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Author Topic: [1.0] Revenant Ken v1.10 FINAL UPDATE!  (Read 4817 times)

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Offline ATiC3

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[1.0] Revenant Ken v1.10 FINAL UPDATE!
« on: January 07, 2017, 07:31:20 PM »
REVENANT KEN
~Final Update~
~Compatible with MUGEN 1.0 & 1.1~






[PALETTES: Revenant, Enhanced Revenant, Seeing Red, Cold as Ice]


[SCREENSHOTS]
(click to show/hide)


FEATURES

~ Increased Health & Agility ~
~ More Powerful Attacks ~
~ 5 NEW Moves ~
~ Combo System ~
[1.0] Thailand Mountains stage (released separately)
[1.1] Thailand Mountains stage (released separately)



Version 1.10 Changes:
- Fixed both Aerial Tatsumaki Kick's
- Fixed both Shippu Jinraikyaku's (multiple issues fixed)
- Fixed Teleport Shinryuken
- All damage variables adjusted
- Adjusted quite a few other variables


Thanks to...
- Capcom, for their Street Fighter series;
- Midway Games and NetherRealm Studios, for their Mortal Kombat series;
- Elecbyte, for making MUGEN and continuing to do so even after several hiatuses;
- VirtualTek Systems, for creating Fighter Factory Classic, Ultimate, and 3;


Beta Tester
- DEMONKAI, thank you for all of your support;



[DOWNLOAD]

C&C is very welcome.
« Last Edit: May 02, 2023, 07:05:15 AM by ATiC3 »


 

Offline NX-MEN

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Re: Revenant Ken 0.7BETA [1.0]
« Reply #1 on: January 08, 2017, 05:05:24 AM »
Thanks man you implemented cool attacks on him!!  :w00t:

Congrats on the release!!
 

Offline Silverzero

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Re: Revenant Ken 0.7BETA [1.0]
« Reply #2 on: January 08, 2017, 09:20:20 AM »
Seems like it has a bug on 1.0

Error message: Invalid trigger: camerapos
Error parsing [State 5100, 8]
Error in [Statedef 5100]
Error in chars/RevenantKen/common1.cns
Error loading chars/RevenantKen/RevenantKen.def
Error loading p1

Library error message: Died parsing pos x + camerapos x, 0

Offline ATiC3

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Re: Revenant Ken 0.71BETA [1.0 & 1.1]
« Reply #3 on: January 08, 2017, 11:26:45 AM »
Thank you, NX-MEN! More to come soon!


@Silverzero: Thank you for finding that.
The issue has been fixed, and he has been updated. ::salute::
 

Offline Silverzero

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Re: Revenant Ken 0.71BETA [1.0 & 1.1]
« Reply #4 on: January 08, 2017, 03:19:23 PM »
Thanks

Offline ATiC3

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Re: Revenant Ken 0.71BETA [1.0 & 1.1]
« Reply #5 on: January 12, 2017, 12:00:14 AM »


More to come soon... I have a few surprises, including a few more new moves. >:D
 

Offline ATiC3

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Re: Revenant Ken 0.75BETA [1.0 & 1.1]
« Reply #6 on: January 15, 2017, 03:09:37 AM »
Revenant Ken has been granted a solid update... :cool

I hope you're having fun playing with him and his new moves... I'm having fun making him! XD

C&C is most welcome, as usual.


 

Offline NX-MEN

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Re: Revenant Ken 0.75BETA [1.0 & 1.1]
« Reply #7 on: January 15, 2017, 04:01:28 AM »
Thanks man I will try him now!!  :thumbsup:
 

Offline V-NiX

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Re: Revenant Ken 0.75BETA [1.0 & 1.1]
« Reply #8 on: January 15, 2017, 09:06:06 AM »
Nice to see you back on the scene man.
Congrats on ur release  :Terry

Offline ATiC3

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Re: Revenant Ken 0.75BETA [1.0 & 1.1]
« Reply #9 on: January 15, 2017, 09:27:23 PM »


I'll be working on him some more later this week.

I want to get that last new move in for the next beta, as well as the Shippu Jinraikyaku.
« Last Edit: January 19, 2017, 05:52:33 AM by ATiC3 »
 

Offline ATiC3

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Re: Revenant Ken 0.75BETA [1.0 & 1.1]
« Reply #10 on: January 21, 2017, 03:36:46 AM »
New super move is coming along very well.
I have that and the rage move to go, before the FINAL beta is released...

Any noticeable issues with the character?
What do you like so far? Any concerns or anything?



MRW I started working on the new super move...



MRW working on it now...


(I totally do not like 'The Librarians' show one little bit... lol!)
 

Offline Silverzero

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Re: Revenant Ken 0.75BETA [1.0 & 1.1]
« Reply #11 on: January 21, 2017, 07:48:00 AM »
An issue i had was the dash-shoryuken rarely hits and has to be a certain distance away to use.

Offline ATiC3

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Re: Revenant Ken 0.75BETA [1.0 & 1.1]
« Reply #12 on: January 22, 2017, 12:56:46 AM »
Thank you for your input again. :cool

That move was a little difficult to code. A little before the first beta, I had decided to add that trigger, that the move will only trigger being a certain distance, or more, away from p2. Otherwise, he would end up going backwards... and he oddly did. Lol!

The move also rarely connected, and the still rarely connecting thing is something I will be looking into fixing before the first full release.
 

Offline Silverzero

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Re: Revenant Ken 0.75BETA [1.0 & 1.1]
« Reply #13 on: January 22, 2017, 08:05:42 AM »
Another thing I noticed was that kick-reppuken and dash-shinryuken don't work with Medium kick and Medium punch respectively.

Offline ATiC3

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Re: Revenant Ken 0.75BETA [1.0 & 1.1]
« Reply #14 on: January 22, 2017, 04:03:06 PM »
I'm definitely working on implementing more powerful and faster variations for the medium punch and medium kick buttons, respectively.

Although, I don't think the dash-shinryuken will have a faster variation, maybe just a more powerful one.

Again, all of that hopefully before the first official release.
>:D
 

Offline Silverzero

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Re: Revenant Ken 0.75BETA [1.0 & 1.1]
« Reply #15 on: January 23, 2017, 07:44:47 PM »
Dashinryuken (heh) doesn't need to be fast. It just needs to hit.

Offline ATiC3

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Re: Revenant Ken 0.75BETA [1.0 & 1.1]
« Reply #16 on: January 24, 2017, 02:07:00 AM »


Lol. Dashinryuken. Da Shinryuken. Dash Shinryuken. Why didn't I come up with that?! \-/o

 ;*))

I won't have an ex version for that one, until I can get it to hit more than rarely. :D
 

Offline ATiC3

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Re: Revenant Ken 0.9BETA [1.0 & 1.1]
« Reply #17 on: January 28, 2017, 03:30:19 PM »
Revenant Ken has been granted a  :cool update!  :D

A few supers added, some things changed.
A faster Reppuken has been added.
Also, the Teleport Shinryuken should now hit much more often. >:D

Next up, version 1.0!



« Last Edit: January 29, 2017, 04:05:55 AM by ATiC3 »
 

Offline NX-MEN

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Re: Revenant Ken 0.9BETA [1.0 & 1.1]
« Reply #18 on: January 28, 2017, 06:11:29 PM »
Niceeeee I'm downloading the update now!!  :w00t:
 

Offline ATiC3

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Re: Revenant Ken 0.9BETA [1.0 & 1.1]
« Reply #19 on: January 30, 2017, 01:09:54 AM »


Thank you, NX-MEN!

Already done with the adjustments I wanted to make.

Working on the next super later this week, and then spending a little bit of time working on a combo system.
::salute::
 

Offline Silverzero

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Re: Revenant Ken 0.9BETA [1.0 & 1.1]
« Reply #20 on: January 30, 2017, 08:36:47 PM »
Found a few bugs

Offline ATiC3

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Re: Revenant Ken 0.9BETA [1.0 & 1.1]
« Reply #21 on: January 31, 2017, 12:16:27 AM »


So... I updated the variable for the teleport shinryuken move, but it won't be uploaded until v1.0.
Unfortunately, I can't seem to get it to teleport him far, when Ken's on the right side of the character.
Until someone can help with coding it easier, and make it connect 9 times out of 10, I have to leave it as is.

I really don't know how to fix it further. It's beyond me tbh. :-??

The Shippu Jinraikyaku super has been fixed for v1.0, though. #:-S
I neglected to take out the variable that let's Ken teleport in the special teleport move. :)
« Last Edit: January 31, 2017, 06:36:42 PM by ATiC3 »
 

Offline Silverzero

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Re: Revenant Ken 0.9BETA [1.0 & 1.1]
« Reply #22 on: January 31, 2017, 08:18:30 AM »
Yeah, that teleport effect is really cool.

Offline ATiC3

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Re: Revenant Ken 0.9BETA [1.0 & 1.1]
« Reply #23 on: January 31, 2017, 06:38:36 PM »


I like it too. It's to the point of no return, or however you want to say it, though. lol!
It's beyond me to even attempt to adjust it more.
;*))


ALSO, I'm holding off on that aerial kick combo super. I would rather get v1.0 out sooner.
My focus right now is the combo system. I hope to have that done by this weekend... ::salute::
 

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Re: Revenant Ken 0.9BETA [1.0 & 1.1]
« Reply #24 on: February 03, 2017, 09:23:45 AM »
 :o going to downlaod this now and share my feedback later  :w00t: this so cool cant wait to see what is AI is like  :w00t: and  I always love Hardcore AI on character  >:D

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