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Author Topic: Metalman Rmm  (Read 1636 times)

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Offline laspacho

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Metalman Rmm
« on: January 10, 2019, 09:23:16 PM »
This year I'll start where it all began. 
It's time to give my first character Metalman some needed new sprites and sprite updates so he can be coded for Rmm.
I've started work on a new alternate stance which is currently configured to be used when his power gets low.
Metalman now has three punches.  In prior versions the hard punch just threw the metal blade.   :2 :3 :6 :p Throws the metal blade now.

Stance and New Standing Medium Punch


New Wip Alternate Stance and New Air Hard Punch


Because Metalman now has three punches, some of his Metal Blade attacks are now combined.  :2 :3 :6 :p, LP, MP, HP.  It can also be done in the air.



Offline LoKoLoKo

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Re: Metalman Rmm
« Reply #1 on: January 10, 2019, 09:29:45 PM »
  :w00t:
Shoooow. keep the Mecha Dragon please

Offline laspacho

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Re: Metalman Rmm
« Reply #2 on: January 10, 2019, 09:39:48 PM »
  :w00t:
Shoooow. keep the Mecha Dragon please

The small dragon no longer follows Metalman around.
So for the Mech Dragon Hyper my thought is to have Metalman call the small dragon to fly onto the screen, then the small dragon turns to the big dragon with Metalman riding him as before.

:)

Offline Uche_of_IMT

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Re: Metalman Rmm
« Reply #3 on: January 11, 2019, 12:22:22 AM »
I hope some of his moves get revised. They were too broken in Super Marvel vs. Capcom: Eternity of Heroes.
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Offline laspacho

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Re: Metalman Rmm
« Reply #4 on: January 11, 2019, 05:53:11 PM »
I hope some of his moves get revised. They were too broken in Super Marvel vs. Capcom: Eternity of Heroes.

Moves will be revised.  Metalman is being re coded on the Rmm template.   :)

Offline boogerboy

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Re: Metalman Rmm
« Reply #5 on: January 12, 2019, 04:07:11 PM »
Wow. Well good luck on revamping Metalman.
Game on!

Offline O Ilusionista

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Re: Metalman Rmm
« Reply #6 on: January 12, 2019, 09:19:50 PM »
Nice

Offline Rage

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Re: Metalman Rmm
« Reply #7 on: January 12, 2019, 09:50:00 PM »
 ^^(PM)^ cant wait.

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Offline laspacho

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Re: Metalman Rmm
« Reply #8 on: February 24, 2019, 12:57:26 AM »

Offline O Ilusionista

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Re: Metalman Rmm
« Reply #9 on: February 24, 2019, 02:30:54 PM »
Metal Man blade toss where changed, to avoid to be duplicated

- Weak - ground blade
- Medium - straight blade
- strong - Double blade

I will think about something to replace the first power set.

Offline Rage

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Re: Metalman Rmm
« Reply #10 on: February 24, 2019, 04:38:02 PM »
Metal Man blade toss where changed, to avoid to be duplicated

- Weak - ground blade
- Medium - straight blade
- strong - Double blade

I will think about something to replace the first power set.
THANK YOU, FINALLY  :w00t: :w00t: :w00t: :w00t:

Also Ill do those hands tonite :thumbsup:

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Offline O Ilusionista

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Re: Metalman Rmm
« Reply #11 on: February 24, 2019, 06:25:44 PM »
Laspacho already did it, but thanks :)

Offline O Ilusionista

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Re: Metalman Rmm
« Reply #12 on: February 25, 2019, 02:26:13 PM »
All Metal Man power sets are done.  The last one is Press Call

Offline O Ilusionista

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Re: Metalman Rmm
« Reply #13 on: September 30, 2019, 01:45:55 PM »
I've updated Metal Man's second palette, to be more different from the main one

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