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Author Topic: Falkor's Sprites  (Read 6015 times)

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Offline Aztlan

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Falkor's Sprites
« on: February 18, 2012, 01:39:02 PM »
Hi people, here will be things I've done this year.


Ghost Rider 2099


Kai-Ro, the Green Lantern Beyond


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Offline O Ilusionista

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Re: Falkor's Sprites
« Reply #1 on: February 18, 2012, 03:28:02 PM »
not bad.
just the skull have a hard border

Offline Fou

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Re: Falkor's Sprites
« Reply #2 on: February 19, 2012, 10:13:14 AM »
Oh Love the Ghost rider 2099 !!!!

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Offline Aztlan

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Re: Falkor's Sprites
« Reply #3 on: February 20, 2012, 10:35:08 AM »
thanx guys.


Hellblazer - John Constantine
« Last Edit: February 20, 2012, 03:39:41 PM by Falkor »
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Offline DanOwnsall112

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Re: Falkor's Sprites
« Reply #4 on: February 21, 2012, 01:45:08 AM »
not bad
His chest doesn't have any shading though.

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Offline Aztlan

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Re: Falkor's Sprites
« Reply #5 on: February 21, 2012, 04:47:08 AM »
not bad
His chest doesn't have any shading though.

Now?

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Offline Enso

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Re: Falkor's Sprites
« Reply #6 on: February 21, 2012, 05:30:42 AM »
Nice, nice! I like that John Constantine sprite! ;D


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Offline Aztlan

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Re: Falkor's Sprites
« Reply #7 on: February 21, 2012, 10:25:49 AM »
Another one, the base is very easy.

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Offline DEMONKAI

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Re: Falkor's Sprites
« Reply #8 on: February 21, 2012, 07:02:46 PM »
 :O*D
Lots and lots of supers so f*ckin what

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Offline Aztlan

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Re: Falkor's Sprites
« Reply #9 on: February 22, 2012, 07:51:55 AM »
My new avatar:

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Offline Aztlan

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Re: Falkor's Sprites
« Reply #10 on: March 01, 2012, 02:49:57 PM »
Ereh emoc, annataz!



dna fi uoy tnaw ot yrt tnereffid lap, ereh uoy og:

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Offline Enso

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Re: Falkor's Sprites
« Reply #11 on: March 02, 2012, 07:53:30 AM »
Nice. :)


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Offline Aztlan

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Re: Falkor's Sprites
« Reply #12 on: March 11, 2012, 11:45:50 AM »
A new one, Hydro-Man:

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Offline HyperVoiceActing

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Re: Falkor's Sprites
« Reply #13 on: March 11, 2012, 02:10:24 PM »
Looks excellent.  :)

Offline Aztlan

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Re: Falkor's Sprites
« Reply #14 on: March 24, 2012, 06:13:25 AM »
The Red Cyclone!



Always wanted to try his first costume (thanx to Pocket Fighter, we know how it looked like!)  :cool

Post Merge: March 25, 2012, 02:53:09 PM
The Astro!

« Last Edit: March 25, 2012, 02:53:09 PM by Falkor »
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Offline Aztlan

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Re: Falkor's Sprites
« Reply #15 on: March 26, 2012, 12:32:42 PM »
Lieutenant Linn Kurosawa:



Since we will never see the Lieutenant Linn Kurosawa in a new game (except for cameos) because of the 20th Century Fox's rights on the AvP game, I thought she could appear in her police costume, before she became a cyborg in the future.

She could be one of my WiPs if you are a good number to like this appearance.
I had so much names in the past... ledernieraztlan, Led, az, Falkor, AgentAztlan

Offline AlphaNerd

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Re: Falkor's Sprites
« Reply #16 on: March 26, 2012, 01:50:40 PM »
 :w00t: Excellent work! Keep it up!  :thumbsup:

Offline C.R.O.M.-Mugen-Ninja

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Re: Falkor's Sprites
« Reply #17 on: March 26, 2012, 03:48:57 PM »
Well someone is making a good Prediator so this would be cool as well to see against it, but please finish Retsu first  :thumbsup:
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Offline Trinitronity

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Re: Falkor's Sprites
« Reply #18 on: March 27, 2012, 01:52:30 PM »
And don't forget Maki. I haven't played Final Fight for years, and I always wanted to have the original versions of the Final Fight chars on my mugen (the CFAS team is already working on Classic Guy, Classic Cody and Andore Jr., while a Mike Haggar is floating around the internet somewhere).

Offline Aztlan

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Re: Falkor's Sprites
« Reply #19 on: March 27, 2012, 02:41:17 PM »
And don't forget Maki. I haven't played Final Fight for years, and I always wanted to have the original versions of the Final Fight chars on my mugen (the CFAS team is already working on Classic Guy, Classic Cody and Andore Jr., while a Mike Haggar is floating around the internet somewhere).
Maki is almost done but not to fit with a sfa game: I mean I worked on her with a precise gameplay for the project Final Fight: Urban Chaos. This project is on hold and I have no news of kojuhno and his Cody.
I must work hardly on the code (and I'm a noob on that) if I must create a sfa version of Maki.

I don't know about CFAS, what is it?
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Re: Falkor's Sprites
« Reply #20 on: March 27, 2012, 02:47:17 PM »
CFAS (Capcom Fighting All Stars) is a fan game over at the Sinhra forums which involves a large number of Capcom's characters. It's a pretty nice looking project.

Offline Aztlan

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Re: Falkor's Sprites
« Reply #21 on: March 27, 2012, 03:04:00 PM »
CFAS (Capcom Fighting All Stars) is a fan game over at the Sinhra forums which involves a large number of Capcom's characters. It's a pretty nice looking project.
Ah yes, I've seen some sprites on the mugen wip section here, but the characters are in CvS graphic style, not in sfa graphic style.

Maki in SFA / Maki in CvS / Maki in FF:Urban Chaos

I had so much names in the past... ledernieraztlan, Led, az, Falkor, AgentAztlan

Offline DanOwnsall112

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Re: Falkor's Sprites
« Reply #22 on: March 27, 2012, 03:14:19 PM »
that maki doesn't look SFA, all you did was made it wider and change the face.

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Offline Aztlan

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Re: Falkor's Sprites
« Reply #23 on: March 27, 2012, 03:21:44 PM »
that maki doesn't look SFA, all you did was made it wider and change the face.
Then draw me a SFA Maki to show me how she must be.


EDIT: I've looked a little more to CFAS: the graphic style is different for a lot of characters: some are cvs, other sf3, other sfa, etc.
« Last Edit: March 27, 2012, 03:28:28 PM by Falkor »
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Offline DanOwnsall112

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Re: Falkor's Sprites
« Reply #24 on: March 27, 2012, 03:29:57 PM »
I don't need to draw you one, you can see by just comparing CvS and SFA
for example

so how the shading on the muscles, clothes, even feet and face. The styles are nearly completely different in almost everyway
just to provide another example

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Offline Aztlan

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Re: Falkor's Sprites
« Reply #25 on: March 27, 2012, 03:47:41 PM »
Ok, then you can explain me these:

 

 

Same thing goes for E.Honda and other SFA characters converted for the CvS game.
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Re: Falkor's Sprites
« Reply #26 on: March 27, 2012, 03:52:33 PM »
simple, Capcom never converted them over with cvs sprites. They were either cut for time, or just didn't feel like it. Otherwise Ryu, chun li, bison, etc would kept their sfa sprites

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Offline Aztlan

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Re: Falkor's Sprites
« Reply #27 on: March 27, 2012, 04:04:45 PM »
simple, Capcom never converted them over with cvs sprites. They were either cut for time, or just didn't feel like it. Otherwise Ryu, chun li, bison, etc would kept their sfa sprites
Then if you're smart because it's simple for you, why all the sf characters appearing in Capcom vs SNK (except gouki, ryu, ken (yay same base for all three!), vega (M.Bison) and chun li) are converted to fit the cvs style doing the thing above??
And don't say it's because "Capcom never converted them", because the SF characters in cvs style are smaller and thiner than in sfa: if it's not converted then what it is??
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Offline DanOwnsall112

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Re: Falkor's Sprites
« Reply #28 on: March 27, 2012, 04:11:38 PM »
Quote
smaller and thiner
that, being smaller and thinner does NOT equal a conversion.

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Offline Aztlan

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Re: Falkor's Sprites
« Reply #29 on: March 27, 2012, 04:19:05 PM »
that, being smaller and thinner does NOT equal a conversion.
In the game Capcom vs SNK, it is.

Ok, sorry to not continue our little tchat, but I'm tired and my bed is waiting.  :-??
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Re: Falkor's Sprites
« Reply #30 on: March 27, 2012, 04:23:17 PM »
In the game Capcom vs SNK, it is.
Not really, just a way to take less time on spriting.

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Offline Aztlan

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Re: Falkor's Sprites
« Reply #31 on: March 28, 2012, 02:29:19 AM »
Not really, just a way to take less time on spriting.
Ok, why this graphic style only appear in the game Capcom vs SNK?
It's maybe because it's the CvS graphic style!  o.O#
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Re: Falkor's Sprites
« Reply #32 on: March 28, 2012, 02:40:32 AM »
What are you talking about? The SFA style has been used tons of times before cvs, there would be no other logical reason why they are in CvS if others have the actual style. Its fact that they are completely different styles, you can ask every other spriter and they will say the exact same thing. Why would anyone even bother converting if it WAS the same style? because it isn't....

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Offline Enso

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Re: Falkor's Sprites
« Reply #33 on: March 28, 2012, 06:08:42 AM »
Dan is right, Falkor. Capcom reused and moved the SFA sprited characters from the SFA series to the CVS series. It's not about the graphics style though, but it's just the company using sprites whatever they want to. I think they're getting lazy to sprite into a newer version especially for the supposed CVS version on Honda, Zangief, Blanka, etc. However, not only did they change the CVS style on them, but they provided new animations on the SFA chars brought to CVS series such as the run animation. I think they didn't release the run animations on each SFA char before making CVS. CVS 1 was released on 2000, but part 2 was released a year after. So they reused some characters just for having a big roster to fill some slot. The game or the series looked like it was

What I mean "reused" is reusing SFA chars in general.


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Offline mugenstation360

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Re: Falkor's Sprites
« Reply #34 on: March 28, 2012, 11:10:48 AM »
Looks pretty good to me. It does look SFA-ish and im sure he did more than just make things wider. It looks like some light shading was done to make it more like that of SFA characters. Last time I checked, it did take to make certain parts of the sprites  individually wider and to add a lighter palette/remove ceryain things. From the look of things new moves were added.  :thumbsup: The retsu sprite work is also proof that this gentlemen does make his own things and isn't lazy.

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Offline DanOwnsall112

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Re: Falkor's Sprites
« Reply #35 on: March 28, 2012, 03:27:50 PM »
Thats nice, but it takes alot more then just a lighter palette to make it SFA, same with Retsu

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Re: Falkor's Sprites
« Reply #36 on: August 20, 2014, 01:06:21 PM »
Lieutenant Linn Kurosawa:



Since we will never see the Lieutenant Linn Kurosawa in a new game (except for cameos) because of the 20th Century Fox's rights on the AvP game, I thought she could appear in her police costume, before she became a cyborg in the future.

She could be one of my WiPs if you are a good number to like this appearance.
hey there i saw your  Linn Kurosawa and I i like her base but it was missing afew things so i took the liberty to edit this sprite for u i hope u like it

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Re: Falkor's Sprites
« Reply #37 on: August 20, 2014, 01:22:19 PM »
WHY BUMP THIS THREAD. THE TOPIC STARTER HASN'T BEEN PERSENT FOR TWO YEARS!


Topic locked.

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Offline Aztlan

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Re: Falkor's Sprites
« Reply #38 on: June 03, 2020, 08:43:40 AM »
I'm back after more than 8 years xD

Here something new:

« Last Edit: June 03, 2020, 10:33:20 AM by Falkor »
I had so much names in the past... ledernieraztlan, Led, az, Falkor, AgentAztlan

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Re: Falkor's Sprites
« Reply #39 on: June 03, 2020, 10:08:51 AM »
Nice!

Offline Aztlan

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Re: Falkor's Sprites
« Reply #40 on: June 03, 2020, 10:45:47 AM »
Nice!
Thank you :)

I don't know yet if I will WIP them, but I feel the need of doing Final Fight characters, so I will try some moves for them.

It's sad Kojuhno and me left years ago, we were working on Dean, Cody, Maki, Carlos,... We could have had a good FF game ^^
I had so much names in the past... ledernieraztlan, Led, az, Falkor, AgentAztlan

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