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Author Topic: STREET FIGHTER III 4th Assault! Future of Fighting  (Read 47909 times)

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Offline Anderson Masters

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Re: MasterTkof projects (WIP on SAKURA)
« Reply #275 on: November 28, 2020, 05:33:27 PM »
Nice work!
thanks dude
Shooken

44 frames 27 frames
« Last Edit: November 28, 2020, 08:37:55 PM by Anderson Masters »

Offline Anderson Masters

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Re: MasterTkof projects (WIP on SAKURA)
« Reply #276 on: December 03, 2020, 08:04:11 PM »
SHIN SHOOKEN!

Offline O Ilusionista

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Re: MasterTkof projects (WIP on SAKURA)
« Reply #277 on: December 04, 2020, 07:45:53 AM »
Very nice. I think those sprites would look better if they were rendered in 2x the size and the scaled down on the engine, so it would help with the antialiasing.

Offline Anderson Masters

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Re: MasterTkof projects (WIP on SAKURA)
« Reply #278 on: December 04, 2020, 08:33:37 AM »
Very nice. I think those sprites would look better if they were rendered in 2x the size and the scaled down on the engine, so it would help with the antialiasing.

i tried something like that before, but my actual shader auto kills any antialiasing this "smooth" on her skin, is a result of a her pallete, that had 14 shades for color, and i make it on fighter factory really fast, using the degree tool

check this one, and let me know if seems better


first tries
(click to show/hide)

at now
third strike

all frames
« Last Edit: December 04, 2020, 09:06:05 AM by Anderson Masters »

Offline O Ilusionista

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Re: MasterTkof projects (WIP on SAKURA)
« Reply #279 on: December 04, 2020, 09:21:53 AM »
No, I mean the antialiasing will be applied by Mugen, when you downscale something.

Offline Anderson Masters

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Re: MasterTkof projects (WIP on SAKURA)
« Reply #280 on: December 06, 2020, 08:11:15 PM »
oh thanks for the idea, i have donne alot of texts with image rescale, and no good results

 today i made a kof xii shader for her



0.1 sakura xii
« Last Edit: December 06, 2020, 09:15:30 PM by Anderson Masters »

Offline Anderson Masters

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Re: MasterTkof projects (WIP on SAKURA)
« Reply #281 on: December 09, 2020, 04:22:56 PM »
still improving the kof xii shader. come back to Sakura on next time i work on the pc



Offline O Ilusionista

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Re: MasterTkof projects (WIP on SAKURA)
« Reply #282 on: December 09, 2020, 05:11:35 PM »
Nice. Have you tried to use less tones per color?

Offline Anderson Masters

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Re: MasterTkof projects (WIP on SAKURA)
« Reply #283 on: December 09, 2020, 05:44:01 PM »
Nice. Have you tried to use less tones per color?

this is MMD
the render is realy bad, uggly, terrible, and for sprites, this is nice. less resolution means more dots, and... we wants dots

13 colors with 7 shades each + alpha + 5 shades of gray

second try on chun li


i tried to 6 shades by cloning the 7th shade with the same color of the 6th

final version


Athena develop 11 frames stand

« Last Edit: December 11, 2020, 06:23:19 PM by Anderson Masters »

Offline Anderson Masters

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Re: MasterTkof projects
« Reply #284 on: December 13, 2020, 06:10:23 PM »
somethings better on mmd... somethings worse... but you can't win all...  :-??
alive! but different  @^@




updating Maxy
« Last Edit: December 13, 2020, 08:49:26 PM by Anderson Masters »

Offline O Ilusionista

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Re: MasterTkof projects (WIP on SAKURA)
« Reply #285 on: December 13, 2020, 09:53:20 PM »
Oh that is nice.

Offline Anderson Masters

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Re: MasterTkof projects (WIP on SAKURA)
« Reply #286 on: December 14, 2020, 08:23:46 PM »
Oh that is nice.

thanks man!
Full Counter Reworked



Offline Anderson Masters

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Re: MasterTkof projects (WIP on SAKURA)
« Reply #287 on: December 25, 2020, 09:47:25 PM »
OLD

NEW

PAL 01













« Last Edit: December 28, 2020, 08:07:16 AM by Anderson Masters »

Offline Anderson Masters

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Re: MasterTkof projects (WIP on SAKURA)
« Reply #288 on: December 28, 2020, 01:21:07 PM »
Final Revamp


TEMPLATE

PALS
(click to show/hide)
STAND

NORMAL KICKS

NORMAL PUNCHS

SPECIALS

SUPERS
HURT
WALKS
« Last Edit: December 29, 2020, 04:02:14 PM by Anderson Masters »

Offline O Ilusionista

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Re: SF III SAKURA
« Reply #289 on: December 28, 2020, 01:30:11 PM »
Nice!

Offline Rage

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Re: SF III SAKURA
« Reply #290 on: December 28, 2020, 02:16:12 PM »
I must say those underwear are a bit risque  :DxDie :DxDie :DxDie but I like the sprite work and the Karin pallet is so cool.




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I love this shimmy

I can't believe I missed this thread. This work is beautiful. Thank you for sharing.
« Last Edit: December 28, 2020, 02:21:29 PM by Rage »

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Offline Anderson Masters

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Re: SF III SAKURA
« Reply #291 on: December 29, 2020, 07:45:21 PM »
Nice!
:Terry thanks man!

I must say those underwear are a bit risque  :DxDie :DxDie :DxDie but I like the sprite work and the Karin pallet is so cool.




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I love this shimmy

I can't believe I missed this thread. This work is beautiful. Thank you for sharing.

Thanks bro
about underwear you can change it on 4 sizes (panties, original, shorts, leggings) something like kof xiii Yuri
Karin pal is not finished yet
about the dance, perhaps i change it or add more dances for a taunt or win move
thank u for ur feedback


Het Hits:
on Head


« Last Edit: January 02, 2021, 07:13:44 AM by Anderson Masters »

Offline Anderson Masters

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Re: SF III SAKURA
« Reply #292 on: January 02, 2021, 08:39:44 AM »


« Last Edit: January 02, 2021, 03:54:22 PM by Anderson Masters »

Offline LightFlare

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Re: SF III SAKURA
« Reply #293 on: January 02, 2021, 05:10:03 PM »
I'm seeing some excellent work throughout this thread.

Do your best to become stronger. Become stronger, so you can do your best.

Offline Anderson Masters

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Re: SF III SAKURA
« Reply #294 on: January 03, 2021, 08:15:14 AM »
I'm seeing some excellent work throughout this thread.

thanks bro.
i can't tell exactly why. but i don't like this first try of walk frames, restarting this move:

try to alpha keyframes:
final keyframes, still will rework somethings

4th try
5th try

I still don't know what i want:
but the work on the walk forward animation is this. need only to choice now

  VS 



« Last Edit: January 06, 2021, 12:00:29 AM by Anderson Masters »

Offline Anderson Masters

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Re: SF III SAKURA
« Reply #295 on: January 06, 2021, 10:56:49 PM »
start to work on the dash (infinity run, something like 2 or 3 dashs) will be a unique hability, like Oro double jump, Chun Li jump from wall, etc

2nd try 

Offline Anderson Masters

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Re: SF III SAKURA
« Reply #296 on: January 17, 2021, 08:14:43 PM »
run based on 6 frames alpha as keyframes

some tests that i'm still want to improve
« Last Edit: January 18, 2021, 12:01:00 AM by Anderson Masters »

Offline Anderson Masters

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Re: SF III SAKURA
« Reply #297 on: January 19, 2021, 11:22:15 PM »


Nostalgia costume almost done, studing some style to SF3 aparence.


« Last Edit: January 19, 2021, 11:43:57 PM by Anderson Masters »

Offline Rage

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Re: SF III SAKURA
« Reply #298 on: January 20, 2021, 12:30:59 AM »
looking good  :O*D

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Offline Anderson Masters

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Re: SF III SAKURA
« Reply #299 on: January 20, 2021, 07:43:07 AM »

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