collapse

Author Topic: Taunt Issue  (Read 571 times)

0 Members and 1 Guest are viewing this topic.

Offline GTAguy

  • Infinity Regular
  • ****
  • Posts: 623
  • Country: United States Minor Outlying Islands um
  • Last Login:April 30, 2024, 06:16:05 AM
Taunt Issue
« on: April 15, 2018, 08:27:56 AM »
Hello guys,

I'm working on a char and I have a issue here.
It appears that a char can taunt only once, then it won't work after. Lot of chars can taunt multiple times. I can't figure out on this. I need help.



Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12459
  • Country: Brazil br
  • Last Login:April 27, 2024, 11:21:03 AM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Taunt Issue
« Reply #1 on: April 15, 2018, 10:42:12 AM »
Is the animation looped? Post your animation and code here, please.

Offline GTAguy

  • Infinity Regular
  • ****
  • Posts: 623
  • Country: United States Minor Outlying Islands um
  • Last Login:April 30, 2024, 06:16:05 AM
Re: Taunt Issue
« Reply #2 on: April 15, 2018, 05:11:04 PM »
Never mind. I solved it. Thanks anyway.

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12459
  • Country: Brazil br
  • Last Login:April 27, 2024, 11:21:03 AM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Taunt Issue
« Reply #3 on: April 15, 2018, 07:33:07 PM »
If you solved, please post the solution here :)

Offline GTAguy

  • Infinity Regular
  • ****
  • Posts: 623
  • Country: United States Minor Outlying Islands um
  • Last Login:April 30, 2024, 06:16:05 AM
Re: Taunt Issue
« Reply #4 on: April 16, 2018, 01:51:23 AM »
[Statedef 195]
type = S
ctrl = 0   ;Change control to 0
anim = 195
velset = 0,0
movetype = I
physics = S  

[State 195, Playsnd]   ; Moved Playsnd before changing back to stance anim
type = PlaySnd  
trigger1 = animelem = 1  
value = 1, 3  
channel = 0  

[State 195, 1]
type = ChangeState
trigger1 = !AnimTime   ; change trigger to !AnimTime
value = 0
ctrl = 1        ; here you give control back, so no need for the CtrlSet below

;[State 195, 1]   ; Remove this code or comment out
;type = CtrlSet
;trigger1 = Time = 40
;value = 1

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

* IMT Calendar

May 2024
Sun Mon Tue Wed Thu Fri Sat
1 [2] 3 4
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 22 23 24 25
26 27 28 29 30 31

SimplePortal 2.3.5 © 2008-2012, SimplePortal