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Author Topic: Versus project  (Read 47344 times)

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Offline O Ilusionista

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Re: Versus project
« Reply #375 on: February 16, 2017, 10:39:30 AM »
http://www.infinitymugenteam.com/Forum_345/index.php?topic=45769.0





My reaction is understandable, I got upset that the project will not work on MUGEN




stop with this now. Leave the creator alone.
If you insist on those nonsense posts, you will be banned from here

Offline OldGamer

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Re: Versus project
« Reply #376 on: February 16, 2017, 11:27:06 AM »
 :o Im still confuse by this project if this is real mugen or just a real game xD, but hey when its time to release it I have oone question. is the game is free to play or Buy to play xD and any luck that going to be release on steam release  ? :w00t: love the project so far I think you are doing awesome job you know  :thumbsup:

and
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Offline I.E.T. Arcade

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Re: Versus project
« Reply #377 on: February 17, 2017, 04:01:24 AM »
My reaction is understandable, I got upset that the project will not work on MUGEN

Your reaction under no circumstances whatsoever is justified. Please do not respond here again. Thanks

I think this entire game is looking like it will be great, whatever engine it uses.  The point is to make an entertaining game.

My thoughts exactly and wouldn't it make more sense to have an even better game with more options and far less limitations?  :-?? I will never understand some people.

I hope the Fighting Game Community picks this up. It would be a shame otherwise.

I hope so too, that's why I'm trying so hard with this project.

:o Im still confuse by this project if this is real mugen or just a real game xD, but hey when its time to release it I have oone question. is the game is free to play or Buy to play xD and any luck that going to be release on steam release  ? :w00t: love the project so far I think you are doing awesome job you know  :thumbsup:

and
(click to show/hide)

I'm doing it for both. Mugen is like a test phase, kind of like the blue print version I'll use to move on to the other engine. One of the reasons I set up the Patreon page was for people to support this project's growth any way they could. $1 dollar even. I am hoping  to get the ported Unity Engine version on steam so you'll have to pay.



« Last Edit: February 17, 2017, 04:06:35 AM by S2G »

Offline Uche_of_IMT

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Re: Versus project
« Reply #378 on: February 17, 2017, 10:51:55 AM »
It'll probably look better on Unity anyways (it will probably play better, too). As for Steam, Valve is doing away with Steam Greenlight and replacing it with Steam Direct.

Either way, it will grand when...wait! Is there online planned for this?
« Last Edit: February 17, 2017, 11:12:46 AM by Uche_of_IMT »
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline NX-MEN

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Re: Versus project
« Reply #379 on: February 17, 2017, 11:51:25 AM »
I enjoy the progress!!  :)
 

Offline I.E.T. Arcade

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Re: Versus project
« Reply #380 on: February 18, 2017, 04:40:18 PM »
Figured out this combo today. I may end up scaling the damage since even without implementing the super at the end it still deals huge damage. Well over half from a 14 frame startup(stun) attack. I had no idea I could get 2 Hiryu-kens in one string.

Mitsuko's new updated costume in action.  Also the super Art now has a sumi-e ink colour effect I've been playing with.
The Kanji on the side reads Hotaru Taiho no Justu  蛍大砲の術 (Firefly war cannon technique)





Update Select Screen
-Made the small ports more glossy
-Changed the interface scheme a little


« Last Edit: February 18, 2017, 04:48:08 PM by S2G »

Offline NX-MEN

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Re: Versus project
« Reply #381 on: February 19, 2017, 12:53:12 PM »
Nice preview man!! The quality is amazing!!  :thumbsup:
 

Offline Silverzero

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Re: Versus project
« Reply #382 on: February 19, 2017, 03:43:06 PM »
Like the cinematic.

Offline ouja1

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Re: Versus project
« Reply #383 on: February 19, 2017, 10:17:06 PM »
I can't wait to play the demo.

Offline Jazztech

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Re: Versus project
« Reply #384 on: April 02, 2017, 07:07:04 PM »
The voices the characters have are placeholder, right? I know you said you wanted to sell the Versus Project as it's own game at some point, so any idea if you'll be doing auditions for characters in the future?

Offline I.E.T. Arcade

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Re: Versus project
« Reply #385 on: April 22, 2017, 01:36:17 PM »
Manga FX+COSTUME UPDATES+COMBOS


Haven't updated in a while crazy real life issues and putting stuff into perspective. But we're back on track showcasing new updated game Fx (Manga hit FX) new updated costumes and also showing off 2 new character renditions you haven't seen in action yet; Aya Yasui and Ripper-Chan.

Beta testing  & Team Recruitment.
Also Beta testers and team recruitment within the next coming weeks. I have already done Local beta testing and resolved some of the issues I got in the feed back. One of the main issues being that the game was too claustrophobic. So I have fixed that issue by altering all of the attacks and giving more push back on hits. (You'll see in the new fight videos). I have literally been studying Tekken, Virtua fighter and other fighting games religiously to capture the true fighting game feel. :D









Ripper-Chan & Azumi have some unique Manga phrases that represent their actions



The voices the characters have are placeholder, right? I know you said you wanted to sell the Versus Project as it's own game at some point, so any idea if you'll be doing auditions for characters in the future?

Yes. But that's way down the line and not important as of yet.





Offline NX-MEN

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Re: Versus project
« Reply #386 on: April 22, 2017, 02:59:59 PM »
Very good screenshots!! I really love what you are doing!!  :o
 

Offline I.E.T. Arcade

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Re: Versus project
« Reply #387 on: April 23, 2017, 02:53:10 PM »
Very good screenshots!! I really love what you are doing!!  :o

Thanks  :Terry


Also a BIG Thank you to the person who became my new Patreon. Much appreciated man, Your support is the catalyst that keeps this project alive. Thank you again and enjoy this month's Rewards
 ^:)^


Offline Silverzero

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Re: Versus project
« Reply #388 on: April 23, 2017, 08:49:42 PM »
So those effects are sort of like that one effects pack for Soul Calibur V.

Offline Uche_of_IMT

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Re: Versus project
« Reply #389 on: April 24, 2017, 09:39:54 PM »
Looks like a manga-inspired fighter now.
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline I.E.T. Arcade

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Re: Versus project
« Reply #390 on: April 25, 2017, 08:33:39 AM »
So those effects are sort of like that one effects pack for Soul Calibur V.

I wouldn't know. Haven't played SCV

Looks like a manga-inspired fighter now.

Technically It is. The intros and endings are done in comic format.

Offline Uche_of_IMT

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Re: Versus project
« Reply #391 on: April 26, 2017, 01:27:38 AM »
Any chance we'll be seeing the new characters in action?
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline I.E.T. Arcade

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Re: Versus project
« Reply #392 on: April 27, 2017, 11:37:12 PM »
Reiki jutsu | Art of Human Energy


previewing Mitsuko's Reiki charge ability. When a attack is charged the hit properties and damage output are all enhanced.
both of mitsuko's 1,1 and D+2 attacks are already pretty safe at -9 but you gain the following properties after charging
-Launch
-Mid hit
-larger forward velocity
-longer guard stun
-further guard push back

Any chance we'll be seeing the new characters in action?

Yeah, I have a fight video planned for this weekend.

Offline NX-MEN

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Re: Versus project
« Reply #393 on: April 28, 2017, 04:13:08 AM »
Cool attack and nice effects! I like her voices too!!  :thumbsup:
 

Offline O Ilusionista

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Re: Versus project
« Reply #394 on: April 28, 2017, 01:25:22 PM »
Quote
Also Beta testers and team recruitment within the next coming weeks.
I can give you some help on that.

About the Manga effect, I don't like it, but maybe its a personal thing.

Offline Uche_of_IMT

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Re: Versus project
« Reply #395 on: April 29, 2017, 10:45:52 PM »
Don't do it! His A.I. is cheap!
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline sky79

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Re: Versus project
« Reply #396 on: April 30, 2017, 12:13:03 AM »
 ^:)^ :w00t: ^:)^ :w00t: ^:)^ :w00t: ^:)^ :w00t: ^:)^ :w00t: ^:)^
Keep Mugen Free

Offline I.E.T. Arcade

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Re: Versus project
« Reply #397 on: May 18, 2017, 05:01:32 AM »
Aya vs Azumi Test Match


Test match between updated version of Aya yasui and azumi, also showcases the Forsaken lands stage and Final Conflict theme.

EDIT:
The video also shows the stun level indicators.
Minimal Stun
Small punish window

Critical Stun
Large punish window


Also the introduction of new hard knock down states and Oki.

I can give you some help on that.

We'll definitely talk more on this :Terry
« Last Edit: May 18, 2017, 10:41:55 AM by I.E.T. Arcade »

Offline NX-MEN

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Re: Versus project
« Reply #398 on: May 18, 2017, 02:06:08 PM »
Man both chars rock!!  :w00t:
 

Offline I.E.T. Arcade

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Re: Versus project
« Reply #399 on: May 22, 2017, 10:08:55 AM »
P1, P2, CPU indicator
P1, P2 and CPU indicators have now been added. It's a good visual indicator of human control and A.I. also it will work in conjuction with the A.I ranking system which will determine the difficulty level of the CPU.



Charlotte Layla Sinclair aka Carlie
Guest Character "Carlie's" appearance has been updated upon request of the owner bluevengeance.deviantart.com/ who submitted his concept idea in my "Ideas wanted journal" You'll be seeing her in action very soon can't wait to get started considering how unique her fighting style will be.

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