Infinity MUGEN Team

IMT Main => M.U.G.E.N Releases => Topic started by: O Ilusionista on December 28, 2017, 02:16:56 PM

Title: Release Party - Fire Man (RMM)
Post by: O Ilusionista on December 28, 2017, 02:16:56 PM
=========== | Fire Man |==========
(https://s13.postimg.org/p2434f787/release.png)

Sprited By: Laspacho
Old Coding:  !E, Nestor
Remade Coding, specials, Powersets and AI: O Ilusionista
Mugen: Mugen 1.0
Data: 28/12/2017
Char number: 72

Starting from the old base, I've re-created or re-programmed virtually all of the character's moves, creating all Power Sets and AI, so it's practically a new character, quite different from the previous version of the EOH project. I really like the Flame Wisp movement :)

This version is more recent than the last released in RMM.

============= | IMAGES | ============
(http://brazilmugenteam.com/wp-content/uploads/2017/12/fireman.gif)

============= | VIDEO | ============


=======================================================
Character Movelists
=======================================================


   General Gamplay:
   * Dash Forward: F,F
   * Dash Back: B,B
   * Super Jump: D,U
   * Dodge in place: LP+LK
   * Dodge Forward: F+LP+LK
   * Dodge Back: B+LP+LK
   * Recovery Roll: Hold Forward or Back while recovering from lie down
   * Throw: Hold Forward or Back and Press HP or HK

QCF+P: Heat Cannon (can be used on air)
QCB+K: Fire Dash (can be used on air)
QCB+P: Fire Storm

D, D, any button: Change Weapon
   LP: Flame Wisp (buttons controls the duration and the helper velocity. Walk or run to see it). Input the same command to shoot the helper.
   MP: Fire Trap (buttons controls the duration)
   HP: Flame Dive (buttons sets the delay)
   LK: Fire Ball (buttons sets the velocity and p1 pushback)
   MK: Plasma Ball (buttons sets the delay and velocity)
   HK: Flamethrower (buttons sets the duration)
QCF+K: Use Weapon

QCB+PP: Fire Hurricane (can be used on air)
QCF+KK: Inferno Blast
QCB+KK: Fire Crusher (can be used on air)
D, D, D+KK: Raging Fire (LVL 3)

===================================
Download: http://www.brazilmugenteam.com (http://www.brazilmugenteam.com)
===================================


Download Stage:
http://www.infinitymugenteam.com/Uploads/LASPACHO/FiremanStage.rar

PLEASE REPORT ANY BUGS YOU FIND :)
Title: Re: Release Party - Fire Man (RMM)
Post by: NX-MEN on December 28, 2017, 02:30:07 PM
Fantastic release man!!  :w00t:

Keep them coming!!  :w00t:
Title: Re: Release Party - Fire Man (RMM)
Post by: boogerboy on December 28, 2017, 05:21:36 PM
Nice!

This guy is super tough.
Title: Re: Release Party - Fire Man (RMM)
Post by: O Ilusionista on December 28, 2017, 05:42:57 PM
I don't think so. There are worse characters in the game.
Title: Re: Release Party - Fire Man (RMM)
Post by: boogerboy on December 28, 2017, 06:19:29 PM
Like who?
Title: Re: Release Party - Fire Man (RMM)
Post by: O Ilusionista on December 28, 2017, 06:20:26 PM
Crash Man, Roll, etc...
Title: Re: Release Party - Fire Man (RMM)
Post by: Rage on December 28, 2017, 06:29:17 PM
this version is like nite and day compare to the old. CHEERS good sir on a job well done.
Title: Re: Release Party - Fire Man (RMM)
Post by: O Ilusionista on December 28, 2017, 06:32:37 PM
Thanks buddy
Title: Re: Release Party - Fire Man (RMM)
Post by: boogerboy on December 28, 2017, 07:57:22 PM
Crash Man, Roll, etc...
Guess you can't judge them all.

Anyway, his AI is like tough and challenging. Can you tone it down?
Title: Re: Release Party - Fire Man (RMM)
Post by: O Ilusionista on December 28, 2017, 08:34:11 PM
For the RMM? Maybe. For the stand alone, no. I want it hard to beat.
Title: Re: Release Party - Fire Man (RMM)
Post by: laspacho on December 28, 2017, 08:48:36 PM
This was another character I had fun spriting many years ago.  This is definitely night and day compared to the early beta I released many years ago.
Nestor gave Fireman the first part of the Rmm conversion and did a good job.  From there O Ilu really did a great job bringing him to the next level.
In recent months I gave Fireman's sprites a nice revamp fixing errors and pallet issues.
I hope everyone enjoys playing him.
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