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Author Topic: Versus project  (Read 48906 times)

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Offline I.E.T. Arcade

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Re: Versus project
« Reply #150 on: July 27, 2015, 01:42:30 PM »
Sputnik is my favorite design so far, keep up the good work!

Did my code for looking up help, BTW?

Thanks, unfortunately your code didn't work so well. The animations would loop at the end of the fight for some reason.

Madam Woe Test Play


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« Last Edit: July 27, 2015, 01:52:25 PM by No_Face_MAVERIK »

Offline Beto

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Re: Versus project
« Reply #151 on: July 27, 2015, 05:43:41 PM »
Character curious, I did not know  :O*D

Offline I.E.T. Arcade

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Re: Versus project
« Reply #152 on: July 27, 2015, 06:17:02 PM »
Character curious, I did not know  :O*D

My own original character.

Offline JJAPriceOmega52

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Re: Versus project
« Reply #153 on: July 28, 2015, 02:32:50 AM »
Nice project. Wanna add Scorpion and Sub-Zero from Mortal Kombat series, along with Batman?

Offline -Whiplash-

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Re: Versus project
« Reply #154 on: July 28, 2015, 03:17:19 AM »
Thanks, unfortunately your code didn't work so well. The animations would loop at the end of the fight for some reason.

try adding

state 0, varset]
type = varset
trigger1 = anim = 0 || anim = 2
var(x) = animelemno
ignorehitpause = 1

[State 0, look up]
type = ChangeAnim
triggerall = P2statetype=A
triggerall = roundstate < 3
trigger1 = Anim != 2 && Anim != 5 && Anim !=20 && Anim !=21
trigger2 = Anim = 5 && AnimTime = 0 ;Turn anim over
trigger3 = Anim = 20 && animtime = 0
trigger4 = Anim = 21 && animtime = 0
value = 2
elemno = var(x) + 1

[State 0, 1]
type = ChangeAnim
triggerall = P2statetype !=A
triggerall = roundstate < 3
trigger1 = Anim != 0 && Anim != 5 && Anim !=20 && Anim !=21
trigger2 = Anim = 5 && AnimTime = 0 ;Turn anim over
trigger3 = Anim = 20 && animtime = 0
trigger4 = Anim = 21 && animtime = 0
value = 0
elemno = var(x) + 1


I added:

triggerall = roundstate < 3

to the change anims, maybe it will work now?

Offline Beto

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Re: Versus project
« Reply #155 on: July 28, 2015, 09:00:06 AM »
My own original character.
 

Nice!!   :thumbsup:

Offline I.E.T. Arcade

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Re: Versus project
« Reply #156 on: August 05, 2015, 11:15:37 PM »
Sprite update
After some talk with the team we came to a decision to update the character textures by making them look sharper and more vibrant.  In the process I decided to update mitsuko's look a little. I changed her footwear to a more tactical, metal gear solid-esque appearance as opposed to her trainers aka sneakers.







try adding

state 0, varset]
type = varset
trigger1 = anim = 0 || anim = 2
var(x) = animelemno
ignorehitpause = 1

[State 0, look up]
type = ChangeAnim
triggerall = P2statetype=A
triggerall = roundstate < 3
trigger1 = Anim != 2 && Anim != 5 && Anim !=20 && Anim !=21
trigger2 = Anim = 5 && AnimTime = 0 ;Turn anim over
trigger3 = Anim = 20 && animtime = 0
trigger4 = Anim = 21 && animtime = 0
value = 2
elemno = var(x) + 1

[State 0, 1]
type = ChangeAnim
triggerall = P2statetype !=A
triggerall = roundstate < 3
trigger1 = Anim != 0 && Anim != 5 && Anim !=20 && Anim !=21
trigger2 = Anim = 5 && AnimTime = 0 ;Turn anim over
trigger3 = Anim = 20 && animtime = 0
trigger4 = Anim = 21 && animtime = 0
value = 0
elemno = var(x) + 1


I added:

triggerall = roundstate < 3

to the change anims, maybe it will work now?

It's still doing the same thing and looping animations at the end. But thanks.

Nice project. Wanna add Scorpion and Sub-Zero from Mortal Kombat series, along with Batman?

Thanks but no.

Offline I.E.T. Arcade

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Re: Versus project
« Reply #157 on: September 21, 2015, 05:04:30 AM »
Haven't updated in a while since I've been busy with commissions. Figured I show some updated sprite and animations progress.













Offline Tha Lando ( Le CROM )

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Re: Versus project
« Reply #158 on: September 21, 2015, 03:59:42 PM »
One of my fav full game projects right here! Glad to see your still rockin on it bro.  ^^(PM)^
Love seeing these original character designs comin to life.  :thumbsup:

Offline I.E.T. Arcade

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Re: Versus project
« Reply #159 on: September 24, 2015, 12:47:13 PM »
One of my fav full game projects right here! Glad to see your still rockin on it bro.  ^^(PM)^
Love seeing these original character designs comin to life.  :thumbsup:

Thanks, yeh I'm still going.  :Terry

TKD girl player select portrait

Offline Tha Lando ( Le CROM )

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Re: Versus project
« Reply #160 on: September 24, 2015, 01:51:21 PM »
 =P~ ^^(PM)^ sexy!

Offline passive34

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Re: Versus project
« Reply #161 on: September 27, 2015, 01:44:31 PM »
hııı realeted ????? downloads ??? >:(

Offline I.E.T. Arcade

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Re: Versus project
« Reply #162 on: September 27, 2015, 06:10:46 PM »
hııı realeted ????? downloads ??? >:(

no idea what you're saying dude lol.... :-??

Offline ParanormalParanoia

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Re: Versus project
« Reply #163 on: September 27, 2015, 07:14:50 PM »
For what i'm guessing hes asking if your chars are released for download.

Offline I.E.T. Arcade

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Re: Versus project
« Reply #164 on: September 28, 2015, 01:55:17 PM »
For what i'm guessing hes asking if your chars are released for download.

I see, I guess he doesn't know that this is a full game project and my characters wont be released separately. :-??

Offline Creyonz

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Re: Versus project
« Reply #165 on: October 14, 2015, 01:45:44 PM »
Looking forward to play TKD Girl. Also, I like the way you made Ronald. So creepy.

The best thing about that project is the juggle system like in Tekken. You don't have to be a genius to know that it was one of your inspirations.

Keep up the good work. :thumbsup:

Yeah, really. TKD Girl is gonna be my fave character even if I never played Hwoarang too much.

Offline I.E.T. Arcade

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Re: Versus project
« Reply #166 on: October 15, 2015, 04:44:30 AM »
@creyonz
The best thing about that project is the juggle system like in Tekken. You don't have to be a genius to know that it was one of your inspirations. Keep up the good work. :thumbsup:
Yeah, really. TKD Girl is gonna be my fave character even if I never played Hwoarang too much.

Thanks, yes tekken was the main inspiration. I have even managed to get the frame data the same as Tekkens which is something you'll  notice when I release the demo.

-Tkd Girl is fun to play she does indeed have similarities to hwoarang and baek as well as her own original spice. She is one of those characters that can be played both aggressively and defensive, turtle style.

England Stage - The Red Coat's stage

The stage is set on a raft floating down a river with the view of a castle monument in the BG. My first travelling stage for the versus project.




Garden of the fireflies stage
I revamped the stage colours and made it more vibrant. I also added better fireflies animation.

« Last Edit: October 15, 2015, 08:05:41 AM by No_Face_MAVERIK »

Offline Creyonz

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Re: Versus project
« Reply #167 on: October 15, 2015, 10:53:11 AM »
Do you like Chun-Li? I ask because most of your female fighters (if not all of them) are muscular.

Don't get me wrong. It's awesome. I always liked muscular female fighters. :thumbsup:

That is why Chun-Li is my fave SF character.

Offline I.E.T. Arcade

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Re: Versus project
« Reply #168 on: October 15, 2015, 02:54:17 PM »
Do you like Chun-Li? I ask because most of your female fighters (if not all of them) are muscular.

Don't get me wrong. It's awesome. I always liked muscular female fighters. :thumbsup:

That is why Chun-Li is my fave SF character.

Hmm, not really. The only woman who is supposed to be overly muscular is mitsuko. The others are mostly athletic fit builds, besides the likes of madam woe who is pretty much anorexic and yun zhang who is average petite. Oh and the original designer of TKD girl designed her with thick thighs kinda like chun li I just followed his design.
« Last Edit: October 15, 2015, 03:01:39 PM by No_Face_MAVERIK »

Offline Creyonz

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Re: Versus project
« Reply #169 on: October 15, 2015, 05:39:36 PM »
...original designer of TKD girl designed her with thick thighs kinda like chun li I just followed his design.

Does it mean that there is another TKD Girl MUGEN character or someone just designed her for your project?
« Last Edit: October 15, 2015, 07:07:11 PM by Creyonz »

Offline I.E.T. Arcade

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Re: Versus project
« Reply #170 on: October 15, 2015, 07:11:08 PM »
So, that means there is another TKD Girl MUGEN character or someone just designed her for your project?

No, this is the first and only TKDgirl in a project. It was however designed by a guy that I watch on deviantart. So I asked him if I could include his character in my project to which he agreed. He gave me the freedom to do whatever I please with her pretty much. Here's the original concept. She is the first guest artist, character in this project so far although more people have sent me designs to which are yet to be confirmed by myself and my teammate.

Offline Creyonz

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Re: Versus project
« Reply #171 on: October 16, 2015, 06:21:00 AM »
...although more people have sent me designs to which are yet to be confirmed by myself and my teammate.

I see. Hope you won't change anything in TKD Girl design, though. ;D

Offline I.E.T. Arcade

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Re: Versus project
« Reply #172 on: October 24, 2015, 03:12:51 AM »
A few updates. I have quite a few videos coming since there have been so many new updates.

NEW STAGE: SENGOKU SHIRO
-The clouds are all separate layers and animated
-The stars are also animated
-like all my stages it features zoom in and out features


UPDATES:
-Aya hitsumi sprites have been fully revamped
- New moves added List below;

Dodge/Lean back system
-Aya can  now lean away from strikes. The move causes high attacks to wiff but only wiffs some mids.

;leaning vs high attack


;lean back vs mid attack

New move: PRANG SATROO
Aya strikes with both her elbow and knee at the same time.


Mitsuko: Track stance
-Mitsuko's ready stance has been changed to a track runner stance.

kousoku-jutsu - during track stance

Offline I.E.T. Arcade

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Re: Versus project
« Reply #173 on: November 02, 2015, 02:16:17 PM »
Battle video Aya Hitsumi update

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Offline Creyonz

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Re: Versus project
« Reply #174 on: November 03, 2015, 09:35:57 AM »
Aya has some nice combos. Looking forward to test her...


I remember Kazuya and Gogo in your old videos. Are they still in the roster? It would be cool to see Gogo in your game.

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