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Author Topic: Bas the Teddybear  (Read 498 times)

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Offline GaryCXJk

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Bas the Teddybear
« on: December 07, 2007, 08:31:51 AM »


Here's a sprite project I'm working on (for the time being). It's edited from Megaman (sort of). There are already some problems I see with this sprite.



Now the reason because he's leaping forward is because I made the sprite before figuring out he was leaping forward, so that will be fixed later on. The head will also be changed by the way, since it's actually smaller than it should be. Anyway, there are some problems with this character. For one, he doesn't have any knees and arm joints, so punching would be limited to swing-like movements, or curve-bending punches (unnaturally round). Also, the idle pose will pose a problem. How can you make a standing animation dynamic if there aren't any knees? I do have a few ideas though.

Anyway, what do you think?

EDIT:




Which one looks better?

EDIT2:

« Last Edit: December 07, 2007, 10:20:18 PM by GaryCXJk »



Because, It's Midnite

Offline Manic

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Re: Bas the Teddybear
« Reply #1 on: December 09, 2007, 03:32:21 AM »
Right arm is too small on the newest one.

Offline GaryCXJk

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Re: Bas the Teddybear
« Reply #2 on: December 09, 2007, 05:52:57 AM »
Yeah, the thing is, while I was waiting for any comments on any site I posted this sprite, I already updated the sprite several times. So understand me if I'm being rude, but that's just beating a dead horse at the moment.

I can't show you the sprite now since I'm on my laptop, but it will look different on the newest sprite, with more issues fixed than just "the arm".

By the way, I was trying for a perspective. Like, the arm wasn't way back, it was more to the side.

Because, It's Midnite

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