Infinity MUGEN Team
IMT Main => M.U.G.E.N Releases => Topic started by: Acey on March 04, 2008, 09:53:27 AM
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Thank everyone for their patients as Beast went from a single sprite to a complete character. Tons of moves and hypers all come together in what I hope everyone will agree is one awesome and fun character. Also included in the Command List intro and more furr than you can chuck a Colossus at.
(http://img264.imageshack.us/img264/6844/beastme6.png)
Also included in the X-Lab Stage for Beast to romp around in.
(http://img187.imageshack.us/img187/6675/xlabks4.png)
Download Beast:
http://www.sendspace.com/file/qm9jgv
Download X-Lab Stage:
http://www.sendspace.com/file/bibb0w
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one of my favorite X-Men, can't wait to try this out, thank you very much
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Damn, congrats on the release Acey.
I dint even know about this, so this is the exclusive.
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Awesome job, Acey! This release surprised me as well. ;*))
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Damn, congrats on the release Acey.
I dint even know about this, so this is the exclusive.
OMFG Acey u did it again u make an awsome stage and char :o
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Awesome release. =P~
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Another winner here, really! Acey's Beast has turned out into such a fine character that he has replaced the other one ;D . This one definitely has embodied Hank McCoy's persona very well.
Congratz on another fun character, Acey :thumbsup:
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Wow Acey, IMO this is your best character yet. It is very fun to play as and his style fits well with other marvel characters. My only gripes: he doesn't have a super jump (seems like this must have been accidental b/c he has a launcher that would only suit a super jump) and he needs a few more sounds. I love the gentlemenly sounds you put in, it suits him :rules: but I also feel like he needs a few beastly rage sounds.
Other than that awesome! :rules: :rules: :rules: :rules: :rules:
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Wow Acey, IMO this is your best character yet. It is very fun to play as and his style fits well with other marvel characters. My only gripes: he doesn't have a super jump (seems like this must have been accidental b/c he has a launcher that would only suit a super jump) and he needs a few more sounds. I love the gentlemenly sounds you put in, it suits him :rules: but I also feel like he needs a few beastly rage sounds.
Other than that awesome! :rules: :rules: :rules: :rules: :rules:
No super jump? try that one again, I used it many times this morning before uploading the char.
1) press Down, Up
or
2) Launch with Crouch MP and press Up
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Awesome! I have been waiting for the Beast to be released.
Downloading now.
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Thank everyone for their patients as Beast went from a single sprite to a complete character. Tons of moves and hypers all come together in what I hope everyone will agree is one awesome and fun character. Also included in the Command List intro and more furr than you can chuck a Colossus at.
(http://img264.imageshack.us/img264/6844/beastme6.png)
Also included in the X-Lab Stage for Beast to romp around in.
(http://img187.imageshack.us/img187/6675/xlabks4.png)
Download Beast:
http://www.sendspace.com/file/b2092u
Download X-Lab Stage:
http://www.sendspace.com/file/bibb0w
this looks great. I remember seeing the portrait there that somebody had done, similar to it, a while ago. It was a pic that I'd found, and the portrait you guys did is definitely better.
character looks great and I'll let ya know more about it as I play with the character. Congrats on the hard work
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I was definitely waiting for this one. Will have to try him out later but I know he's gonna rock. Thanks for another awesome release, Acey. :thumbsup:
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Terrrrrrrrrrrrrrrrrrific
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this looks great. I remember seeing the portrait there that somebody had done, similar to it, a while ago. It was a pic that I'd found, and the portrait you guys did is definitely better.
If you're talking about the portrait on the comman list intro, I drew it.
If you're talking about the Large "vs. style" face, I made that too.
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niiiiiiiiiice. yes, I was talking about the large VS portrait, 4 pic in your box picture there, bottom right.
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This is a great character, it has nice sprites & awesome portraits (cant believe u made them Acey).
Will be looking forward to ur next release :thumbsup:
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Your The BEst :)
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awesome release acey :thumbsup: cant wait to try it later
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yaaaaaaaaaaaaaaaaaaaaaa awesome release acey XD||
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here is a downsized beast portrait if anybody wants to use it
(http://img232.imageshack.us/img232/4365/beastnc8.gif)
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Xcellent release Acey. Just tried the character :thumbsup: :) :w00t: :o
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Wow Acey, IMO this is your best character yet. It is very fun to play as and his style fits well with other marvel characters. My only gripes: he doesn't have a super jump (seems like this must have been accidental b/c he has a launcher that would only suit a super jump) and he needs a few more sounds. I love the gentlemenly sounds you put in, it suits him :rules: but I also feel like he needs a few beastly rage sounds.
Other than that awesome! :rules: :rules: :rules: :rules: :rules:
No super jump? try that one again, I used it many times this morning before uploading the char.
1) press Down, Up
or
2) Launch with Crouch MP and press Up
I had been trying that to no avail, but I just recently got it to work in both cases. My problem was that your super jump has timing that I'm not used to. Anywho, fantastic character. Great sprites and you did a great job of capturing the personality of the character. I was blown away when the intro with the original x-men cartoon quote came up. :D One more thing I noticed though, arial MK may need a sprite or two more or maybe just an adjustment in timing. It looks a little awkward as is. His air combo is great though. I love the way he bats the opponent across the screen. Congrats on your great work Acey!
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When the month of February ended I was kind of disappointed that Beast & Captain Marvel did not make the realease cut .
I am disappointed no more . Great work on this release Acey . Your best by far . Congrats .
(http://i202.photobucket.com/albums/aa64/DARKTALBAIN/batman_robin2.gif)
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Aww man, you're seriously making me wanna ditch night school right now! Congrats on this release Acey. This was my favorite character in EoH and I can't wait to use him in my regular game. Great job!
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I say, just ditch school, miss one week, hey, you're feeling a little sick aint 'cha.
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:D nice release acey! congrats =D> ^:)^
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fantastic! the release everyone has been waiting for!
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I've been waiting for this release!!! XD||
Awesome job!! :thumbsup:
And the stage was a bonus!!! ;D
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the release everyone has been waiting for!
same here, and now I want to see black cat released from the SD team
also, I found a flaw in the hyper - down, diagonal right (or left, whichever it is), right (or left, whichever it is) & strong + hyper kick, after he does the hyper..he just flies up & disappears....pretty weird...might want to fix that
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yeah, that hyper kick button, it's a doozy.
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ya he just disappears after doing the hyper :P
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which one, the gun one?
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no it's a the hyper where he just goes balls out on ya with swipes & kicks, etc... then just precedes to jumps off screen, never to be seen or heard from again :P
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i have been waiting for him thank you! :rules: lol
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Congrats on the release Acey. Very nice :thumbsup:
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I'm late to the party again..crap! :P Anyway, congratulations on releasing Beast Acey and thank you for every bit of hard work you put into him :thumbsup: Thank you for the stage as well :)
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once again acey you put out a well made character i'll be back with any bugs after i test
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i've found a bug when you jump in the air and hit down mk then he dose his move but if you keep tapping mk you can get in like 14 hits that do wild homo dmg but other then that 1 bug this is a sick character great job acey
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Beast eh? Cool, didn't expect him yet. Well then, let's have a looky!
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I noticed a metallic chink of a sound when the lazer fires, so I found the perfect length of a lazer sound for the 'borrowed tech' lazer, which is great. now it sounds even better.
my only gripe is the busted hyper that sends him off screen after he does it. other than that, beast is great. I love how you can do the taunt as much as you want, and he'll just sit there until you press the ENTER button again :P
nice.
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yo I'am a noob in mugen I started palying since November but what are you supposed to do with the ace files :-??
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ACE files are the same as zip files. you got WinRAR? you can unzip ACE files
if you need more info on the game & such, Wiki it
http://en.wikipedia.org/wiki/M.U.G.E.N.
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I use winace myself and highly recommend it.
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this is a surprise i didn t expect this character so great i love when he turns in "new xmen" beast ^^(PM)^
XD||
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ya, I have a question about that, turning into that sort of new style x-men look - what was behind that decision and why does he do that? it struck me as interesting, and I want to know more about it
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ya, I have a question about that, turning into that sort of new style x-men look - what was behind that decision and why does he do that? it struck me as interesting, and I want to know more about it
1) because Astonishing X-Men Beast is cool
2) wouldn't it be nice to have an entire character eventually who could be either version depending on the button used to select the character.
3) Because Beast has been known to mutate
4) I could have made it a dark beast hyper just as easily.
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ya, I have a question about that, turning into that sort of new style x-men look - what was behind that decision and why does he do that? it struck me as interesting, and I want to know more about it
1) because Astonishing X-Men Beast is cool
2) wouldn't it be nice to have an entire character eventually who could be either version depending on the button used to select the character.
3) Because Beast has been known to mutate
4) I could have made it a dark beast hyper just as easily.
ah very cool.
2) wouldn't it be nice to have an entire character eventually who could be either version depending on the button used to select the character.
that would be pretty damn interesting..but is that possible? maybe you could use different sprite groups in the sequence that were for that version of the character. I think I can see that happening now, despite more work being done on it
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I imagine if you did all the sprite work, you could pop all the sprites into the SFF and just code it to use those sprites for certain pallettes (kind of like how "nightmare" geese cahracters all have that ring around them.)
theoretically speaking.
also, that astonishing beast hyper is rad. maybe it could be his infinity hyper, if you guys are still going with those.
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There is no problem in putting several chars in one, selectable by palette, as long as the gethit and other custom state sprites share the same base.
That being said, let's move on to feedback :
Very nice sprites, should we say it once again ? :P
- Supers give back power.
- His big portrait is not the regular size for portraits (as all the release the team has been doing lately).
- His moves lack some envshake to show their power. When a bomb explods or when there's a beam, I'm waiting for the screen to shake.
- The Drop Mine velocities are really strange, sending the opponent flying with a huge X velocity, but almost no Y one. The best would be to code it so that the explosion sends the opponent in a direction depending on where he touched the bomb.
- His super portrait may need some clean up.
- His CLSNs move all over the place. On his stance for example. If you're using Fighter Factory's automatic CLSN tool, you should stop immediatly and try to gather data from the game to make CLSNs which somehow look like MVC collision boxes (or just take reference from chars from Splode, Sunboy, Beximus, LimitedMoon or WhiteMagic for example).
- Infinite priority on all his basic moves.
- Stupid nitpicking :P : in this char, the author is " Acey" and not "Acey"... just saying that in case somebody may need to trigger some stuff with your name.
- Now that I looked at the code a tiny little bit, I noticed you haven't implemented negative edge to your characters.
NEGATIVE EDGE :
It's a feature introduced by Capcom many years ago to simplify commands. You can read more about it there (http://mugenguild.com/forumx/index.php?topic=40018.0).
For example, usually, when you perform a hadoken, you press D,DF, and then you press punch and F at the same time. Adding negative edge allows you of course to perform it normally, but also to perform it by doing D,DF and pressing F while releasing punch.
What's the point, will you ask me ? Well, it allows you to perform moves a bit faster. Let's say you want to do the combo, punch->hadoken. Usually, you first press punch, release punch, and perform D,DF,F+P. Negative edge allows you to Press punch, then press D, DF and finally F while releasing the punch button, saving you the fact of having to release the punch button and repressing it. :)
That was just for the technical information, you'll see it's very easy to implement concerning single button moves. It's much more tricky for multi-button ones though.
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There is no problem in putting several chars in one, selectable by palette, as long as the gethit and other custom state sprites share the same base.
That being said, let's move on to feedback :
Very nice sprites, should we say it once again ? :P
- Supers give back power.
That will need to be fixed
- His big portrait is not the regular size for portraits (as all the release the team has been doing lately).
Actually they are perfectly sized for mugen. They only have that extra Black box.
(http://img504.imageshack.us/img504/2842/beast02pq7.png)
- His moves lack some envshake to show their power. When a bomb explods or when there's a beam, I'm waiting for the screen to shake.
Iron Fist (Assasin) has been really vocal to me on this point. Let me just say, we have some big plans in the area across the board.
- The Drop Mine velocities are really strange, sending the opponent flying with a huge X velocity, but almost no Y one. The best would be to code it so that the explosion sends the opponent in a direction depending on where he touched the bomb.
I'll consider this. The mine currently will sned the opponent away from P! from when the mine was dropped, which means if you drop a mine, then end up on the other side, once the opponent walks into it it will actually push them towards you. I think it's a nice game effect that opens up opportunities.
- His super portrait may need some clean up.
Looks good to me...
(http://img176.imageshack.us/img176/7448/40919493ui7.png)
- His CLSNs move all over the place. On his stance for example. If you're using Fighter Factory's automatic CLSN tool, you should stop immediatly and try to gather data from the game to make CLSNs which somehow look like MVC collision boxes (or just take reference from chars from Splode, Sunboy, Beximus, LimitedMoon or WhiteMagic for example).
Good points. I just went and compaired quickly to Beximus' and WhiteMagic's characters and Beast follows the same prinicples pretty darn close. Bex's is definetly simplier with less code but gives the same effect. I do use the auto CLSN tool then go through and make necessary adjustments and besides the recent realignment of Captain Marvel where I forgot to fix the CLSN, it has been working wonderfuly.
- Infinite priority on all his basic moves.
I think I'll need more explaination on this one, the priority in the code sure isn't set to anything Infinite and the CLSN on the character sure aren't unfair, especially considering comparison with the authors sighted above.
- Stupid nitpicking :P : in this char, the author is " Acey" and not "Acey"... just saying that in case somebody may need to trigger some stuff with your name.
Thanks, I never noticed
- Now that I looked at the code a tiny little bit, I noticed you haven't implemented negative edge to your characters.
NEGATIVE EDGE :
It's a feature introduced by Capcom many years ago to simplify commands. You can read more about it there (http://mugenguild.com/forumx/index.php?topic=40018.0).
For example, usually, when you perform a hadoken, you press D,DF, and then you press punch and F at the same time. Adding negative edge allows you of course to perform it normally, but also to perform it by doing D,DF and pressing F while releasing punch.
What's the point, will you ask me ? Well, it allows you to perform moves a bit faster. Let's say you want to do the combo, punch->hadoken. Usually, you first press punch, release punch, and perform D,DF,F+P. Negative edge allows you to Press punch, then press D, DF and finally F while releasing the punch button, saving you the fact of having to release the punch button and repressing it. :)
That was just for the technical information, you'll see it's very easy to implement concerning single button moves. It's much more tricky for multi-button ones though.
Negative edge is new to me (where the move is triggerd by removing your finger from the button as well as when it's pressed. I'll do some research here and you may or may not see more of it in the future. I really appreciate the explaination too.
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- Concerning the big portraits, yeah, it's the black box which makes it look strange. I'd rather have the box covering the whole portrait, or no box at all. Anyway, your choice.
- Concerning the super portrait. Yeah, looks clean. Must be because the portraits for the project are not styled a la MVC, but are made from drawings.
- Concerning infinite priority, here's a very good explanation given by Kamek (Ignignokt):
http://mugenguild.com/forumx/index.php?topic=67985.msg562385#msg562385
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Very cool and interesting, read the whole thing. I'm gonna go sit down with some of my chars and test this principle.
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i've found a bug when you jump in the air and hit down mk then he dose his move but if you keep tapping mk you can get in like 14 hits that do wild homo dmg but other then that 1 bug this is a sick character great job acey
did you look into this acey? ???
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Sure did
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Awesome release. I think we can see a lot of love and talent went into Dr. McCoy. I may find more later when I have more time to play, but what I've found so far:
Could not get him to fly away when he does his super as mentioned previously, but...
When Deadpool (The Unlimited) does his D,DB,B +PP super to Beast he freezes in a frame of his stance and can't get out or be knocked out of it. Don't know if it would affect him in other moves with custom states or if it's a problem with deadpool, but have never seen another character have a problem being hit by this move. Kick @ss Work Acey! Most impressive edit intensive character (Especialy since you have made so many other great ones at the same time) :w00t:
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When Deadpool (The Unlimited) does his D,DB,B +PP super to Beast he freezes in a frame of his stance and can't get out or be knocked out of it. Don't know if it would affect him in other moves with custom states or if it's a problem with deadpool, but have never seen another character have a problem being hit by this move. Kick @ss Work Acey! Most impressive edit intensive character (Especialy since you have made so many other great ones at the same time) :w00t:
I'll check it out, it's most likely an issue with Deadpool, I have frozen opponents before with him accidentally.
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When Deadpool (The Unlimited) does his D,DB,B +PP super to Beast he freezes in a frame of his stance and can't get out or be knocked out of it. Don't know if it would affect him in other moves with custom states or if it's a problem with deadpool, but have never seen another character have a problem being hit by this move. Kick @ss Work Acey! Most impressive edit intensive character (Especialy since you have made so many other great ones at the same time) :w00t:
I'll check it out, it's most likely an issue with Deadpool, I have frozen opponents before with him accidentally.
Yeah, not all issues that take place on a character is the fault of the character in use (I hope that doesn't sound too strange). Project characters usually are compatible with same type characters because they are made to be compatible, same template, tested against each other, etc. . Why, Deadpool causes my Kenji to stand on air at times if Kenji's airborne, even though I did no attack but jump up simple. I don't have that issue except with Deadpool, for some reason.
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Don't get me wrong though. Every character seems to always have one more thing to fix, not just Deadpool. And I contacted the Unlimited about allowing Deadpool in the project but they never replied so it doesn't look like we'll be going in depth with the comparisons.
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I hope they were just slow to getting to their messages and not ignoring you. You single-handedly have been a huge force in mugen, marvel or otherwise. Also bringing the Infinity team together to make such a great whole game in such a short time at least deserves a reply. But, who am I to say these things? Good luck with Beast, mugen and all other of life's great ventures. :)
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Thank you darkmoon. As for single handedly, I'm part of a great team. :)
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Thank you Acey. This is a good beast, he's replacing my old beast in my roster.
I must admit however I'm trying to edit him myself because his down-ward medium-kick move in air can be spammed into a big combo. Other than that glitch, I've found him to be a very complete character.
oh the move I'm talking about btw is his downward stomp:
[State 1320, HitDef]
damage = 4,1
Changing the damage to almost nothing I think helps balance him out.
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Even better, in his CMD file, make this addition so the move can only do one hit.
[State -1, Head Stomp]
type = ChangeState
value = 4406
triggerall = Command = "Special4b"
triggerall = stateno != 4406
trigger1 = StateType = A
trigger1 = Ctrl
trigger2 = MoveContact
trigger2 = StateNo = 610
trigger3 = MoveContact
trigger3 = StateNo = 630
trigger4 = MoveContact
trigger4 = StateNo = 640
trigger5 = MoveContact
trigger5 = StateNo = 650
trigger6 = MoveContact
trigger6 = StateNo = 4402
trigger7 = stateno = 4405
trigger8 = stateno = 4406
Here is an update for Beast (first post updated too):
http://www.sendspace.com/file/qm9jgv
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Awesome yo! =D> =D> =D>