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Author Topic: Dark Man  (Read 16149 times)

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Offline Mistah Jorge

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Re: Dark Man
« Reply #175 on: December 23, 2020, 06:03:07 AM »
After testing him out yesterday, that seems to be a really good call, too strong otherwise

Offline O Ilusionista

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Re: Dark Man
« Reply #176 on: December 23, 2020, 07:54:37 AM »
Indeed.
Since Dark Man is already a different char from the others in some aspects, I've decided to make his AI a little different:

• Instead of rushing towards the target (as all other characters does on the game), his AI makes him to back dash, moving away from the enemy. while controlling the space with his projectiles. For sure, if you stay close to him, he will execute the normal grab/combo routines.

• Right now, the AI will randomly choose between the Normal Power set (Dark Net) and Proto Power Set on the start of the match - and this influence how his AI works. But I will improve it even more - I will make the AI always starts with the Proto Set and, if he loses the first round, then change to the Normal PS (since its harder to fight against).

I think this will make his AI pretty unique.

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12459
  • Country: Brazil br
  • Last Login:Today at 01:17:37 AM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Dark Man
« Reply #177 on: December 25, 2020, 11:08:38 AM »
Here is the first preview of Dark Man, a character that I am coding with Mistah Jorge, with sprites made by Magma MK II.
He is almost done, with 5 power sets and some hypers. We just need to finish the last power set and polish things here and there.

The movie shows a Lvl 8 AI battle (this is why he is kinda spammy), then me against Bass (AI) and then 2vs2 AI battle again.

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