collapse

Author Topic: Snake Eyes  (Read 5777 times)

0 Members and 1 Guest are viewing this topic.

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Snake Eyes
« on: August 02, 2011, 01:46:15 PM »
Wanna know how old my Snake Eyes WIP is? There isn't even a WIP topic for him on this forum. I started Mugen in September 2006 and in the first 3 months I sprited and released Snake Eyes, Homestar Runner 20x6 and programmed Cobra Commander for Scar. Since then Snake Eyes has been stuck in noob release hell. Well his time has come.




And before anyone mentions it, Cable's gun has already been replaced by Snake Eye's trademark Uzi.







Offline SanjiSasuke

  • Wannabe Disciple of Master Lee
  • Infinity Faithful
  • ****
  • Posts: 2963
  • Last Login:July 04, 2018, 10:39:08 PM
  • Vega: Master of the Claw (along with Wolverine)
    • SanjiSasuke's Lair
    • Email
Re: Snake Eyes
« Reply #1 on: August 02, 2011, 01:49:11 PM »
Everybody's favorite silent ninja/spec ops/good guy is back?  :thumbsup:

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: Snake Eyes
« Reply #2 on: August 02, 2011, 02:00:12 PM »
So you ask, "how does one make complex custom animations?" Well I'm glad you asked... you start out b drawing out each frame on a piece of paper, to get an idea of what you're looking for, then you use a phat brush to draw the frames in block blue colors, then you add the defined lines, and add detail and eventually you have a finished animation, here is the process in reverse order.


Offline Playing Enemy

  • Portrait & Screenpack Creator
  • Contributor
  • ****
  • Posts: 911
  • Last Login:December 26, 2018, 03:59:17 PM
  • THE HARD GOODBYE
    • Royalty7 - The best decision I ever made
    • Email
Re: Snake Eyes
« Reply #3 on: August 02, 2011, 02:37:11 PM »
FINALLY! I've been waiting for a Snake Eyes update for a long time. I can't wait Acey, good luck with him.  :)


        "Maybe I am what they say I am.  A maniac...a psycho killer."

Offline boogerboy

  • Forum Member
  • ***
  • Posts: 364
  • Country: United States us
  • Last Login:January 24, 2024, 09:33:01 AM
Re: Snake Eyes
« Reply #4 on: August 02, 2011, 02:39:26 PM »
Yeah, good luck!
Game on!

Offline Tha Lando ( Le CROM )

  • The coming return of the Omega Erro Sennin of CROM!
  • IMT Content Architect
  • *
  • Posts: 6415
  • Country: United States us
  • Last Login:October 25, 2023, 02:55:48 PM
  • The King Crom. Sprite HD Artist
    • Crom Interactive
    • Email
Re: Snake Eyes
« Reply #5 on: August 02, 2011, 03:43:57 PM »
So you ask, "how does one make complex custom animations?" Well I'm glad you asked... you start out b drawing out each frame on a piece of paper, to get an idea of what you're looking for, then you use a phat brush to draw the frames in block blue colors, then you add the defined lines, and add detail and eventually you have a finished animation, here is the process in reverse order.



now this is educational and i am all on it! thanx for that insight Acey! this will come in handy for me ! :w00t: ::salute::

this is why i love IMT i tell ya. :thumbsup: ::salute::

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: Snake Eyes
« Reply #6 on: August 02, 2011, 04:16:11 PM »
Also, he's going to have a few hypers, and amongst those I had to do a Raging Demon in order to use the Arashikage logo, damage is only 275 on it though.


Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12458
  • Country: Brazil br
  • Last Login:March 21, 2024, 10:58:34 AM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Snake Eyes
« Reply #7 on: August 02, 2011, 05:17:50 PM »
Very nice, I will wait for this wip.

Offline Tha Lando ( Le CROM )

  • The coming return of the Omega Erro Sennin of CROM!
  • IMT Content Architect
  • *
  • Posts: 6415
  • Country: United States us
  • Last Login:October 25, 2023, 02:55:48 PM
  • The King Crom. Sprite HD Artist
    • Crom Interactive
    • Email
Re: Snake Eyes
« Reply #8 on: August 02, 2011, 05:39:35 PM »
Will Timber be in any of the hypers along with him ? pumpin for spoiler info. :D

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: Snake Eyes
« Reply #9 on: August 02, 2011, 05:42:54 PM »
Answer 1) Timber is in the Ragin Demon Hyper, when the screen goes dark Timber is marking his territory all over the place...

Answer 2) Timber will be in all the Hypers! He just won't be doing much.

Answer 3) Seriosly though, there are no Timber centered Hypers.

Offline HyperVoiceActing

  • Mugen Voice Actor
  • IMT Content Architect
  • *
  • Posts: 9201
  • Country: United States us
  • Last Login:June 18, 2022, 11:16:39 PM
  • It GLOWS!
Re: Snake Eyes
« Reply #10 on: August 02, 2011, 05:57:13 PM »
So basically Timber is to Snake Eyes as Hope was to Cable

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: Snake Eyes
« Reply #11 on: August 02, 2011, 05:59:41 PM »
Very close, but Timber use one special attack as seen in the first post. The light Timber attack is great for hitting low while jumping in with a kick, creating a potential strategic non-blockable.

Offline DEMONKAI

  • The Visionary and IMT's
  • Contributor
  • ****
  • Posts: 8335
  • Country: United States us
  • Last Login:October 11, 2022, 09:44:18 PM
  • Never limit your vision as a creator!!
    • DTHECHEMIST
    • D THE CHEMIST
    • Demonkai's Mugen
Re: Snake Eyes
« Reply #12 on: August 03, 2011, 05:53:55 AM »
Uh oh :O*D
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline kalangueb

  • Initiate
  • **
  • Posts: 22
  • Last Login:May 09, 2013, 07:56:31 PM
    • Email
Re: Snake Eyes
« Reply #13 on: August 03, 2011, 06:20:18 AM »
Amazing!! I will wait for this wip!  :-??

Here we go!!!

Offline SanjiSasuke

  • Wannabe Disciple of Master Lee
  • Infinity Faithful
  • ****
  • Posts: 2963
  • Last Login:July 04, 2018, 10:39:08 PM
  • Vega: Master of the Claw (along with Wolverine)
    • SanjiSasuke's Lair
    • Email
Re: Snake Eyes
« Reply #14 on: August 03, 2011, 02:50:59 PM »
Very close, but Timber use one special attack as seen in the first post. The light Timber attack is great for hitting low while jumping in with a kick, creating a potential strategic non-blockable.

 >:D Good dog.

Offline DEMONKAI

  • The Visionary and IMT's
  • Contributor
  • ****
  • Posts: 8335
  • Country: United States us
  • Last Login:October 11, 2022, 09:44:18 PM
  • Never limit your vision as a creator!!
    • DTHECHEMIST
    • D THE CHEMIST
    • Demonkai's Mugen
Re: Snake Eyes
« Reply #15 on: August 03, 2011, 03:21:24 PM »
So you ask, "how does one make complex custom animations?" Well I'm glad you asked... you start out b drawing out each frame on a piece of paper, to get an idea of what you're looking for, then you use a phat brush to draw the frames in block blue colors, then you add the defined lines, and add detail and eventually you have a finished animation, here is the process in reverse order.



 :O*D very very good sh*t here Acey...thats why i rocks with IMT..its all about the creation! 8)
ill save these to my notes also...for my uh..heh heh future projects
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline Jelux Da Casual

  • of the Old Guard
  • Infinity Administrator
  • *
  • Posts: 5324
  • Country: United States us
  • Last Login:March 25, 2024, 03:11:16 PM
  • 7/18/11 - Death of a Legend
    • JeluxDaCasual
    • Email
Re: Snake Eyes
« Reply #16 on: August 06, 2011, 12:03:07 AM »
Dude, I'm not gonna lie...

So good, so so good.
(ಠ_益ಠ) (~_~) CAPCOM
    Fyro^                 ^Me
\(゜0゜)/  (╯°Д°)╯彡WOƆԀ∀Ɔ
(╯^_^)/*\(^o^╯)       WOƆԀ∀Ɔ

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: Snake Eyes
« Reply #17 on: August 07, 2011, 01:03:28 AM »
I have confirmed that this move will not be in the character


Offline Odin787

  • Unit 01
  • Initiate
  • **
  • Posts: 78
  • Country: United States us
  • Last Login:October 21, 2018, 12:48:39 AM
    • My deviant Art
    • Email
Re: Snake Eyes
« Reply #18 on: August 07, 2011, 01:11:25 AM »
I really like how this is going keep it up man, I'm rooting for ya.  :)
"An artist's responsibility is to be irresponsible. As soon as you start to think about social or political responsibility, you've amputated the best limbs you've got as an artist. You are plugging into a very restrictive system that is going to push and mold you, and is going to make your art totally useless and ineffective." --David Cronenberg

Offline SanjiSasuke

  • Wannabe Disciple of Master Lee
  • Infinity Faithful
  • ****
  • Posts: 2963
  • Last Login:July 04, 2018, 10:39:08 PM
  • Vega: Master of the Claw (along with Wolverine)
    • SanjiSasuke's Lair
    • Email
Re: Snake Eyes
« Reply #19 on: August 07, 2011, 01:16:12 AM »
I have confirmed that this move will not be in the character



I OBJECT!

How about as a special intro against Deadpool or something? :DxDie

Offline DEMONKAI

  • The Visionary and IMT's
  • Contributor
  • ****
  • Posts: 8335
  • Country: United States us
  • Last Login:October 11, 2022, 09:44:18 PM
  • Never limit your vision as a creator!!
    • DTHECHEMIST
    • D THE CHEMIST
    • Demonkai's Mugen
Re: Snake Eyes
« Reply #20 on: August 07, 2011, 02:32:15 AM »
I have confirmed that this move will not be in the character



 :D

and thats a damn good throwback episode. i remember that one!
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: Snake Eyes
« Reply #21 on: August 08, 2011, 12:59:17 AM »
Ok, here is a really good look into where Snake Eyes is going, it's not everything but it's what I have done so far...


Offline Jelux Da Casual

  • of the Old Guard
  • Infinity Administrator
  • *
  • Posts: 5324
  • Country: United States us
  • Last Login:March 25, 2024, 03:11:16 PM
  • 7/18/11 - Death of a Legend
    • JeluxDaCasual
    • Email
Re: Snake Eyes
« Reply #22 on: August 08, 2011, 03:29:40 AM »
 ^^(PM)^ yeah, video's finished uploading!

Well done sir.
(ಠ_益ಠ) (~_~) CAPCOM
    Fyro^                 ^Me
\(゜0゜)/  (╯°Д°)╯彡WOƆԀ∀Ɔ
(╯^_^)/*\(^o^╯)       WOƆԀ∀Ɔ

Offline Tazzer

  • Forum Member
  • ***
  • Posts: 436
  • Last Login:June 15, 2018, 06:39:36 PM
    • Email
Re: Snake Eyes
« Reply #23 on: August 08, 2011, 08:00:59 AM »
Wow, Snake Eyes is looking like an impressive combo machine. Especially liking how he can cancel projectiles with his sword.  Very nice.
« Last Edit: August 08, 2011, 05:04:00 PM by Tazzer »

Offline Acey

  • Infinity Administrator
  • *
  • Posts: 9579
  • Country: United States us
  • Last Login:December 05, 2022, 10:43:15 PM
  • "Victory means nothing, the fight is everything."
    • Infinity Wiki - Acey
    • Email
Re: Snake Eyes
« Reply #24 on: August 08, 2011, 09:51:25 AM »
Thanks guys

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

SPIDER-VERSE THE AMAZING MUGENSTORY©EPISODE 10 "THE OTHERVERSE" 1080P BY REB3LTV by Rage
[March 27, 2024, 02:44:21 PM]


D2TD VS Showcase Thread by D2TD
[March 24, 2024, 11:09:37 AM]


Tree Of Erebus Stage 1.1 & 1.0 by MatreroG
[March 22, 2024, 08:13:48 AM]


.Batzarro's. Sprite Edits by MatreroG
[March 20, 2024, 07:58:08 AM]


World Heroes 2 Shura Stage by Vegaz by LightFlare
[March 19, 2024, 12:44:28 PM]


MOVED: Prepare your ****! ***** Soldier gets his **** ready in MUGEN! by Rage
[March 18, 2024, 11:08:23 AM]


[WIP] Pocket Dimensional Clash 2 by O Ilusionista
[March 14, 2024, 01:34:08 PM]


R.I.P. Akira Toriyama "Dragonball Legend" by Rage
[March 12, 2024, 03:01:39 PM]


DBFZ Rocky Field (noon) by jafar
[March 10, 2024, 11:59:23 PM]


World Heroes 2 Neo Geegus Stage by Vegaz by LightFlare
[March 09, 2024, 11:04:56 AM]

* IMT Calendar

March 2024
Sun Mon Tue Wed Thu Fri Sat
1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
17 18 19 20 21 22 23
24 25 26 27 28 [29] 30
31

SimplePortal 2.3.5 © 2008-2012, SimplePortal