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Author Topic: BoneClaw Wolverine  (Read 7349 times)

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Offline Crabnek

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Re: BoneClaw Wolverine
« Reply #25 on: December 10, 2007, 05:50:15 PM »
Wait...

How is this Wolverine and Acey's wolverine both going to fit in the project?
 /:O

Offline R.I.C.O - Teros

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Re: BoneClaw Wolverine
« Reply #26 on: December 10, 2007, 05:54:19 PM »
that super does sound good and i considered something like that b4 i poisted this but the thing is all my eoh chars ahve a reaging demon-like move (black screen, hist, slashes and a pose) o i dont want that for him, the maximum spider thing isnt bad im cooking something up based on this, ill see how its works out

Yeah, that's one thing I was thinking while posting it was how it sounded raging demon like.

Good luck though ;)


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Offline Lightblackheart

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Re: BoneClaw Wolverine
« Reply #27 on: December 10, 2007, 06:08:34 PM »
Wait...

How is this Wolverine and Acey's wolverine both going to fit in the project?
 /:O

remember mvc2??

there was 2 completely different  wolverines there  ;)

Offline sfadsad

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Re: BoneClaw Wolverine
« Reply #28 on: December 10, 2007, 07:10:34 PM »
here's a few ideas for moves:

throw: make him really put those claws to work and stab em straight though his opponent then kick him away or something :P

hypers:
have him jump up against a wall then bounce back off and slam the opponent into the ground and proceed to wail on him
perhaps some kind of team up move with another hero?
a type of spinny move similar to carnage's by seth?
perhaps a move similar to your SF3 Evil Ryu where he pounds the enemy on the ground except with his claws?

Offline Acey

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Re: BoneClaw Wolverine
« Reply #29 on: December 10, 2007, 07:13:51 PM »
Nothing Mortal Kombat style though :-SS

Offline Spidermew

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Re: BoneClaw Wolverine
« Reply #30 on: December 10, 2007, 07:57:57 PM »
Mabie this one, to seem really differnt, should be sprited unmasked.

Offline Lightblackheart

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Re: BoneClaw Wolverine
« Reply #31 on: December 10, 2007, 08:34:32 PM »
Mabie this one, to seem really differnt, should be sprited unmasked.

good idea you got there, hope vy hear this

Offline Crabnek

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Re: BoneClaw Wolverine
« Reply #32 on: December 10, 2007, 08:37:49 PM »
Mabie this one, to seem really differnt, should be sprited unmasked.
*cough* Loganir *cough*

Offline megaman781

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Re: BoneClaw Wolverine
« Reply #33 on: December 10, 2007, 08:47:24 PM »
na, i dont think it will look that cool without his mask. [-X
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Offline Tenspeed

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Re: BoneClaw Wolverine
« Reply #34 on: December 10, 2007, 09:00:08 PM »
look at the X-Men mutant academy games for some nifty ideas!


Offline MirageAtoli

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Re: BoneClaw Wolverine
« Reply #35 on: December 11, 2007, 08:23:11 AM »
Something using Captian America as an Assist?

Offline thrasherpunk

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Re: BoneClaw Wolverine
« Reply #36 on: December 11, 2007, 09:09:42 AM »
hey vyn! been a silent fan of your works and now i just can't keep my mouth shut because you're doing wolverine! one of my top fave chars. anyway if you're planning to keep him custom just please add weapon x? pls pls pls? :)

and if ever you need some sounds for wolvie i got tons of it ripped from mua and xml just give me a holla ayt? good luck and i trust wolverine is in good hands :)

Offline Freddy Mercury

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Re: BoneClaw Wolverine
« Reply #37 on: December 11, 2007, 10:55:51 AM »
Hmmm very nice. Good thing I've read this as soon as possible...

Hmmm well some other pointers with Boneclaw Wolverine and his MvC2 appearance:

Boneclaw Wolvie:

Aerial Tornado Claw = Yep, Tornado claw could be done in the air which results into awesome awesomeness XD

Berserker Slash (qcb + P) = Quick Forward Traveling slash, invulnerable at start up and travel, but vulnerable at the end of the move. - the stronger the punch, the different the properties, mainly in the start up and invulnerability frames.

(qcb + lp = quickest, travels only 1/3 the distance of Wolverine to the other side, less invul at start up
 qcb + mp = a little slower start up, travels about 2/3 the stage, average invul
 qcb + fp =  slowest start up, travels about 3/4s to almost all of the stage, Most invul and priority, kinda like a way to counter some haduken throwing shoto, )

/* The Move's properties are not 100% accurate... I forgot how that move works anyway but that's how i kinda remember the idea of that move */

Move idea:

**Berserker's Pounce.

Note: This move idea is similar to Chipp's (of GG, GGX, and GGXX series fame) Genro Zan (hcf + K)... (in which Chipp Jumps forward, and when he hits you, he goes to your back and slits your throat, causing serious damage... this move works only against standing opponents)

This move is sort of like that.. Wolverine jumps or should i say pounces his way to his opponent, and when it hits, he goes to the opponent's back and its his infamous barrage of slashing the bejesus of the quarry's neck, causing serious damage.

** Wild Throw

A command grab, yep, i have a feeling that Wolverine should have given a command grab in his game incarnations as a way of slaughtering turtle happy people. This move features Wolverine grabbing his opponent, throwing him to the wall. and making the thrown opponent bounce of from it, making it a possible air combo set up.. XD.

/* The distance of the bouncing opponent, hmmm i should say this - Try Kurai Naito's Guile... Kurai Naito's guile features a grab + wall bounce code that works perfectly... I can't calculate how much bouncing distance the opponent has...*/






 

« Last Edit: December 12, 2007, 08:06:32 PM by Jumong Takeshi »

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Offline Merlock Profetus, el profeta

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Re: BoneClaw Wolverine
« Reply #38 on: December 11, 2007, 12:29:31 PM »
¬¬

 :-w :-w :-w :-w :-w :-w :-w :-w :-w

2 WORDS: BERSERKER MODE

Offline Lasher

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Re: BoneClaw Wolverine
« Reply #39 on: December 11, 2007, 06:40:07 PM »
here's a few ideas for moves:

throw: make him really put those claws to work and stab em straight though his opponent then kick him away or something :P

I Like that throw idea.  Wolverine pierces the oponent with his claw, but then except instead of kicking him away he flips him to the other side with his claw.  Get what Im saying?
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Offline Freddy Mercury

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Re: BoneClaw Wolverine
« Reply #40 on: December 11, 2007, 07:45:06 PM »
here's a few ideas for moves:

throw: make him really put those claws to work and stab em straight though his opponent then kick him away or something :P

I Like that throw idea.  Wolverine pierces the oponent with his claw, but then except instead of kicking him away he flips him to the other side with his claw.  Get what Im saying?

Yez... heck that could be another idea on how my Move suggestion "Wild Throw" could be XD.  :D :D :D

** Wild Throw

A command grab, yep, i have a feeling that Wolverine should have given a command grab in his game incarnations as a way of slaughtering turtle happy people. This move features Wolverine grabbing his opponent, throwing him to the wall. and making the thrown opponent bounce of from it, making it a possible air combo set up.. XD.

/* The distance of the bouncing opponent, hmmm i should say this - Try Kurai Naito's Guile... Kurai Naito's guile features a grab + wall bounce code that works perfectly... I can't calculate how much bouncing distance the opponent has...*/






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Offline Tenspeed

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Re: BoneClaw Wolverine
« Reply #41 on: December 11, 2007, 11:31:30 PM »
I think he could benefit from some sort of pouncing attack, like sabertooth.

Offline ♦ßlôödÑinjå♦

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Re: BoneClaw Wolverine
« Reply #42 on: December 11, 2007, 11:33:24 PM »
It would be very cool of his throw was Impaling the opponent through the stomach the slamming them making them bounce thus making it easy far an air combo.

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Offline Tenspeed

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Re: BoneClaw Wolverine
« Reply #43 on: December 11, 2007, 11:37:19 PM »
yes!

like, he pounces, stabs, flips, slams.

Offline vyn

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Re: BoneClaw Wolverine
« Reply #44 on: December 12, 2007, 12:29:52 AM »
umm whats pounce?  ;D (english isnt my motehr language u know so im not sure waht u guys implying with "he pounces")

Offline Born4TheFight

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Re: BoneClaw Wolverine
« Reply #45 on: December 12, 2007, 12:43:44 AM »
umm whats pounce?  ;D (english isnt my motehr language u know so im not sure waht u guys implying with "he pounces")
he means to hop on like when a lion pounces on his prey he jumps on and attacks the prey

Offline ♦ßlôödÑinjå♦

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Re: BoneClaw Wolverine
« Reply #46 on: December 12, 2007, 01:06:41 AM »
umm whats pounce?  ;D (english isnt my motehr language u know so im not sure waht u guys implying with "he pounces")
to pounce they mean by jumping on the opponent and Grabbing/clawing/hitting them at a high speed.

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Offline cmegadrive

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Re: BoneClaw Wolverine
« Reply #47 on: December 12, 2007, 03:56:44 AM »
hi , i got an idea for a super.

the super starts with a berserker barage after this connects say 6 hits , wolverine grabs oippent pins to floor slashs the enemy a few times say another 4 hits then grabs off floor throws in the air and finishes off with that spinning attack from marvel supper herops the one where u press mp mk in air sort of a spinning attack, to cap last part he throws them in air and launches directly into them with this final attack.


how is that for a unique super and all the moves are at your finger tips just the animation of the grab off flor and pinnign them to the florr will be the tricky part.


good luck i hope this suggestion would inspire you.

 

Offline Gore Whore

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Re: BoneClaw Wolverine
« Reply #48 on: December 12, 2007, 09:38:44 AM »
the berserker mode does sound cool, it should happen automaticly tho ( jin glows in mvc when almost dead)    when wolvie is close to death in round 3 he should scream get in rage mode glowing red with super speed and non stop auto matic easy to do air combos.

itll be tight if he also had a 3 level hyper where he brings out the xmen.
(kinda like capt comando's captain storm hyper)
wolvie brings out cyclops, gambit, storm, and rouge and the name of the hyper should be called "xmen united"

Offline Merlock Profetus, el profeta

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Re: BoneClaw Wolverine
« Reply #49 on: December 12, 2007, 10:21:30 AM »
Bueno, se que este no es el foro de español, pero te entiendo, vyn y te traduciré lo que algunos están diciendo (Bueno, lo que entienda, el ingles no es mi idioma natal tampoco)

Onslaught:
Quote
the berserker mode does sound cool, it should happen automaticly tho ( jin glows in mvc when almost dead)    when wolvie is close to death in round 3 he should scream get in rage mode glowing red with super speed and non stop auto matic easy to do air combos.

itll be tight if he also had a 3 level hyper where he brings out the xmen.
(kinda like capt comando's captain storm hyper)
wolvie brings out cyclops, gambit, storm, and rouge and the name of the hyper should be called "xmen united"

Traducción

El estado berserker suena muy bien, ojalá ocurra igual que le ocurre a Jin, que se vuelve dorado cuando está a punto de morir. Entonces después de su muerte, en el siguiente round permanece en el estado berserker (volviendose rojo, no dorado) para que nadie lo pueda parar, ejecutando combos rápidos y agresivos.

Sería bueno si tubiera un especial que gaste 3 niveles donde haga un especial a lo "captain storm" (de Captain Comando) donde Wolverine llama a Gambi, Storm, Cyclops y Rogue, que se llame "X-MEN UNITED"

cmegadrive

Quote
hi , i got an idea for a super.

the super starts with a berserker barage after this connects say 6 hits , wolverine grabs oippent pins to floor slashs the enemy a few times say another 4 hits then grabs off floor throws in the air and finishes off with that spinning attack from marvel supper herops the one where u press mp mk in air sort of a spinning attack, to cap last part he throws them in air and launches directly into them with this final attack.


how is that for a unique super and all the moves are at your finger tips just the animation of the grab off flor and pinnign them to the florr will be the tricky part.


good luck i hope this suggestion would inspire you.

Traducción

Hola, tengo una idea para un especial. El especial empieza con el "Berserker Barage" Después que haga 6 Hits, wolverine agarra al oponente, lo lleva al piso y corta a su oponente en el piso por unos instantes (algo como 4 hits) Y de ahí lo lanza hacia arriba y lo termina con un "Spining Attack" A lo marvel super heroes

Buena suerte, espero que mi idea te inspire
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Y bueno yo espero haberte sido de gran ayuda traduciendote esto. Saludos y suerte con wolverine

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