Infinity MUGEN Team

IMT Discussions => M.U.G.E.N Discussion => Topic started by: verz36 on December 16, 2016, 11:06:34 AM

Title: What's the hardest part of creating a character for u?
Post by: verz36 on December 16, 2016, 11:06:34 AM
Hi all, I was thinking about maybe all the spriters want to share and talk about when you are creating a character, whats the part that gives you more trouble or that u hate because of this..

 so ill start by saying for me there are some. the get hits are something I totally dislike doing. about parts of characters I have to say that I hate spritting hair, I totally suck at this. and last but not least, the hands.

 I hope to hear some of you guys out there.
Title: Re: What's the hardest part of creating a character for u?
Post by: supa2520 on December 16, 2016, 11:30:21 AM
well for me the hardest part of making a character is to come up with an concept,base to put it together to make it match with it

but the main part of making of character is customizing it
there so many ways of customizing a character and thats drawing it
like the body,weapons,effects,movement,face,hair or the outfit of the base

so no matter the possibilities of spiriting a mugen character i always love a challenge 
Title: Re: What's the hardest part of creating a character for u?
Post by: logansam on December 16, 2016, 11:32:34 AM
i agree with you the get hits... #:-S
Title: Re: What's the hardest part of creating a character for u?
Post by: dev. on December 16, 2016, 01:50:16 PM
Capes. I had nightmares with capes.
Title: Re: What's the hardest part of creating a character for u?
Post by: Xfields on December 16, 2016, 02:37:17 PM
small parts, like hands and foots...argh
Title: Re: What's the hardest part of creating a character for u?
Post by: laspacho on December 16, 2016, 04:06:17 PM
The running frames always piss me off.  The get hits are just boring to do, but those would be next for me.
Title: Re: What's the hardest part of creating a character for u?
Post by: Silverzero on December 16, 2016, 07:45:43 PM
Still developing my ryu edit seen in my signature. So far it's working but there is only one pallete! So, entire project has been tough.
Title: Re: What's the hardest part of creating a character for u?
Post by: DEMONKAI on December 16, 2016, 09:27:28 PM
For me at one point it was shading of colors. takes me a few times to get it right.
Title: Re: What's the hardest part of creating a character for u?
Post by: ATiC3 on December 16, 2016, 10:53:17 PM
The get hits are just tedious, not really hard to do at all for me.
It's the advanced coding that makes mah brain hurt sometimes... XDD
Title: Re: What's the hardest part of creating a character for u?
Post by: Cyanide on January 03, 2017, 12:13:26 AM
Get hits are actually pretty simple. Click, clone, clone, increment one number axis head, axis midsection. Nothing special. The hitboxes for them are just as easy as it should be in most games the same clsn2's as your stand/crouch/air sprites. Timing them out can sometimes be awkward

Accurate clsn's are BORING. This is the dullest aspect for me. When i was making them up it was fine. But doing them accurately is amazingly dull. Both because you need the captured sprite with said clsns, and the regular one. Even with JZ's new script it's going to be a bit of a pain (i need to try this as Q.Bee might become slightly easier to manage if somethign else does the clsn's for me to some extent.)
Title: Re: What's the hardest part of creating a character for u?
Post by: Rage on January 03, 2017, 05:53:36 AM
Basic attacks
Title: Re: What's the hardest part of creating a character for u?
Post by: Acey on January 03, 2017, 12:55:50 PM
I agree, making a good set of gethit animations is really a pain.
Title: Re: What's the hardest part of creating a character for u?
Post by: Arkady on January 03, 2017, 04:37:57 PM
For me its not the spriting, its the adding new edited sprites back into the character the cropping, adding same color pallete, and converting it to the format for the game.
that's the killer for me, its fine to sprite something, all sprites are the same to me, just having to add them one by one, urrgh....
even worse if the colors used on sheet dont match, can take a very long time to organize

and also shared sprites.......i hate shared sprites, that stupid tick box
Title: Re: What's the hardest part of creating a character for u?
Post by: DEMONKAI on January 03, 2017, 07:28:30 PM
Coding Get hit and custom throws
Title: Re: What's the hardest part of creating a character for u?
Post by: WizzyWhipitWonderful on January 04, 2017, 04:49:30 PM
I don't know yet, but I'm about to give creating characters a try.
Title: Re: What's the hardest part of creating a character for u?
Post by: DEMONKAI on January 04, 2017, 06:38:56 PM
I don't know yet, but I'm about to give creating characters a try.

You should give it a whirl and see how you do. And Congrats on your spot light shine at Shoryuken. A co worker brought it to my attention. he says "hey I know you into Mugen but some guy made a cool Darkstalkers soundtrack".....im like,,,hmmm I wonder who that is? Get home and check and its wizzy of course :D
Title: Re: What's the hardest part of creating a character for u?
Post by: WizzyWhipitWonderful on January 04, 2017, 08:36:15 PM
You should give it a whirl and see how you do. And Congrats on your spot light shine at Shoryuken. A co worker brought it to my attention. he says "hey I know you into Mugen but some guy made a cool Darkstalkers soundtrack".....im like,,,hmmm I wonder who that is? Get home and check and its wizzy of course :D

What? Shoryuken noticed the OST?!
Title: Re: What's the hardest part of creating a character for u?
Post by: mon-el on January 04, 2017, 10:04:17 PM
For me, it was the air Combos. Those would just be the biggest pain to edit vs just finding some pose for attacking while you're on the ground. Plus trying to find good combinations of sprites to frankensprite to get into that attack for the air combo you want. L-)

The other thing was female character's hair. No thank you. As much as I would like to make a Powergirl of my own, I wont do it cause of the hair.  :P  Too much work.

Title: Re: What's the hardest part of creating a character for u?
Post by: DEMONKAI on January 05, 2017, 08:06:02 PM
What? Shoryuken noticed the OST?!

Yeah man lol I thought that was crazy cool. That d@mn sure should push you to stay at it! Honestly seeing that was about as cool as seeing at the time (I think) one of Acey's characters in screw attack videos and Balthzar & Cybaster Dbz chars getting love from I think it was Evo and Shoryuken
Title: Re: What's the hardest part of creating a character for u?
Post by: Acey on January 06, 2017, 12:51:58 PM
What? Shoryuken noticed the OST?!

Congrats Wizzy!
Title: Re: What's the hardest part of creating a character for u?
Post by: verz36 on January 11, 2017, 05:03:00 PM
congratz wizzy....

 now on topic, its cool to know how all of you feel about this topic.. I think its great information and it shows that we all got different issues when creating characters.
Title: Re: What's the hardest part of creating a character for u?
Post by: imperador on January 11, 2017, 05:50:07 PM
Hardest thing?

Well...

... Coding throws, drawing the hyper portraits and adjusting damages LOL

Honestly the hardest part is basically adding FX and fixing these in air
Title: Re: What's the hardest part of creating a character for u?
Post by: dev. on January 11, 2017, 08:38:37 PM
Anything that has to do with coding is complicated. I see most of the creators these days do coding or spriting. There are just a few who do both.
Title: Re: What's the hardest part of creating a character for u?
Post by: WizzyWhipitWonderful on January 11, 2017, 11:45:24 PM
Hopefully I can get the hang of coding because I'm about to start creating characters for DS VS SF; even though coding looks like a LOT to remember.
Title: Re: What's the hardest part of creating a character for u?
Post by: WizzyWhipitWonderful on January 14, 2017, 09:19:03 AM
Anything that has to do with coding is complicated. I see most of the creators these days do coding or spriting. There are just a few who do both.

Yeah....I don't think I'm cut out for character creation.
Title: Re: What's the hardest part of creating a character for u?
Post by: Xfields on January 14, 2017, 05:07:56 PM
i would like to update this post and say i hate tails as well :D
Title: Re: What's the hardest part of creating a character for u?
Post by: Anderson Masters on January 14, 2017, 05:11:57 PM
animations is my actually terrible point
but i can be bad in other parts
Title: Re: What's the hardest part of creating a character for u?
Post by: ELECTRO on January 14, 2017, 07:29:54 PM
I hate anything to do with gethit sprites, walk animations and hitboxs. I hate walk animations the most because on the number of frames it takes to make an animation look smooth. The rest is fun to work on.
Title: Re: What's the hardest part of creating a character for u?
Post by: verz36 on January 14, 2017, 11:37:19 PM
I hate anything to do with gethit sprites, walk animations and hitboxs. I hate walk animations the most because on the number of frames it takes to make an animation look smooth. The rest is fun to work on.

 yeah get hits are hard depending on the character you making. for example for doc ock, man they are so hard to do and not just because of tentacles but because of the heads with hair and his anatomy that needs editing to make him look fat.  walking animations also are hard and u got the reason why correct. as for hitbox? are you kidding me, they not hard at all unless u are trying to make an existing character from a game and u want to get the hitboxes just like the source. I have study hitboxes from many creators and seen some posts about what not to do and when I make mines, I follow those steps and most of the times I got no problems with them.

 I have to say coding is so hard that I feel like giving up on learning. I have to really give props to guys that code that are good. how the hell you guys do it? lol!!!!! teach me!!!!!
Title: Re: What's the hardest part of creating a character for u?
Post by: Xfields on January 15, 2017, 01:19:20 AM
walk animations are kinda fun to do, but they are work full a lot
Title: Re: What's the hardest part of creating a character for u?
Post by: Jmaxximus on January 15, 2017, 01:24:38 AM
To me it was doing proper transition sprites but after doing Superman I would say adding capes lol. Mostly because I did everything before adding the capes. So making sure everything lines up afterwards is a pain.
Title: Re: What's the hardest part of creating a character for u?
Post by: dev. on January 15, 2017, 02:20:19 AM
To me it was doing proper transition sprites but after doing Superman I would say adding capes lol. Mostly because I did everything before adding the capes. So making sure everything lines up afterwards is a pain.
Good to know lol. Me I was thinking to do that...
Title: Re: What's the hardest part of creating a character for u?
Post by: O Ilusionista on January 15, 2017, 12:20:33 PM
Quote
Even with JZ's new script
I am curious abou this.

I don't think there is something hard to do (for me), just boring things, like CLSN.
Title: Re: What's the hardest part of creating a character for u?
Post by: verz36 on January 15, 2017, 12:34:46 PM
I am curious abou this.

I don't think there is something hard to do (for me), just boring things, like CLSN.

 that's easy for a guy like you with the track record you got. you are one of the best coders out there, but at first when u started I bet u had things that drove u crazy.
Title: Re: What's the hardest part of creating a character for u?
Post by: O Ilusionista on January 15, 2017, 12:37:12 PM
Thanks  Gomen ne


Quote
when u started I bet u had things that drove u crazy.
For sure, because when I started...the only graphic editor was the AirEdir for DOS. THAT was a pain ;)
But yeah, there are things I don't like too much to do, like the gethit animations. Its something I always delay.

I think Mugen limitations are the hardest part to me. There are things so way easier to do in other engines that I don't understand why it have to be so tedious in Mugen, like platforms.
Title: Re: What's the hardest part of creating a character for u?
Post by: Arias on January 26, 2017, 07:00:19 PM
Choosing which one is harder between coding and spriting is kind of hard, like with a lot of things, there are levels of difficulty in each one, as I used to code characters as well (although I forgot stuff due to lack of practice for several years), it still gives me a bit of insight.

At times a character was easy enough to finish in just a few days(and have an acceptable result).

I recall making a character out of boredom only for the sake of making a video of me fighting against it, and challenge some friends to defeat it. The attacks were simple(squash/shockwaves/quakes), it had unusual common states, helpers with different tasks  for damage control / vulnerability periods / armor / time etc...in short, it was a mini-puzzle bonus boss. Simple but fun to fight against, even if I say it myself :­P

When I look back at it, taking a general view, most of my average stages took 2-3 times the coding work of that, go figure.

Anyway, when it comes to basic stuff, creating a convincing original animation from scratch, (and when I say "from scratch", I mean without bases), and not the usual dislocated pixels moving up and down, head swaps, frankensprites, etc, is a lot harder and more time consuming than the coding basics.

As for the main question, limitations are annoying, like Ilu says.
Title: Re: What's the hardest part of creating a character for u?
Post by: I.E.T. Arcade on January 27, 2017, 10:04:25 AM
-thinking of unique moves and play-styles for each character is where I spend most time grinding.

-testing and editing frame data to ensure solid game play

-mugen's limitations.
Title: Re: What's the hardest part of creating a character for u?
Post by: Cyanide on February 01, 2017, 04:48:09 AM
Ilu: Go to the development discussion forum at guild. Giant thread on cheat engine and using it for ripping values there. JZ has developed a script (i haven't dled it so this may be slightly inaccurate) that will pull the clsn's directly from the game and put them in a file of some sort. I haven't tried it but parts of this are true. He has another one that will take all frames and split them down to time = 1 blocks which is somewhat useful if you're trying for turbo, or super armour.
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