Infinity MUGEN Team
IMT Main => M.U.G.E.N Releases => Topic started by: Acey on February 25, 2008, 11:27:44 AM
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Banshee's getting new vocals thanks to god_king! This includes his attacks and a few new custom intros against certain others of your favorite EoH characters. Also, since the first release this Banshee has some minor changes in his flight, a new charging attack, bug fixes and the comman list intro of course.
(http://img295.imageshack.us/img295/3739/banhz0.png)
Download Banshee:
http://www.sendspace.com/file/hu7kwu
Download "On the Top of the World" Stage:
http://www.sendspace.com/file/jgeqgv
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:w00t: ~X(
gooood work =D>
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Thanks you acey :) :w00t: :w00t:
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Finally, a version of this character that actually works! ^:)^
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Marvel represent!!
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Love the new voice! Those screaming effects are great. :thumbsup:
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banshee is choice :thumbsup:
thanks mate
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Excellent update Acey, nice to see he got a new voice :thumbsup:
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Amazing great to see this creation updated!
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Love the new voice! Those screaming effects are great. :thumbsup:
Thank you, thank you. After I recorded about twenty different screams, my friend Damon and I spent about two hours sitting down and mixing them with different audio effects to get the right sound for those sonic screams. It was hard on the throat, but it was totally worth it.
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Excellent update Acey, nice to see he got a new voice :thumbsup:
Dude. You can see the voice? Do you have synesthesia or something? :)
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i hope one day sendspace will let me download this character. <_<|...|
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ok, this is your best character so far, congratulations =D>
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i think his flying needs a little more animation to it because all he moves is his mouth basically and imo its kinda unexciting. also is hard to combo in his hyper d, f, pp hyper in the air because its too slow. and his d, f, k special can be abused quite too often. maybe more recovery time is needed to balance that move. his ground Hp is hard to combo into plus when you hold forward he slides forward kinda weirdly and he does it when holding back weirdly also. his d,f, Hp move (as a suggestion) could be able to be super jumped out of.
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i think his flying needs a little more animation to it because all he moves is his mouth basically and imo its kinda unexciting. also is hard to combo in his hyper d, f, pp hyper in the air because its too slow. and his d, f, k special can be abused quite too often. maybe more recovery time is needed to balance that move. his ground Hp is hard to combo into plus when you hold forward he slides forward kinda weirdly and he does it when holding back weirdly also. his d,f, Hp move (as a suggestion) could be able to be super jumped out of.
1) Notice the d,b, kick move does no damage and also give the opponent some extra hyper bar power, abuse it al you want, it won't so any damage and once you stop spamming it your opponent may just have a full hyper bar.
2) The vocals for the flying have been recorded, just not installed yet
3) Maybe it's just me but I think comboing into the air hyper works perfectly, maybe trying a different combo would help a bit here.
Thanks for the feedback, it helps to make a better character.
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One thing, should he be able to change directions in the air at will on purpose? Cause if so, nevermind then, IDK.
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thanks for accepting my feedback Acey!! oh yeah i didnt notice that it filled the oponents super gauge. thats a very cool idea kinda of like two sides of a coin but see when you think about it if i do continue to spam it and they cant move how will they every get the chance to get close to using the hyper gauge i just filled by spamming the move. its balanced but then again it kinda isnt but i guess it would depend on the skill of the other player so no problems with the move really. more feedback coming soon :w00t: :w00t:
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thanks for accepting my feedback Acey!! oh yeah i didnt notice that it filled the oponents super gauge. thats a very cool idea kinda of like two sides of a coin but see when you think about it if i do continue to spam it and they cant move how will they every get the chance to get close to using the hyper gauge i just filled by spamming the move. its balanced but then again it kinda isnt but i guess it would depend on the skill of the other player so no problems with the move really. more feedback coming soon :w00t: :w00t:
I thought over that same problem too but if one person wants to spam an attack that does no damage and gives your opponent power indefinetly, then friends will probably stop comming over to play mugen. Kind of like the guy who super jumps and wall clings with spider-man the whole time.
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Thanks a lot Acey. I love your stuff.
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true i see your point acey. i dont use the move like that anyway but other ppl do. but its all balanced out when i got used to it.