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Author Topic: I cannot figure this out !  (Read 1446 times)

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Offline Freestyle !

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I cannot figure this out !
« on: May 04, 2015, 07:31:44 PM »
Hello,

 I added sprite to Sasuke but never changed acts 2, 3, 4 etc so when I use different palletes those sprites are the same a pallete 1, how do i fix this .   



Offline Cyanide

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Re: I cannot figure this out !
« Reply #1 on: May 04, 2015, 11:10:38 PM »
If you want sprites to change palette they must use the same palette as sprite 0,0 and must have shared palette turned on. Leaving out sprite 0,0 in 1.0+ is a pretty common mistake because it sets the character palette.

Offline Freestyle !

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Re: I cannot figure this out !
« Reply #2 on: May 05, 2015, 03:32:04 AM »
Okay got it thx  O0

Offline Freestyle !

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Re: I cannot figure this out !
« Reply #3 on: May 08, 2015, 08:17:56 PM »
Hello !,

So Ive taken a character from a full game and making them universal for other screenpacks etc. Ive put the  "common1.cns" in the characters file from its original screen pack and so far so good but I cannot figure out how they made running  foot sounds when there is no playsnd running foot step code in the "common1.cns",  how are they doing this  ?    :|  Thx in advance !


Here is the code;

; Run forward
[Statedef 100]
type    = S
physics = S
anim = 100
sprpriority = 1

[State 100, 1]
type = VelSet
trigger1 = 1
x = const(velocity.run.fwd.x)

[State 20, 1]
type = poweradd
trigger1 = 1
value = 2

[State 100, 2] ;Prevent run from canceling into walk
type = AssertSpecial
trigger1 = 1
flag = NoWalk

[State 100, 3] ;Prevent from turning
type = AssertSpecial
trigger1 = 1
flag = NoAutoTurn

[State 100, 4]
type = ChangeState
trigger1 = command != "holdfwd"
value = 0

Offline Chimoru

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Re: I cannot figure this out !
« Reply #4 on: May 08, 2015, 10:15:14 PM »
It's possible there is something in the [Statedef -2] or [Statedef -3] section, but I can't tell without knowing more details.

Also it's possible that the state they are using for RUN isn't 100 or maybe it's even a double of the 100 Statedef that is different in another location amd NOT the common.cns.

You'd have to look in the CMD to see what command is actually being called up.
My MUGEN YouTube account where you can see edits I'm working on.
http://www.youtube.com/channel/UCMLJDPO5mPwseYXGv-ZE53w

Offline Freestyle !

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Re: I cannot figure this out !
« Reply #5 on: May 11, 2015, 03:54:16 AM »
It's possible there is something in the [Statedef -2] or [Statedef -3] section, but I can't tell without knowing more details.

Also it's possible that the state they are using for RUN isn't 100 or maybe it's even a double of the 100 Statedef that is different in another location amd NOT the common.cns.

You'd have to look in the CMD to see what command is actually being called up.

This was helpful and I found it Thx !

Offline Freestyle !

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Re: I cannot figure this out !
« Reply #6 on: May 16, 2015, 09:09:37 PM »
Hello Everyone,

I was wondering, is there a way to make an animation "continuously  play/animate" in a superpause statcontroller until the time ends  here is the code below, I hope I can add something to the code   :thumbsup: , or do i need to do this through the characters animation file in ff3  *Iceman ThumbsDown!*  .......... also I know i can use an explode but I would like both characters to be paused. 

[State 0, SuperPause]
type = SuperPause
trigger1 = animelem = 2
time = 120
anim = S901              ;Creating Chidori electricity
pos = -14,-35
darken = 1
sound = S700, 1
darken = 1
« Last Edit: May 16, 2015, 09:15:01 PM by Freestyle ! »

Offline Cyanide

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Re: I cannot figure this out !
« Reply #7 on: May 16, 2015, 09:58:42 PM »
Don't use the anim line.
Put an explod in at the same time as the superpause, make sure it is ABOVE the superpause in the code.

Include the line
supermovetime = 9999

in the explod. it will move through the pause. Check the docs if you're not sure.

Offline Freestyle !

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Re: I cannot figure this out !
« Reply #8 on: May 17, 2015, 12:04:37 AM »
That worked thanks again Cyanide !

Offline Freestyle !

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Re: I cannot figure this out !
« Reply #9 on: May 22, 2015, 11:19:09 PM »
Hi ,

I had 3 questions

1. With 1.1 being a beta should I wait for an update release ?

2. If not in reference to question 1  :8 , is there a way to convert 1.1 characters to 1.0, are  there simple steps or a tutorial with a link ?

3. I attempted to open a  charcter that was 1.1 in 1.0 mugen, (I already new the character wouldnt play) to try to get an Idea of the differences and I got this error message, in simple terms what  is mugen telling me, Im thinking this is a step in the conversion am i correct ?

Note :I removed the name below for example purposes

Error message: Invalid trigger: Screenheight
Error parsing [State 0,P1 Main Gauge Filler]
Error in [Statedef 3010]
Error in ------.cns
Character mugenversion is newer than this version of M.U.G.E.N.
Error loading chars/------/------.def
Error loading p1

Library error message: Died parsing Screenheight-const720p(84)
   
« Last Edit: May 22, 2015, 11:25:54 PM by Freestyle ! »

Offline Cyanide

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Re: I cannot figure this out !
« Reply #10 on: May 23, 2015, 03:52:42 AM »
Downgrading from 1.1 to 1.0 is awkward as 1.1 introduces a bunch of new stuff, specifically to explods to manage the zoom function. Gameheight, Camerapos, stuff like that. To convert backwards you need to work out exactly what those are doing and relate them to postype. Or guess, guessing works OK too.

I'd develop for 1.1 if you feel like it. Totally up to you on that front.

Offline Freestyle !

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Re: I cannot figure this out !
« Reply #11 on: May 24, 2015, 01:46:50 AM »
Downgrading from 1.1 to 1.0 is awkward as 1.1 introduces a bunch of new stuff, specifically to explods to manage the zoom function. Gameheight, Camerapos, stuff like that. To convert backwards you need to work out exactly what those are doing and relate them to postype. Or guess, guessing works OK too.

I'd develop for 1.1 if you feel like it. Totally up to you on that front.
   Ok thx !

1. Since I never used 1.1 I assume it has a updated docs correct ?
 
2. Off topic If i cannot find certain sprites on the internet is there a way to rip my own possibly a tutorial,  because I know people dont get them out of thin air, perhaps a software you recommend, some way to pull them from an iso or something thx in advance !

Offline Cyanide

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Re: I cannot figure this out !
« Reply #12 on: May 24, 2015, 02:47:05 AM »
Depends on the game, and on the sprites. If the sprites are see through, it's really really hard. If they're not, little easier.

Stuff from dreamcast and pretty much any console from the playstation onwards is difficult. If it's arcade, or earlier than the PSX most emulators let you turn off BG layers and rip things that way.

Offline Freestyle !

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Re: I cannot figure this out !
« Reply #13 on: June 22, 2015, 10:05:42 AM »
I was wonder,

I would like to learn both 1 & 2 below                               

1. How do I load all the sprite in a (.gif ) into fighter factory

2. Or seperate the sprites so i can load them Individually into fighter factory

3. Do I need a certain soft ware to seperante  them if so what is it THX in advance ! 

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