The boxer looks great! I like the shading! :)Thanks bro! :Terry i'm trying to mimic the original light source
I like the concept and the sprite per se. But my main worry is the animations. If I can be honest (and maybe this will sound rude), I am afraid the animations will look stiff and lifeless, like your previous character.
Why I am saying this? Just looking at that animation. You are using the torso as a pivot point, something which is almost impossible to do. Instead of moving the feet, you should use them as anchor points and make it swing.
Take a look:
(https://vignette.wikia.nocookie.net/snk/images/e/e8/Vanessa2000.gif/revision/latest?cb=20100523052921) (https://vignette.wikia.nocookie.net/snk/images/5/54/Heavyd98.gif/revision/latest?cb=20100525073001)
I really suggest you to study anatomy and animation, so you can understand how the human body moves. Because the sprites are pretty cool, but if you use a bad animation, it just ruins everything.
Aside from strange outline on his right hand he looks perfectly fine to me now... :thumbsup:Thanks Bro, unfortunatelly, he will going to be simple, like and old b=oxer from 80's
His design is kinda plain, nothing eye-catching, if you gonna make him full character, not just test subject - add some details. You know, some logo on gloves, some text on shorts, that kind of stuff. Little something to catch attention :-??
I agree with Exelord regarding the strange outline!! :)
I suggest you to not downscale the sprite manually. Do it by code.
*after looking at final result* Yeah, looks all good after manual finish, probably it's unavoidable :-?? You know, how much rendering tricks wasn't used in GG Xrd, they still processed every sprite manually after rendering. Raw artist power still rules :D Maybe there is ways to get closer to final result you aim at without manual edits, though, but I don't know of any... :-??
As for design, well, I didn't mean something like golden shorts or chain with dollar sign ;*)) Naw, some simple stuff, like this:You see how gloves have "EVERLAST"logo on wrists and how there "fingers" seen on them. Or:(click to show/hide)High white socks and stripes on shorts. Or:(click to show/hide)Long wrists and logo on gloves.(click to show/hide)
Something like that, nothing too flashy, just some details here and there, maybe few scars on hands :-?? Stuff to recognise him by...
Some video references you may find useful::Terry sure will be useful, thanks broWell, I hope they will be useful, it's hard to come up with boxing moves...(click to show/hide)
Very good!! :w00t:thanks bro
She looks great buddy!! :thumbsup:
Nice. Maybe a stroke on her arm?i aways apreciated and liked to receive feedback, and i aways read and use some points,
Also, remember what I said to you about the pivot points? (I said some times and seams to be ignored).
Her right/our left foot should not move that way. Because all the body weight is concentrated in her ankle, so you won't be able to move the foot that way.
You have two solutions:
- stick the foot in place and make her knee to bend a little
- make her stay in the tip of her feet, so the ankle is free to move. Its a common thing for boxers.
Anderson, take a look at this. it will help you A LOT:Terry Thanks bro! i like this, i'm using "ilusion of life" for training, but this is a pretty cool tutorial, i have this, and stud it sometimes, unfortunately, thats have a good diference beetween understand and apply those tricks
http://www.infinitymugenteam.com/Forum_345/index.php?topic=46330.0
I like his progress!! :thumbsup:
Looks a bit like ice skating but its not bad buddy!! :)thanks! all cicle animations seems strange out the game
Yeah, recent walk and punch animations surely looks like a step forward in right direction :thumbsup:this will really be hard choices.
I was thinking about moves and what direction characters could be taken. Probably it would be base Max on Dudley/Franco Bash(his Real Bout Fatal Fury appearance, not later versions) mix and Maxy on Vanessa/Rick Strowd mix. So archetype for Max would be powerhouse, surehitter and for Maxy - swarmer with counters, feints and multi-hitting.
For example Franco Bash have cool Crawl(walk forward while pressing down), Zapper, Feint Zapper(should be made cancellable into anything), cool Sliding Straight and Power Straight, which are straights done while sliding after run, Down Punch, Double Kong, Wave Step and other cool moves. Adding there Dudley's Ducking Straight, Ducking Uppercut, his Jet Uppercut, Rolling Thunder, Corkscrew Blow and he is the beast. Maybe throw in there Bolo Punch and Joe Higashi's Screw Upper vary those here and there and after some boiling Maximillian will be hard-boiled bad@ss :D
For Maxy it's Rick's Divine Blast, Hellion, Fullmoon Fever, his Howling Bull, than Vanessa's Machinegun Puncher, Puncher Vision, etc., Gazelle Punch and she'll have some serious punching potential.
Well, of course you'll be varying and using other fighters moves like Steve Fox, Balrog, Tiffany Roomi, but maybe what I suggested could be starting point to kick off with desingning their movesets :-??
close light punch
(https://s7.postimg.org/hobnasyiz/cross_punch.gif)
Nice, but this should be the medium punch. When boxing, we use the front arm to land weak and fast jabs.thanks, i will check it after do more moves
Yeah very nice! :thumbsup:thanks bro
The hair/skirt movement are flowing the wrong way -i will check it, maybe i reverse some sprites order
(https://www.geekcrusade.com/wp-content/uploads/2015/05/supergirl-punch.gif)
Hair and clothes flow together with the direction the body is going :thumbsup:
Cool. Watch out for the aligment - the animation should start and end in the same place (look at her feet).:Terry, thanks! this is a step move like Ken's overhead on 3rd strike
I think she will become a very good fighter!! :thumbsup::) thanks bro, now i'm on the fastest thing of the project, pose bones and render the sprites
Nice costumes!! :thumbsup:thanks! the sprite in underwear is just to see parts that are no showed in all sprites, the costume will be the same
Upper Punch
(https://s13.postimg.org/5tde9xvo7/upper2.gif)
Stance looks smooth! :thumbsup::Terry Thanks man!
Its weird that her skirt can move upward and reveal her butt...but her hair can't move. Make it move too.:DxDie
Nanatsu no Taizai Elizabeth Pal
(https://s9.postimg.org/v13cf67dr/paleli.gif)
:DxDie:D
laughter aside i like what you got going on here
(https://media.giphy.com/media/6aX5YQk101PXi/giphy.gif)oh man! that meme is cool :cool 8)
Well done............. Mr Anderson O0
Jab updated
(https://s9.postimg.org/ul5k8polb/JAB.gif)
Since its a jab, it has no strong power to make her skirt move that much.at the first idea, i tried to make her skirt like Athena, always covering her panties
Seams you are focusing more on the echi echi/p0rn side instead of logic side. Just compare how her hair barely moves with her floating skirt...
Love my gym bunnies man.:Terry let's try to make a good puncher ::salute::(click to show/hide)
You're doing gawds work!
I like her shading!! :)Thanks bro! :Terry
Cool:Terry
Yeah, its a great idea. Daz has tons of models available.:Terry let's see if someone want to create full spritesheet of some char on this style, anyway i will finish a trio
Its nice!! :thumbsup:thanks :Terry