Infinity MUGEN Team

IMT Main => M.U.G.E.N WIP => Topic started by: Acey on August 02, 2011, 01:46:15 PM

Title: Snake Eyes
Post by: Acey on August 02, 2011, 01:46:15 PM
Wanna know how old my Snake Eyes WIP is? There isn't even a WIP topic for him on this forum. I started Mugen in September 2006 and in the first 3 months I sprited and released Snake Eyes, Homestar Runner 20x6 and programmed Cobra Commander for Scar. Since then Snake Eyes has been stuck in noob release hell. Well his time has come.
(http://www.infinitymugenteam.com/images/AceySprites/SnakeEyes02.gif)

(http://s4.postimage.org/vduadp29c/Snakeeyes.png)

And before anyone mentions it, Cable's gun has already been replaced by Snake Eye's trademark Uzi.

(http://s1.postimage.org/2h4e0hzyc/uzi.png)


Title: Re: Snake Eyes
Post by: SanjiSasuke on August 02, 2011, 01:49:11 PM
Everybody's favorite silent ninja/spec ops/good guy is back?  :thumbsup:
Title: Re: Snake Eyes
Post by: Acey on August 02, 2011, 02:00:12 PM
So you ask, "how does one make complex custom animations?" Well I'm glad you asked... you start out b drawing out each frame on a piece of paper, to get an idea of what you're looking for, then you use a phat brush to draw the frames in block blue colors, then you add the defined lines, and add detail and eventually you have a finished animation, here is the process in reverse order.

(http://www.infinitymugenteam.com/images/AceySprites/SnakeEyesAnimation.png)
Title: Re: Snake Eyes
Post by: Playing Enemy on August 02, 2011, 02:37:11 PM
FINALLY! I've been waiting for a Snake Eyes update for a long time. I can't wait Acey, good luck with him.  :)
Title: Re: Snake Eyes
Post by: boogerboy on August 02, 2011, 02:39:26 PM
Yeah, good luck!
Title: Re: Snake Eyes
Post by: Tha Lando ( Le CROM ) on August 02, 2011, 03:43:57 PM
So you ask, "how does one make complex custom animations?" Well I'm glad you asked... you start out b drawing out each frame on a piece of paper, to get an idea of what you're looking for, then you use a phat brush to draw the frames in block blue colors, then you add the defined lines, and add detail and eventually you have a finished animation, here is the process in reverse order.

(http://www.infinitymugenteam.com/images/AceySprites/SnakeEyesAnimation.png)

now this is educational and i am all on it! thanx for that insight Acey! this will come in handy for me ! :w00t: ::salute::

this is why i love IMT i tell ya. :thumbsup: ::salute::
Title: Re: Snake Eyes
Post by: Acey on August 02, 2011, 04:16:11 PM
Also, he's going to have a few hypers, and amongst those I had to do a Raging Demon in order to use the Arashikage logo, damage is only 275 on it though.

(http://www.infinitymugenteam.com/images/AceySprites/SnakeEyesRaginDemon.png)
Title: Re: Snake Eyes
Post by: O Ilusionista on August 02, 2011, 05:17:50 PM
Very nice, I will wait for this wip.
Title: Re: Snake Eyes
Post by: Tha Lando ( Le CROM ) on August 02, 2011, 05:39:35 PM
Will Timber be in any of the hypers along with him ? pumpin for spoiler info. :D
Title: Re: Snake Eyes
Post by: Acey on August 02, 2011, 05:42:54 PM
Answer 1) Timber is in the Ragin Demon Hyper, when the screen goes dark Timber is marking his territory all over the place...

Answer 2) Timber will be in all the Hypers! He just won't be doing much.

Answer 3) Seriosly though, there are no Timber centered Hypers.
Title: Re: Snake Eyes
Post by: HyperVoiceActing on August 02, 2011, 05:57:13 PM
So basically Timber is to Snake Eyes as Hope was to Cable
Title: Re: Snake Eyes
Post by: Acey on August 02, 2011, 05:59:41 PM
Very close, but Timber use one special attack as seen in the first post. The light Timber attack is great for hitting low while jumping in with a kick, creating a potential strategic non-blockable.
Title: Re: Snake Eyes
Post by: DEMONKAI on August 03, 2011, 05:53:55 AM
Uh oh :O*D
Title: Re: Snake Eyes
Post by: kalangueb on August 03, 2011, 06:20:18 AM
Amazing!! I will wait for this wip!  :-??
Title: Re: Snake Eyes
Post by: SanjiSasuke on August 03, 2011, 02:50:59 PM
Very close, but Timber use one special attack as seen in the first post. The light Timber attack is great for hitting low while jumping in with a kick, creating a potential strategic non-blockable.

 >:D Good dog.
Title: Re: Snake Eyes
Post by: DEMONKAI on August 03, 2011, 03:21:24 PM
So you ask, "how does one make complex custom animations?" Well I'm glad you asked... you start out b drawing out each frame on a piece of paper, to get an idea of what you're looking for, then you use a phat brush to draw the frames in block blue colors, then you add the defined lines, and add detail and eventually you have a finished animation, here is the process in reverse order.

(http://www.infinitymugenteam.com/images/AceySprites/SnakeEyesAnimation.png)

 :O*D very very good sh*t here Acey...thats why i rocks with IMT..its all about the creation! 8)
ill save these to my notes also...for my uh..heh heh future projects(http://i43.photobucket.com/albums/e381/DTHECHEMIST1/HEHGOOD.gif)
Title: Re: Snake Eyes
Post by: Jelux Da Casual on August 06, 2011, 12:03:07 AM
Dude, I'm not gonna lie...

So good, so so good.
Title: Re: Snake Eyes
Post by: Acey on August 07, 2011, 01:03:28 AM
I have confirmed that this move will not be in the character

http://www.youtube.com/watch?v=z44QIq4hAHk# (http://www.youtube.com/watch?v=z44QIq4hAHk#)
Title: Re: Snake Eyes
Post by: Odin787 on August 07, 2011, 01:11:25 AM
I really like how this is going keep it up man, I'm rooting for ya.  :)
Title: Re: Snake Eyes
Post by: SanjiSasuke on August 07, 2011, 01:16:12 AM
I have confirmed that this move will not be in the character

http://www.youtube.com/watch?v=z44QIq4hAHk# (http://www.youtube.com/watch?v=z44QIq4hAHk#)

I OBJECT!

How about as a special intro against Deadpool or something? :DxDie
Title: Re: Snake Eyes
Post by: DEMONKAI on August 07, 2011, 02:32:15 AM
I have confirmed that this move will not be in the character

http://www.youtube.com/watch?v=z44QIq4hAHk# (http://www.youtube.com/watch?v=z44QIq4hAHk#)

 :D

and thats a damn good throwback episode. i remember that one!
Title: Re: Snake Eyes
Post by: Acey on August 08, 2011, 12:59:17 AM
Ok, here is a really good look into where Snake Eyes is going, it's not everything but it's what I have done so far...

http://www.youtube.com/watch?v=AabeAfGFglE# (http://www.youtube.com/watch?v=AabeAfGFglE#)
Title: Re: Snake Eyes
Post by: Jelux Da Casual on August 08, 2011, 03:29:40 AM
 ^^(PM)^ yeah, video's finished uploading!

Well done sir.
Title: Re: Snake Eyes
Post by: Tazzer on August 08, 2011, 08:00:59 AM
Wow, Snake Eyes is looking like an impressive combo machine. Especially liking how he can cancel projectiles with his sword.  Very nice.
Title: Re: Snake Eyes
Post by: Acey on August 08, 2011, 09:51:25 AM
Thanks guys
Title: Re: Snake Eyes
Post by: Blagoy on August 08, 2011, 10:18:40 AM
i like but this captain america special move is no good idea  :-??
Title: Re: Snake Eyes
Post by: Acey on August 08, 2011, 10:44:42 AM
i like but this captain america special move is no good idea  :-??

They're both American military, I think Stars and Strips fits in both cases.  :-??
Title: Re: Snake Eyes
Post by: Blagoy on August 08, 2011, 12:06:04 PM
Too many characters have this move try something new  @^@ .
some ninja moves with katana  %%-
Title: Re: Snake Eyes
Post by: SanjiSasuke on August 08, 2011, 12:13:15 PM
I'm going to go warn Cobra, they're going to need it.

I think stars and stripes works pretty well, both because he is military and because it seems ninja like almost. Maybe make a Snake Eyes variation of it?
Title: Re: Snake Eyes
Post by: Jelux Da Casual on August 08, 2011, 04:07:06 PM
I'm going to go warn Cobra, they're going to need it.

I think stars and stripes works pretty well, both because he is military and because it seems ninja like almost. Maybe make a Snake Eyes variation of it?

There is, he has a ground smash at the end if it connects that you can OTG with Timber.
Title: Re: Snake Eyes
Post by: Acey on August 08, 2011, 06:26:13 PM
There is, he has a ground smash at the end if it connects that you can OTG with Timber.

 ^^(PM)^

Here is a preview of the second hyper...

(http://s1.postimage.org/a55mjo49o/hyper02.png)

Obviously it's missing a few explosions and fx but this is the idea. Props to Prime Op for the three Joes sprites.
Title: Re: Snake Eyes
Post by: ZVitor on August 08, 2011, 06:39:40 PM
damn, he are a comics character too?
bah... i dont care anymore, i want him in my roster now.
Title: Re: Snake Eyes
Post by: SanjiSasuke on August 08, 2011, 06:50:27 PM
Technically GI Joes were first a first toy. Then cartoon, and comics and movie characters, like the Transformers. (So he's basically a sword swinging, gun-toting ninja Buzz Lightyear. :D)
Title: Re: Snake Eyes
Post by: Tha Lando ( Le CROM ) on August 08, 2011, 06:51:26 PM
OMG Scarlet in the hyper! i want this man. :thumbsup:
Title: Re: Snake Eyes
Post by: Slayer on August 08, 2011, 10:30:31 PM
He looks great.
Title: Re: Snake Eyes
Post by: hairline733 on August 10, 2011, 10:01:27 PM
any idea when you think youll be done?
Title: Re: Snake Eyes
Post by: Acey on August 11, 2011, 01:01:28 PM
No release date yet, sorry  :-??
Title: Re: Snake Eyes
Post by: DEMONKAI on August 11, 2011, 01:43:59 PM
^^(PM)^

Here is a preview of the second hyper...

(http://s1.postimage.org/a55mjo49o/hyper02.png)

Obviously it's missing a few explosions and fx but this is the idea. Props to Prime Op for the three Joes sprites.

Yes!! =D> thats pretty much what i was tryin to tell scar to do for his Cobra commmander a couple years ago! lol
youre going in the right path with this here. take your time and have fun putting energy into this snake version it will be worth the wait seeing what you have instored!
Title: Re: Snake Eyes
Post by: Acey on August 12, 2011, 01:00:36 PM
Thanks Demonkai!

So I'm pretty easily entertained, and as I'm making custom sprites some of them stand out to me as particularly funny, so I thought I'd share just two of those...

(http://s3.postimage.org/13kc3db84/snake.gif)

The first one is so funny infact that I'm considering reanimating it into a lose/time over pose.
Title: Re: Snake Eyes
Post by: HyperVoiceActing on August 12, 2011, 01:30:03 PM
Please do that. It's pretty awesome.

Also for the second one it looks more like "Hey-a" than "Yatta" if you know what I mean
Title: Re: Snake Eyes
Post by: SanjiSasuke on August 12, 2011, 01:54:19 PM
On the hyper, does Scarlet really think her little crossbow means anything? I mean there is already a tank, a bazooka, an uzi, and one scary pair of binoculars. :D
Title: Re: Snake Eyes
Post by: Acey on August 12, 2011, 01:56:52 PM
On the hyper, does Scarlet really think her little crossbow means anything? I mean there is already a tank, a bazooka, an uzi, and one scary pair of binoculars. :D

lol, and lol
Title: Re: Snake Eyes
Post by: Acey on August 12, 2011, 06:31:07 PM
His third and final hyper

(http://s4.postimage.org/fx004zh11/hyper31.png)

(http://s4.postimage.org/fx053lik1/hyper32.png)

(http://s4.postimage.org/qjtzwk37p/hyper33.png)

It's directional, and you can chose the direction during startup but once the direction is set you're locked in, just like Ryu's ShinkuHadouKen in MvC3.
Title: Re: Snake Eyes
Post by: warecus on August 14, 2011, 02:09:15 AM
that female sprite of him saying yatta would be cool for a midnight bliss


then I just thought wouldn't be cool if there was a snake eyes corps

wouldn't it beeee cool if there was a snake eyes corps hyper...ohhh welll
Title: Re: Snake Eyes
Post by: Enso on August 14, 2011, 02:36:05 AM
Lookin' so cool on Snake Eyes, Ace. I started with IMT as a lurker since 2008 till I registered here.
Title: Re: Snake Eyes
Post by: DEMONKAI on August 14, 2011, 01:21:53 PM
His third and final hyper

(http://s4.postimage.org/fx004zh11/hyper31.png)

(http://s4.postimage.org/fx053lik1/hyper32.png)

(http://s4.postimage.org/qjtzwk37p/hyper33.png)

It's directional, and you can chose the direction during startup but once the direction is set you're locked in, just like Ryu's ShinkuHadouKen in MvC3.

 :O*D hmmm thats pretty damn slick and interesting on it being like ryus super in mvc3 man. haha im surprised you didnt give em a quick flushing super that envloves him using his sword in a flurry of combo slices. Also i wasnt thinking it would be cool to have dog being able to be used like Poppy from samurai showdown.
Title: Re: Snake Eyes
Post by: Rage on August 14, 2011, 03:27:55 PM
His third and final hyper

(http://s4.postimage.org/fx004zh11/hyper31.png)

(http://s4.postimage.org/fx053lik1/hyper32.png)

(http://s4.postimage.org/qjtzwk37p/hyper33.png)

It's directional, and you can chose the direction during startup but once the direction is set you're locked in, just like Ryu's ShinkuHadouKen in MvC3.

this was one of the not so much secret anymore about one of axl's attacks.  ^^(PM)^
Title: Re: Snake Eyes
Post by: Godbomber on September 08, 2011, 12:10:16 AM
It's been awhle I had no idea if Snake eyes was Ever going to get updated. You are doing a great job on him judging from the pictures. I'm kinda wondering about Cobra commander though. will he get an upgrade as well soon? YO JOE!!
Title: Re: Snake Eyes
Post by: catbat74 on September 08, 2011, 09:44:03 AM
He's looking awesome!!!
btw, didn't someone work on a Storm Shadow?
Title: Re: Snake Eyes
Post by: Acey on September 08, 2011, 10:26:41 AM
There is a Strider edit out there somewhere...
Title: Re: Snake Eyes
Post by: SanjiSasuke on September 10, 2011, 07:39:56 PM
Yup.
http://www.youtube.com/watch?v=nYTsq-Iqrh8&feature=player_embedded# (http://www.youtube.com/watch?v=nYTsq-Iqrh8&feature=player_embedded#)
Never heard of that before.
Title: Re: Snake Eyes
Post by: sexyhotlowrider on September 13, 2011, 08:31:58 AM
that snake eyes is better than this one --> :-??
looks really good, cant wait till his release
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