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Author Topic: Leonardo Release  (Read 4470 times)

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Offline Acey

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Leonardo Release
« on: January 01, 2017, 12:22:23 AM »

Happy New Years all. It has been a long road so far. Infinity has made it past the 10 year mark, which very few expected to happen 10 years ago. Back in the summer of 2006 Infinity was founded and we have continued to grow and change over the years. Since that time I've had 3 kids, worked for 3 companies, completed 2 college degrees and obtained one Master Sword. Most of you had been on this same journey with me and I want to say thank you for being a friend.

I'm often faced with choices on how to spend my time. Being married with 3 kids, I spend a lot of time with my kids reading, defeating video game, engineering with Legos, Pokémon hunting, creating music, discovering new adventures and learning together. I love that my children share my interest in Marvel, Harry Potter, Nintendo games and so much more. I'm so grateful and proud to work hand in hand with my spouse, raising our beloved little ones.

We have a book we read called "Love You More" where a father and daughter compete about who loves the other more. One says "I love you more than there are flowers in the garden" and it escalates more and more, "I love you more than there are grains of sand on the beach." It ends with "I love you more than Infinity." The first time I read that years ago I realized it was true, and it meant more than the incomprehensible principle of Infinity. I meant my group of friends here who I have spent so much time with. Dozens of characters and stages later, I feel very content on where I am with my life.

I would like to share with you Leonardo. I've been wanting to work on custom sprite Ninja Turtles ever since I first started with Mugen. I had hoped to complete all four of the turtles by December (and much more), but I didn't, and I know exactly why I didn't and I don't feel bad about those choices. In time I'll finish the next one.



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Please enjoy Leonardo. I really do. Go for that 40 hit combo!

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« Last Edit: January 03, 2017, 11:42:36 AM by Acey »



Offline Uche_of_IMT

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Re: Leonardo Release
« Reply #1 on: January 01, 2017, 12:28:38 AM »
Cowabunga! Booyakasha!
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Online warecus

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Re: Leonardo Release
« Reply #2 on: January 01, 2017, 12:55:31 AM »
Thanks brother and great words...been here a while too...things do change...now I hope to continue to change and grow with my family and start a great time in japan
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Offline warmachinex

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Re: Leonardo Release
« Reply #3 on: January 01, 2017, 01:00:39 AM »
 ^^(PM)^ congrats on leo and the milestone of 10 years

Offline ExeLord

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Re: Leonardo Release
« Reply #4 on: January 01, 2017, 01:18:23 AM »
That's a great present! Thank you, Acey! :thumbsup:
Infinity Mugen Team FTW! Infinite live to IMT! :w00t:
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Offline nickfurry

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Re: Leonardo Release
« Reply #5 on: January 01, 2017, 01:37:39 AM »
I'll give it a try. Happy new year to you and yours

Offline NX-MEN

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Re: Leonardo Release
« Reply #6 on: January 01, 2017, 03:46:38 AM »
What a great surprise Acey!!  :w00t:

Wasnt expecting Leo!! Great release man!!

I am huge fan of your chars all these years and u made my Mugen perfect!! Thanks for everything!!

Take your time on the other turtles!! Still want u to see u back on some Marvel chars too!! :)
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Offline malevka2

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Re: Leonardo Release
« Reply #7 on: January 01, 2017, 04:25:28 AM »
Wasnt expecting Leo!! Great release man!!  :Terry :thumbsup: :w00t:
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Offline boogerboy

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Re: Leonardo Release
« Reply #8 on: January 01, 2017, 06:49:10 AM »
This is awesome, Acey!
Game on!

Online verz36

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Re: Leonardo Release
« Reply #9 on: January 01, 2017, 11:47:49 AM »
cogratz acey, another cool character from you... thanks for sharing. I hope I see more marvel characters in the future. you really did a nice job over all and it really shows the dedication u put into it. :)

Online laspacho

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Re: Leonardo Release
« Reply #10 on: January 01, 2017, 12:13:00 PM »
I'll hve to make some time this week to try him.  Contrats!
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Offline DEMONKAI

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Re: Leonardo Release
« Reply #11 on: January 01, 2017, 12:19:36 PM »
Congrats on the release. Happy new year
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline HyperVoiceActing

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Re: Leonardo Release
« Reply #12 on: January 01, 2017, 05:04:22 PM »
I think one of the hypers isn't working as well as it should. The one where Leo stands still spinning his blades

Offline Blagoy

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Re: Leonardo Release
« Reply #13 on: January 01, 2017, 05:45:38 PM »
Leo looks nice Acey. Happy new year   :thumbsup:

Offline animaraz

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Re: Leonardo Release
« Reply #14 on: January 02, 2017, 08:09:22 PM »
Look very cool men!!! Thanks. Great work.

Offline Playing Enemy

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Re: Leonardo Release
« Reply #15 on: January 02, 2017, 08:31:32 PM »
Congrats on this release Acey and thank you so much for sharing him with all of us. I'm a huge TMNT fan, and IMT fan, so I'm positive this is going to be a lot of fun. That's awesome news you have plans and possible already wips for the rest of the crew. It's gonna be a good year for sure.  :w00t:


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Offline brucewayne74

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Re: Leonardo Release
« Reply #16 on: January 03, 2017, 12:13:04 PM »
 Finally a great ninja turtle for mugen,i spent much time on arcade and old computer Games, and i can t believe someone made him,after hundreds of unknown chars,this is The story, i hope Raphael Will be the Next one
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Offline Rage

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Re: Leonardo Release
« Reply #17 on: January 04, 2017, 03:52:11 AM »
Cheers Acey
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Offline Excursion

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Re: Leonardo Release
« Reply #18 on: January 08, 2017, 12:45:41 AM »
Thank you Acey  :thumbsup: Here's to 10 more years  :)

Offline NX-MEN

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Re: Leonardo Release
« Reply #19 on: January 08, 2017, 09:13:38 AM »
I hope one day Leonardo and the other turtles will have this concept made by u as their opponent!!  :)



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Offline HyperVoiceActing

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Re: Leonardo Release
« Reply #20 on: January 08, 2017, 11:11:06 AM »
I believe he does have plans on working on Mikey next. At least he posted some gifs of it.

Also
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Wow ... did Ace made that? That's amazing

Offline NX-MEN

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Re: Leonardo Release
« Reply #21 on: January 08, 2017, 11:21:23 AM »
Mikey sounds awesome as well!!  :w00t:

Yeah Acey did that!! :)
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Offline kyoman

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Re: Leonardo Release
« Reply #22 on: January 08, 2017, 12:00:11 PM »
very nice, thanks

Offline Magma MK-II

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Re: Leonardo Release
« Reply #23 on: January 09, 2017, 10:01:49 AM »
Bit of feedback from Odb718:

Quote


The blue hitboxes should cover Leo's body. Like if P2 was trying to jump in and attack him, they wouldn't be able to hit him in his head or body at all because there's NO collision box.
In the Leo on the right, there's no way to attack him from behind. Some characters have warps to put them behind the other character.
Not only that, but the Width collision will cause all types of problems. As soon as P2 bumps into Leo, they're going to SNAP away from each other because of the width bar. You may be able to see it in my image but the width is waaaaay off center on the left Leo also.
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Offline Acey

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Re: Leonardo Release
« Reply #24 on: January 12, 2017, 09:52:35 AM »
Thanks Magma,

The hit boxes are there. Who ever made this original post was unaware that newer versions of Mugen often leaves out the "default" collision hitboxes when in debug mode.



Also, the width is correct for the character. The light kick does a full body rotation while keeping the front foot planed.
« Last Edit: January 12, 2017, 10:01:59 AM by Acey »

 


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