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Author Topic: Drama Akuma  (Read 786 times)

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Offline mulambo

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Drama Akuma
« on: January 21, 2018, 08:44:03 PM »
Extremely cheap revision of classic SF2 Akuma/Gouki: spawns projectiles in standard attacks, shungokusatsu and other strange moves as supers, regeneration as special/hyper move.
Original stage "Falling Hell" re-issue with new soundtrack (put all stage files in "stages" folder)
DEMO VIDEO:

DOWNLOAD : https://drive.google.com/open?id=1FUg_ngpyrPrPCSQyiw-JatpoY0FwXyB8
 



Offline NX-MEN

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Re: Drama Akuma
« Reply #1 on: January 22, 2018, 11:58:58 AM »
Hehe that describes how Mugen is today!!  :D

Look great!!  :w00t:

I downloaded a SF2 sp to gather them all!! :)
 

Offline mulambo

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Re: Drama Akuma
« Reply #2 on: January 23, 2018, 10:34:14 AM »
Hehe that describes how Mugen is today!!  :D

Look great!!  :w00t:

I downloaded a SF2 sp to gather them all!! :)
Hehe, lol, well actually I 've chosen to name him that way because he's being some sort of excessive... he spams fireballs with normal attacks, you know

About the SP, you can either use yours or the one of the full game just released, up to you. The characters of the full games have been updated though, they're different from the original/individual release (which is some sort of beta). Also I've made a patch for them which disables their AI, if it can be of any use.

Offline amugenfan

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Re: Drama Akuma
« Reply #3 on: January 25, 2018, 04:07:47 PM »
The characters of the full games have been updated though, they're different from the original/individual release (which is some sort of beta). Also I've made a patch for them which disables their AI, if it can be of any use.

Would the chars from the complete game work fine in my generic mugen 1.1, if yes I'll delete the ones that I downloaded individually. And what about the chars from your other games? Thank you for your chars.

Offline mulambo

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Re: Drama Akuma
« Reply #4 on: January 26, 2018, 06:29:46 AM »
Why not, they both can work outside of the game, but possibly with some glitches as they depend respectively on the edited common1.cns of each game. You can try to edit the attack/life/defend values on their cns if they're too strong or too weak than your average chars. But I guess there's no problem with that, if the platform is 1.1b

But I would discourage using the original chars (not the SF ones) outside of their game, even though I hosted each one of them separately too.... it's just for graphic coherence and gameplay consistency, it depends on your taste.
« Last Edit: January 26, 2018, 06:35:42 AM by mulambo »

Offline amugenfan

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Re: Drama Akuma
« Reply #5 on: January 27, 2018, 01:37:05 PM »
My mugen is pretty random. So I should copy your game's common1.cns in the chars and edit the .def file.

Offline mulambo

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Re: Drama Akuma
« Reply #6 on: January 27, 2018, 05:16:14 PM »
wait before doing that, lol, you don't know how it may mix with the rest of your roster, or at least make a backup of your current common1.cns.
the new common1.cns of SWTF in fact overrides some hit states (it means that when your players are hit they don't feel the pain, their life decrease but they still have control lol)

Offline amugenfan

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Re: Drama Akuma
« Reply #7 on: January 28, 2018, 06:22:17 AM »
I'll keep the chars unaltered, thank you for your support.

Offline sky79

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Re: Drama Akuma
« Reply #8 on: January 28, 2018, 02:39:26 PM »

Dat DEMO VIDEO

 /:O  @^@  :-SS

 Duh-Phuk just happened?
Keep Mugen Free

Offline mulambo

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Re: Drama Akuma
« Reply #9 on: January 29, 2018, 06:48:20 AM »

Tags: drama Akuma gouki 
 


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