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Author Topic: Fighter Factory Studio  (Read 1330 times)

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Offline O Ilusionista

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Fighter Factory Studio
« on: March 01, 2018, 10:28:25 AM »


Soon, we will have a new Figthter Factory version, called Fighter Factory Studio.

As the main beta tester (something I am since the first version), I've been secretly testing this tool since some time ago and I can tell you that is amazing.

As mentioned before, there will be many new cool things, which includes:
• To able to run FFS in Mac OSX natively, with no emulators
• To support other engines, like OpenBOR (under development)

There are many other stuff, which the author will reveal soon.

Quote
We continue our passion of making even better software to help people explore their creativity and make game content to not just M.U.G.E.N. but any other 2D engine we can support too. Fighter Factory is going outside its planned route, and creating its path to make people dreams come true.
Fighter Factory Studio is gong to be an State of the Art IDE for multiple 2D game engines. We want to be able to create and edit an entire game, working on all possible game assets. Currently supported engines are M.U.G.E.N. and OpenBoR (under alpha development).

My dream is your dream, let's have fun and make games together!

I really think he deserves as much support as we can give, after all those years doing things for free. The tool will still be free as always.
If you can, please support him at Patreon. If not, that is okay, just share the news with your friends!

Here is his patreon page: https://www.patreon.com/virtualltek
« Last Edit: March 01, 2018, 10:41:39 AM by .:O Ilusionista:. »



Offline Jelux Da Casual

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Re: Fighter Factory Studio
« Reply #1 on: March 01, 2018, 12:43:49 PM »
This right here....

This is going to be something big.
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Offline Uche_of_IMT

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Re: Fighter Factory Studio
« Reply #2 on: March 01, 2018, 01:18:56 PM »
Now that's what I call innovation!
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline O Ilusionista

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Re: Fighter Factory Studio
« Reply #3 on: March 01, 2018, 01:20:49 PM »
It's cool to see some people already supporting him. After so much work done, I think he deserves it.

Offline zombiejerky

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Re: Fighter Factory Studio
« Reply #4 on: March 01, 2018, 03:10:48 PM »
was never a content creator but always a fan of development this is nice to see

Offline VirtuallTek

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Re: Fighter Factory Studio
« Reply #5 on: March 01, 2018, 03:42:40 PM »
Hello, i'm posting some more detailed information about cool new stuff to our Patrons. This information will be made public after release.

I'm still listening to suggestions. I will try to address as much as possible!

Thanks to everyone supporting the project!

Offline Magma MK-II

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Re: Fighter Factory Studio
« Reply #6 on: March 01, 2018, 03:53:10 PM »
This could help give the push MUGEN so needs!

Offline Ryo Hazaki

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Re: Fighter Factory Studio
« Reply #7 on: March 01, 2018, 07:27:54 PM »
This could help give the push MUGEN so needs!

1000 thumbs up  :Terry

Offline mulambo

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Re: Fighter Factory Studio
« Reply #8 on: March 02, 2018, 02:26:16 AM »
onion skinning in animations...finally  :cool
what... OpenBor support? niiiiiiice....  ;D

Offline .black dragon.

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Re: Fighter Factory Studio
« Reply #9 on: March 02, 2018, 06:09:47 AM »
I have a question I don't know how to code can this thing teach me how to code

Offline O Ilusionista

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Re: Fighter Factory Studio
« Reply #10 on: March 02, 2018, 06:15:54 AM »
No. This was made to help you coding, but won't teach you how to do it. It's not the propose

Offline .black dragon.

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Re: Fighter Factory Studio
« Reply #11 on: March 02, 2018, 06:47:30 AM »
it's hard for me to read I will try but it's really hard I'm so happy my friends give me the okay at  to use  the characters they work hard on for  a template

Offline O Ilusionista

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Re: Fighter Factory Studio
« Reply #12 on: March 02, 2018, 08:24:08 AM »
You can watch Ryon's complete mugen tutorial

Offline VirtuallTek

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Re: Fighter Factory Studio
« Reply #13 on: March 04, 2018, 04:07:58 PM »
I finished testing half of all functions in the program and fixed all bugs in the process. Now, I'm trying to eliminate as much bugs as possible, so later just documentation will be missing.

Thanks!

Offline O Ilusionista

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Re: Fighter Factory Studio
« Reply #14 on: March 04, 2018, 04:08:32 PM »
Thanks for all your hard work.

Offline VirtuallTek

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Re: Fighter Factory Studio
« Reply #15 on: March 19, 2018, 11:04:27 PM »
Finished the first version. Fixed all bugs I found after testing every single function. After the first round of optimizations, now, it's very, very fast and more responsive. It will try to use as many CPU cores as possible, so the faster is your PC, faster it will run.
I'll take the time until launch to make the latest adjustments and optimizations.

Thanks!

Offline O Ilusionista

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Re: Fighter Factory Studio
« Reply #16 on: March 20, 2018, 10:28:13 AM »
Thanks for the news. I will try to test the version you've sent me this weekend.

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