Hello,
I have a question is there a way to make a playsnd activate properly with a movehit command ?
example
type = HitDef
trigger1 = animelem = 2
... etc.
hitsound = S5,2
guardsound = S6,0
the above work correctly in the hitdef however I would like to use an **extra** sound only activated when the opponent is hit
[State 0, PlaySnd]
type = PlaySnd
trigger1 = movehit = 1
channel = 2
value = 5,6
When I use the code above the sound is late, is there another way to code the playsnd to prevent lag or do you have any ideas or suggestions
Capcom Universe developed by Beximus uses a program that prevents people from accessing the raw files , I was wondering is there a tutorial for this , how is this done because I was interested in making a full game that would prevent accessing the raw file thx in advance !