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Author Topic: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"  (Read 12584 times)

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Offline Jive Turkey

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #100 on: December 26, 2007, 02:47:51 PM »
While I was training with Poison, I noticed that her diagonal forward superjump, a sort of somersault, had a completely different animation than her other jumps. I do not know whether or not this was intentional. Also, the volume of her voice fluctuated throughout training; particularly, her mid-kick sound is too loud.

Offline Jelux Da Casual

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #101 on: December 26, 2007, 02:48:47 PM »
hello, for those having problems with sound, try lowing down the hardware acceleration, on audio properties; at least for me that worked.

Wait, how do you do that? I need some steps because I don't see it :P

K, if you're using XP, as soon as you open sound properties, on the bottom where is says "Speaker Settings", click the Advanced Tab. In the new options, Click the Perforamce tab, then lower the Hardware Acceleration to the second setting. That will not effect any other program you run, but will make Mugen's sound run smoothly.
« Last Edit: December 26, 2007, 02:52:51 PM by Glux247 »
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Offline R.I.C.O - Teros

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #102 on: December 26, 2007, 03:00:13 PM »
K, if you're using XP, as soon as you open sound properties, on the bottom where is says "Speaker Settings", click the Advanced Tab. In the new options, Click the Perforamce tab, then lower the Hardware Acceleration to the second setting. That will not effect any other program you run, but will make Mugen's sound run smoothly.

Ah, I see I went into the wrong settings. Well, when I tried to change it I noticed it was grey'd out to where I couldn't adjust it. I'm out of luck I guess.


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Offline Jelux Da Casual

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #103 on: December 26, 2007, 03:03:58 PM »
K, if you're using XP, as soon as you open sound properties, on the bottom where is says "Speaker Settings", click the Advanced Tab. In the new options, Click the Perforamce tab, then lower the Hardware Acceleration to the second setting. That will not effect any other program you run, but will make Mugen's sound run smoothly.

Ah, I see I went into the wrong settings. Well, when I tried to change it I noticed it was grey'd out to where I couldn't adjust it. I'm out of luck I guess.

Eh, that blows man. Guess we'll just both have to wait till the next update for a beter driver I guess. Vista doesn't even have that option anymore. I need to get this off my laptop. Give me good-ol'-fasion XP anyday.
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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #104 on: December 26, 2007, 03:08:13 PM »
I noticed a glitch that sometimes when Rolent(o) gets knocked down......... he stays there..............


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Offline R.I.C.O - Teros

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #105 on: December 26, 2007, 03:12:16 PM »
Eh, that blows man. Guess we'll just both have to wait till the next update for a beter driver I guess. Vista doesn't even have that option anymore. I need to get this off my laptop. Give me good-ol'-fasion XP anyday.

*lol*
Yeah, hope the next version is not too far away.

I could update to Vista right now if I wanted, but I heard stories that Mugen doesn't run well on it? Is that true?


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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #106 on: December 26, 2007, 03:17:53 PM »
Dear Excursion,

Sweet Jeebus on a stick, I actually managed to beat Symboite Onslaught's first form in the legit. Well, as legit as spamming Ryu Standing MP is concerned since Scar didn't have time to fix it for EoH. But anyways, dude... the second form is, how would I put it... lack-luster as compared to the first. His Hypergrab didn't come for me, it just sat there in front of his face. I heard him say Magnetic Tempest, but nothing happened. And just like OnslaughtX, after "Behold my mighty hand", he hugs the edge of the stage like it's going out of style. Basically, if by the grace of god you manage to get past the first form, you are rewarded with the ease of the second.

Crying tears of Joy,
G Lux 247

P.S. in_mp3PRO.dll FTW

I purposely did not want Symbiote Onslaught form 2's AI nowhere near form 1, so that was purposely done. It's weird that form 2's moves did not work, as the version I have (single character version in regular open MUGEN) it works just fine. It may be due to the molebox compilation, it may be due to other unforeseen glitches? I will continue testing it out and fix that nasty bugger so at the very least, form 2 cleans up whatever little energy form 1 left you ;)

You guys have been rocking with the feedback, thank you all. I know the BIGGEST complaint are either the controls or the music/sound problems. Believe me, we are on this problem as I type this.

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #107 on: December 26, 2007, 03:24:21 PM »
Every comment before this point has been recorded and cataloged for fixing. Thank you everyone. Please contiue to bring back reports for the next set of bug fixing.

Offline novasod

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #108 on: December 26, 2007, 03:28:21 PM »
hello, for those having problems with sound, try lowing down the hardware acceleration, on audio properties; at least for me that worked.

Everyone having problems with the sound, listen to Rockuro.  It worked for him, and it worked for me.
« Last Edit: December 26, 2007, 03:47:56 PM by novasod »

Offline Jelux Da Casual

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #109 on: December 26, 2007, 03:31:25 PM »
hello, for those having problems with sound, try lowing down the hardware acceleration, on audio properties; at least for me that worked.

Everyone having problems with the sound, listen to Rockuro.  It worked him, and it worked for me.

Yeah, that works. I even laid out instructions to do it, but it only works for XP users, and some XP users like Teros can't do it because their hardware doesn't allow them. For Vista users like myself, it's a whole 'nother problem cause we can't deccelerate our hardware.
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Offline shitakimushrooms1990

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #110 on: December 26, 2007, 03:32:57 PM »
sound lags and i tend to crash over it at times as well (anyone know how to fix)

Offline kamekaze

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #111 on: December 26, 2007, 03:38:02 PM »
copy pasta from the other thread:

k i got it and im going to give feedback to the best of my ability starting with sagat since i played with him first:


-Tiger crush is a anti-air move. there for it should knock the opponet off the ground whether they are in the air or not.

-i like the fact that you added on to his Tiger Raid and Tiger Genocide. but he is missing the voices of him saying it.

-the tiger cannon's commands should be d,df,f 2p and the crouch version should be D,DB,B 2p.

-the velolocity on his tiger crush is very off. you can use my sagat as a reference if you want(but dont copy how my sagat falls so fast on his tiger crush
because i discovered mine was too fast. however the other vels are accurate)

-tiger genocide at the end looks weird


Thats all i have for him.
;--------------------------------------------------------------------------------------
Balrog

-his charged up punch has too litte hit pause time. it should feel like he just knock the taste out of the other person.

-buffalo head but doesnt hit smaller opponets like spiderman

-his "Uppercut Mayham" also doesnt hit smaller opponets

-Gigaton punch also need more hit pause time.

- air combo is  a bit quick isnt it?

-buffalo head doesnt knock the opponet off the ground and the vels looks off to me.

Thats all i got for him
;-------------------------------------------------------------------------------
Iron man

-no move list in the readme

-he can barely air combo. i only get about 4-5 hits in before the oponet drops. basically the air normals have improper hitvels

- no hit sparks


;----------------------------------------------------------------------------------
war machine

- throw looks off

- im happy with how he looks more done than most of the chars

- just my opinion but maybe he should have both versions of the proton cannon

Thats all i found

;-------------------------------------------------------------------

Poisen...

-anims look choppy

- the helper she has when the guy comes out with the gun, when he shoots the opponet it doesnt look like it did much

- the air moves knock the opponet to high

;------------------------------------------------------------------------
Rolent(o)

-His air luancher does 2 hits and you cannot super jump on it?

- his patriot twirl chains from mp-lp but its supposed to be the other way around

- the knife throw looks tacky and unfinished and the sound played when it hits is too low

-patriot finalizer would be good if it sent the opponet somewhere at the ending...

- the tank hypers look weird and i see some pink pixels on the move when rolent is in it

-the tank tam doesnt knock the opponet anywhere either

-the tank assist doesnt hit small opponets(like spiderman)

thats all i got.
;-----------------------------------------------------------------------

Zangief

-no command list

-no hypers that i know of

- the k throw, the one where he walks to you, looks un polished and weird

- he cant really air combo at all
moving along

;-------------------------------------------------------------------------------
colossus

-air luancher does not knock opponet high enough

-he also goes over the opponet when trying to air combo

-his super armor move can be done even while having super armor

-he has no super pause for this move

-his air punches have the wrong anims the weakpunch is what the strong punch should be

- thats all i found

;-----------------------------------------
hulk 2099


-all of his supers look and feel unfinished

-his gamma rage doesnt remove the hyper background ontime

-his Super Slash looks tacky and has no real effect to it.

- i hope he will be MUCH better for the next version of this
;--------------------------------------------------------------------------------
Shuma Gorath
-air luancher has no fx and it doesnt go high enough


- hit sparks are unaligned or just missing
;---------------------------------------------------------------
blanka

- his hyper commands do not work. and why is he the only char that requires two D,DF,F movemts...

-the vels for the rolling attack are backwards. the lp should be doing the hp vels

- the F,D,B commands also dont work.
;-----------------------------------------------------------

ken

- his air hadouken is not supposed to travel that far( or maybe for this game it does)

- his shoryu reppa looks like its missing frames

- his shinryuken has wrong hit vels

- his Kinryu Hadouken  feels undone and unnecesarry

- actually plays good nice Thumbs Up!!

;-----------------------------------------------
Ryu

-Tatsumaki Senpuu Kyaku is too slow

- shinkuu hadouken needs more hitpause time. i reccomend 4 or 3

- Shinkuu Tatsumaki Senpuu Kyaku doesnt send the opponet flying at the end

- his flaming hadouken command is B,DB,D,DF,F p not D,DB,B p

- plays good too

-throw is missing sounds

;-----------------------------------------------------------------

cyclops

-gene splice works but you cant keep tapping punch to add more hits to it like in mvc/mvc2

thats all i really have he is a good one  Grin

;---------------------------------------------------

cable

no complaints nice job

;------------------------------------------------------------
beast

-hyper commands dont work

-plays good i just really need those hypers lol

-kick push needs more effect to it

;-----------------------------------------------------------
deejay

hypers take WAY too much

-machine gun uppercut is supposed to do more hits if you tap punch with it

plays pretty good i must say. lets keep it goin shall we
;------------------------------------
wolverine

-damn good job on this one

-air comboes however are not easy to do. the air normals have wrong hitvels

thats all i got this one is another good one.
;------------------------------------------
juggernaut

- all supers feel off

- juggernaut punch looks like it doesnt do a thing

- Head crush hyper doesnt end with the punch

nice that someone did this char for the EOH project. but i feel i can do this one better(yes im making one too, eventually)
;------------------------------------------------------------------------------------------------------------
magneto

-has no command list in the readme

- the d,df,f hyper starts too early you can see him doing the move before the hyper protrait goes away

he  also plays good
;---------------------------------------------------------------------------
megaman

-cant charge his shots

-cant use the D,F,DF move in the air

- giant megaman hyper is missing alot its fx and doesnt make the opponet fall

-i like his new hyper that slows time. but the custom state p2 is put in has the wrong sprite. i recomend 5011,10

-giant megaman is also supposed to be able to be done in the air.

he plays good but there is still work to be done.
;-----------------------------------------------------------------------
sabertooth

-moves lack impact

- birdie's bullets usually go through opponets because it was capable of hitting everyone on screen. this one does not

- alot of moves are missing hitsparks

next
;---------------------------------------------------
human torch

- his nova blast doesnt knock the opponet down.

- his moves could use some more polishing on it.

hes pretty good for being drawn from scratch and what not.
;-------------------------------------------------------------
the thing

-his air moves dont hit the opponet while in a air combo, well some do but not the weak punch

-no command list in the readme

-the uppercut hyper goes through opponets
;-----------------------------------------------------------

capt marvel

-his hyper pause is WAY too long

besides that hes pretty good
;-----------------------------------------------------------
silver surfer

-needs sounds thats about it
;------------------------------------------------


these chars that i gave feed back too are all who i played with. over all this game is good for a beta. really good.
however i noticed how they all dont have the same fx, like hit sparks and hyper backgrounds, which makes it look sorta thrown together. i know you guys will fix this. There is no doubt in my mind that this will become epic when its finished.

i gotta go.
104/150 chars made.

Offline Cyclysm

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #112 on: December 26, 2007, 03:41:25 PM »
I didn't read every post,so I don't know if someone already mentioned this,but Galactus goes up on a luncher move and stays there.When you pull off a launcher move he goes up and stays in the air.


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Offline Jelux Da Casual

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #113 on: December 26, 2007, 03:52:16 PM »
@Kamakaze:

Nice, fully loaded feedback. Yeah, the readme got cut off for alot of people, and that does make testing slightly more difficult because, as you noticed, some characters don't play out like their MvC counterparts.

Ex 1: Megaman has no charge shot, that was intentional. He actually plays nothing like his MvC character. The most he shares is the Hyper Megaman and I coulda swore Chaotic said when he first started him that he was gonna leave that out. But Eh.

Ex 2:Ryu's Fire Hadoken, purposely reversed. But there should be a difference in strength and timing. Make it delay a little longer, but hit harder, so it's worth using.

@ thread:
You know, with War Machine, I think he should have the Missile Cannon. War Machine is all about excessive force and I think the missles show that off more than the proton beam.

Lastly, can you access the secret characters without random select? It's kinda hard to leave feedback on them if you can't land'em. Like I saw Charlie, Akuma, Evil Ryu, and Serverbot but I haven't gotten to play as them yet.

Yeah, nevermind. Somebody posted it an hour ago. Onward to work then.

« Last Edit: December 26, 2007, 03:54:28 PM by Glux247 »
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Offline vyn

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #114 on: December 26, 2007, 03:56:48 PM »
bug report so far is a lot better than i expected, tnx to everyone :), dont be shy keep it coming

Offline Jelux Da Casual

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #115 on: December 26, 2007, 04:21:19 PM »
I see Charlie still does that Annoying "Danger, Danger, Danger" When he's about to die.

That's all I got for now cause I gotta go to work. Back in 3 hours.
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Offline superakuma

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #116 on: December 26, 2007, 04:21:34 PM »
~firstly hydron.... WTF... impossible unless you are the hulk and just punch him to death... very cheap character... sorry.
~secondly S Onslaught... WTF!?!? everytime i go to hit him he teleports!?!? how in the hell are you supposed to defeat someone you cant hit? and how do you fight his second form? the entire game is set for 1 round? how do you pick him on the select screen without random select?
~third warmachine... way too powerful... all hypers take more than half of the opponents life away.
~fourth cammy... is she an offspring of the flash? shes like crazy fast.
~fifth galactus is just full of glitches... dr doom launched him... twice and galactus got stuck in the air and then got higher when dr doom launched him the second time. no KO pose. weird hand motion after defeat. how do you pick him on the select screen without random select?
~sixth silver surfer... def not a complete character. glitches all over the place. weird hyper settings and where the board... he is silver surfer...
~seventh gameplay is just horrible. some characters take alot of life with one punch while others take like none. its vastly unfair and uneven. hit sparks do not match... should have the same commons and hitsparks. for me idk the roster seems all over the place... like the xmen characters should be in the same area, megaman characters sould be in the same area etc etc...
~eighth beast... needs serious reworking... two hypers are exactly the same only one changes how the character looks. and the proton canon hyper is just stupid.. sorry. also beast has like no moves or moves that make no sense... bomb on the floor is not only weird but pointless too. beast was the character i was looking most forward too and it wasnt what i was expecting.
~finally crashes after a few mins of play is annoying.

hope that helps and

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #117 on: December 26, 2007, 04:28:20 PM »
Iron Man has no hitsparks.

To look better all characters should use the same hit sparks (Some use MvC, some Ryouwin's Old looking MvC2 sparks, and some use CvS2)

You guys should choose another sound pack for hits, something like Marvel vs Capcom 2, because CvS2 sparks don't sound hard enough..If that even makes sence, you know what I mean.

I'll look for more stuff.

Offline rockuro

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #118 on: December 26, 2007, 05:21:05 PM »
:P you should add the hardware dis acceleration advice on the main post, looks like there are lots of guys that haven't figured out that yet, since we can't choose another plugin

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #119 on: December 26, 2007, 05:27:36 PM »
while the fact that it's in application program form is great..the problem is there some pretty broken programming & whatnot. the game won't even function for 10 minutes without a crash, and the audio plugins apparently were not done correctly, and overall, to me, it just feels rushed

that and I want to know how to extract some the characters so I can update my Infinity characters & whatnot.

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #120 on: December 26, 2007, 05:28:32 PM »
I found a bug good if not already reported this but I leave here :-??, what happens is that when making a combo air, the opponent to fall to no longer stays and boasted :rulez:, ok here is the video:

http://www.sendspace.com/file/wac7il

PD:Zorry for my bad Eanglish [-O<

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #121 on: December 26, 2007, 05:31:37 PM »
while the fact that it's in application program form is great..the problem is there some pretty broken programming & whatnot. the game won't even function for 10 minutes without a crash, and the audio plugins apparently were not done correctly, and overall, to me, it just feels rushed

that and I want to know how to extract some the characters so I can update my Infinity characters & whatnot.
You can't extract them.

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #122 on: December 26, 2007, 05:32:31 PM »
I was playing with Jugernat and Magneto in simul, against Banshee and jill, and Juggi got it by don't know who and dissapeard!!! Sound crashes the Game (I know everybody told that allready, I just had to say it jeje ^-^) and the Air combos are "slippery" since I start one and wghen continued in the air the enemy puts magically guard.
As for the rest, it's ok  :w00t:
« Last Edit: December 26, 2007, 05:34:03 PM by Legendary Warrior Riptor »
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Offline eviruseinto

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #123 on: December 26, 2007, 05:33:59 PM »
buahhhhhhhhhhhhhhhhhhh no puedo descargar el juego por fa que alguien me ayude

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Re: Marvel vs. Capcom - Eternity of Heroes "Bug Report thread"
« Reply #124 on: December 26, 2007, 05:37:17 PM »
while the fact that it's in application program form is great..the problem is there some pretty broken programming & whatnot. the game won't even function for 10 minutes without a crash, and the audio plugins apparently were not done correctly, and overall, to me, it just feels rushed

that and I want to know how to extract some the characters so I can update my Infinity characters & whatnot.
You can't extract them.

damn it...any chance some of the other characters could be posted as a standalone character, like the symbiote spider-man, or the green goblin, etc?

also, I get to wondering..could somebody's setup with the game be made into an app like this, to a modded PSP could understand it or easier for a modded xbox?

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