSets and finalize other things.

Unfortunately, this character was leaked ahead of time, in a place already known for his bad name - and I ended up finding out that it is run by people of the same level.

This is the official version, which has improvements and repairs that the leaked version does not have (although who likes leaked content usually does not call it, since they are like drug addicts - they just want what they want, no matter how).

I'm aware that this character still has some problems and that's why (and for other reasons) I'm launching it today, so I get feeedbacks.


============= | IMAGES | ============


============= | VIDEO | ============
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=======================================================
Character Movelists
=======================================================


QCF+P: Acid Spit
QCB+P: Search Snake
DP+P: Snake Upper

D, D, any button: Change Weapon
   LP: Hammer Joe
   MP: Acid Drop
   HP: Acid Pool
   LK: Acid Burst
   MK: Acid Flush
   HK: Snake Summon
QCF+K: Use Weapon

QCF+PP: Snake Hunter
QCB+PP: Searching Prey
QCF+KK: Snake Legion
QCB+KK: Dead Pool (Lv.3)

===================================
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===================================


Download Stage:
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PLEASE REPORT ANY BUGS YOU FIND :)
« Last Edit: December 28, 2017, 08:21:16 PM by laspacho »


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Offline NX-MEN

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Re: Snake Man (RMM) released
« Reply #1 on: December 28, 2017, 05:13:27 AM »
Wow everyday  a new Megaman char is released!!! Thanks O Ilu!!  :w00t:

I am having 12 days of Xmas!! :)
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Offline boogerboy

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Re: Snake Man (RMM) released
« Reply #2 on: December 28, 2017, 06:48:06 AM »
That's great! Although I might have some ideas for Snake Man.

- His select portrait kinda looks big. Maybe try resizing it?

- Add some victory quotes like:
victory1 = "Thanksssssssss for the memoriessssssss!"
victory2 = "How doesssssss it feel to be at the mercy of my fangssssssssss?"

But other than that, great job!
Game on!

Offline warecus

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Re: RELEASE PARTY - Snake Man (RMM) released
« Reply #3 on: December 28, 2017, 08:00:17 AM »
snakeman was my favorite...I go beast with him...I think in future updates there could be more than venom spits...great work
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Offline NX-MEN

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Re: Snake Man (RMM) released
« Reply #4 on: December 28, 2017, 08:15:52 AM »
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- His select portrait kinda looks big. Maybe try resizing it?


Inside the sff file you can find more portraits (a smaller one too) and you can change it!! :)
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Offline .:O Ilusionista:.

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Re: RELEASE PARTY - Snake Man (RMM) released
« Reply #5 on: December 28, 2017, 08:21:20 AM »
I will fix this - there is a bug fix coming soon I forgot RMM uses a different portrait size.
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Offline laspacho

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Re: RELEASE PARTY - Snake Man (RMM) released
« Reply #6 on: December 28, 2017, 10:55:34 AM »
Snakeman took an incredible amount of time to sprite originally.  I'm glad everyone is enjoying playing him.   :thumbsup:

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Offline .:O Ilusionista:.

  • Since 1999 and kicking :)
  • IMT Content Architect
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  • Posts: 9084
  • Country: Brazil br
  • Last Login:February 22, 2018, 09:19:35 AM
  • OpenBOR & Mugen addicted
    • Skype - douglasbaldan
    • BMT - Brazil Mugen Team
Re: RELEASE PARTY - Snake Man (RMM) released
« Reply #7 on: December 28, 2017, 11:01:54 AM »
You did a GREAT job with those sprites, Laspacho. Congrats!
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Offline boogerboy

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Re: Snake Man (RMM) released
« Reply #8 on: December 28, 2017, 11:27:39 AM »
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Inside the sff file you can find more portraits (a smaller one too) and you can change it!! :)
Hey, it worked! Thanks man.
Game on!

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