collapse

Author Topic: Varnage Release  (Read 6133 times)

0 Members and 1 Guest are viewing this topic.

Offline Macaulyn97

  • Infinite Loyalist
  • *****
  • Posts: 2258
  • Country: Brazil br
  • Last Login:February 04, 2024, 04:22:53 PM
    • Macaulyn
    • Macaulyn97's Channel
    • Email
Re: Varnage Release
« Reply #25 on: April 13, 2013, 11:06:06 AM »
yea i know , i respect your opinion, but, Not to say that there is no work behind this character, i only take the part about the code Ai and gameplay because a'm not a coder,and no one wanted to help for finish the char, so for this i can't make char?? o realy?? , I have not destroyed or damaged other character,and are not the first that uses this method to make the characters, i think this char it's good,the sprites are my, the code for the new moves are my,almost all sound too, and other stuff too, i respect your opinion  but when i see 1 char i do not like a'm not going to despise or insult the  creator or the char symply i don't download the char, and i use this methof for the life in everythink you should never despise the work of others good or bad, for the nex time, if i have 1 partner coder good, but if i don't have a partner coder, i use the same this method
If you didn't get a code partner (and didn't want to learn coding), why didn't you simply used a good Venom?

Offline JARRO77

  • Initiate
  • **
  • Posts: 55
  • Last Login:May 26, 2014, 06:19:25 AM
  • Hi! I'm new!!
    • Email
Re: Varnage Release
« Reply #26 on: April 13, 2013, 12:06:38 PM »
thanks guys for the answer i really appreciate it :)!a'm happy that you enjoyed,
If you didn't get a code partner (and didn't want to learn coding), why didn't you simply used a good Venom?


man but venom by arachnoman it's a good venom
<a href="http://it.20dollars2surf.com/?ref=264422" title="Guadagnare"><img src="http://img.20dollars2surf.com/ban_it_72890_264422.gif" alt="Guadagna soldi" border=0></a>

Offline Darkflare

  • Forum Member
  • ***
  • Posts: 284
  • Country: Puerto Rico pr
  • Last Login:July 02, 2017, 05:47:31 PM
    • DarkflareEX
Re: Varnage Release
« Reply #27 on: April 13, 2013, 03:11:16 PM »
yea i know , i respect your opinion, but, Not to say that there is no work behind this character, i only take the part about the code Ai and gameplay because a'm not a coder,and no one wanted to help for finish the char, so for this i can't make char?? o realy??

Did you even ask for help for this?

but when i see 1 char i do not like a'm not going to despise or insult the  creator or the char symply i don't download the char, and i use this methof for the life in everythink you should never despise the work of others good or bad, for the nex time, if i have 1 partner coder good, but if i don't have a partner coder, i use the same this method

If we used this method of ignorance in life, we might as well accept mediocrity for everything since we're not willing to criticize anything so it can be improved.

Besides, how am I going to tell if something is good or bad if I don't try it?

Oh, c-mon, man. It is his first character and he is not a coder.

I would rather not let him give a free pass just cause it's his first. Plenty of creators have done excellent work as their first character so it's really a poor excuse to be excempted from criticism.

man but venom by arachnoman it's a good venom

XCB's/Big Eli King's Venom is better

Offline Macaulyn97

  • Infinite Loyalist
  • *****
  • Posts: 2258
  • Country: Brazil br
  • Last Login:February 04, 2024, 04:22:53 PM
    • Macaulyn
    • Macaulyn97's Channel
    • Email
Re: Varnage Release
« Reply #28 on: April 13, 2013, 03:22:34 PM »
thanks guys for the answer i really appreciate it :)!a'm happy that you enjoyed,

man but venom by arachnoman it's a good venom
No he isn't, he is the worst actually (and arachnoman is probably a poor edit of Kong's Venom, and all of Kong's characters are bad), anyway, you could optate to use XCB's Venom, he was the best one

Offline Macaulyn97

  • Infinite Loyalist
  • *****
  • Posts: 2258
  • Country: Brazil br
  • Last Login:February 04, 2024, 04:22:53 PM
    • Macaulyn
    • Macaulyn97's Channel
    • Email
Re: Varnage Release
« Reply #29 on: April 13, 2013, 03:25:13 PM »
Oh, c-mon, man. It is his first character and he is not a coder.

As for me, Varnage have too much strong AI. It is very-very-very hard to beat him.
Many non-coder creations are good, take Duracelleur's edits for example.

Anyway, its not the AI, Kong's characters (even though this one was edited somewhere by Arachnoman) can chain through almost all attacks, this make their combos very long.

Offline dan_aracena

  • Initiate
  • **
  • Posts: 72
  • Last Login:November 21, 2015, 05:38:03 PM
    • Email
Re: Varnage Release
« Reply #30 on: April 13, 2013, 03:36:16 PM »
Hey, i dont want to make a fight or anything ... But there's kinds and kinds of critics.

Read the releases of more experimented creators like Acey, Loganir or Zvitor ... they also make critics, but with solutions, talking about details, how to improve them or making sugestions ....

Dont take me wrong, but underestimate the criteria or likes of a creator (using the base he wants) and make fun of it with sarcasm, thats not a sugestion or improve IT ALL !!! ... Critics are very diffrent from sarcasm ... I can make a critic to my boss in my job, but if i make it with sarcasm, i'll be fired the next day .... And if i make a critic to one of my people, they have to improve what i pointed wrong, but if i use sarcasm or make fun of them at any level, they will go to the Human Resuorces department, i will get a punish for it .......

I talk you about this because its true that we have critics of any thing we create, at any level ... But the people that doesnt make constructive critics, doesnt get anywhere ...

I hope you dont take this wrong, but this dude created something and its his first creation, he needs encourage advices, instead of sarcastic comments ....

Offline Angelus_Silverhead

  • Initiate
  • **
  • Posts: 62
  • Last Login:July 13, 2021, 10:24:25 AM
    • Email
Re: Varnage Release
« Reply #31 on: April 13, 2013, 03:42:41 PM »
Many non-coder creations are good, take Duracelleur's edits for example.

Anyway, its not the AI, Kong's characters (even though this one was edited somewhere by Arachnoman) can chain through almost all attacks, this make their combos very long.

As for me, character is good. But yes, his AI is really too much strong. However I like specials and creative ideas in this character.

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12461
  • Country: Brazil br
  • Last Login:May 06, 2024, 12:04:31 PM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Varnage Release
« Reply #32 on: April 13, 2013, 04:19:50 PM »
Guys, let be me straight here.

My only concern was about the lack of credits, I haven't tested the char per se. If he already put the credits, that is ok to me.

we do not need sarcasm on the feedback, we don't think this is funny here, instead of some other foruns. People here try to help each others. Just give your feedback, pointing what is wrong, and maybe how he can fix it. Sarcasm just ruim everything, its like a kid joke: just kids thinks its funny.

Things like
Quote
It looks pretty good, but the fact that it used Kong's character as a based screwed it.

Wont help him. At all. I've watched some Kong's chars turned into something really cool, so its not a rule set in the stone.

Besides I think Darkflare is hitting too hard, I have to agree with this:
Quote
but at the end the think it's easy if you like this char download if you don't like, don't download it's easy
Quote
This line is a horrible way to cop out of getting criticism.

Indeed its a horrible way to handle criticism.  JARRO77 You should just try to learn from a criticism, even if its a hard one, and improve your char.

Well, after everything been said, how about start to give some real feedbacK?  :P

Offline Beto

  • MUGEN Content Architect
  • *****
  • Posts: 1353
  • Country: Brazil br
  • Last Login:April 27, 2024, 08:25:49 PM
  • Action!!
    • My Youtube page
    • Email
Re: Varnage Release
« Reply #33 on: April 13, 2013, 04:27:01 PM »
I think one side will protect it and the other will support, in my opinion the char and the ideas are really cool, kong chars made ​​only to serve as models with their codes and everything else including zvitor and  forgotx used their spiderman.

Offline Darkflare

  • Forum Member
  • ***
  • Posts: 284
  • Country: Puerto Rico pr
  • Last Login:July 02, 2017, 05:47:31 PM
    • DarkflareEX
Re: Varnage Release
« Reply #34 on: April 13, 2013, 04:36:01 PM »
I don't recall using sarcasm, so I have no idea where you guys got the sarcasm thing from.

I'm going to see if I can force myself to give a deeper test of this.

Offline Darkflare

  • Forum Member
  • ***
  • Posts: 284
  • Country: Puerto Rico pr
  • Last Login:July 02, 2017, 05:47:31 PM
    • DarkflareEX
Re: Varnage Release
« Reply #35 on: April 13, 2013, 06:17:28 PM »

Offline Macaulyn97

  • Infinite Loyalist
  • *****
  • Posts: 2258
  • Country: Brazil br
  • Last Login:February 04, 2024, 04:22:53 PM
    • Macaulyn
    • Macaulyn97's Channel
    • Email
Re: Varnage Release
« Reply #36 on: April 13, 2013, 06:56:00 PM »
Sarcasm? I don't recall using that, I was very clear and I'll say that again: the char was bad because of the use of Kong/Arachnoman's character as a base. Another Venom, like XCB's should have been used. I also said that Kong's character is bad not much because of his AI difficulty, is mostly because the AI is coded to chain through almost all attacks, making exaggeratedly long combos. I think I can't be more clear than that.

Offline C.R.O.M. - 有且只有一個

  • Voice-actor
  • Infinity Regular
  • ****
  • Posts: 601
  • Last Login:March 12, 2021, 11:36:25 AM
  • 133rd "Iron-man" Baby!!
    • Email
Re: Varnage Release
« Reply #37 on: April 13, 2013, 07:12:44 PM »
Sarcasm? I don't recall using that, I was very clear and I'll say that again: the char was bad because of the use of Kong/Arachnoman's character as a base. Another Venom, like XCB's should have been used. I also said that Kong's character is bad not much because of his AI difficulty, is mostly because the AI is coded to chain through almost all attacks, making exaggeratedly long combos. I think I can't be more clear than that.

Look at Loganir's Sandman or CC's Clayface. Those AIs do the very same things but they are great characters.
"Stay down I'll knock you down again!"

Offline Darkflare

  • Forum Member
  • ***
  • Posts: 284
  • Country: Puerto Rico pr
  • Last Login:July 02, 2017, 05:47:31 PM
    • DarkflareEX
Re: Varnage Release
« Reply #38 on: April 13, 2013, 07:47:41 PM »
Look at Loganir's Sandman or CC's Clayface. Those AIs do the very same things but they are great characters.

Those two actually have reaqsonable chaining in their AIs.

The ones in Kong's characters make up their rules as they please.


How bad is it? Kong's characters in their "hard" AIs can beat Rare Akuma.

Offline C.R.O.M. - 有且只有一個

  • Voice-actor
  • Infinity Regular
  • ****
  • Posts: 601
  • Last Login:March 12, 2021, 11:36:25 AM
  • 133rd "Iron-man" Baby!!
    • Email
Re: Varnage Release
« Reply #39 on: April 13, 2013, 08:19:26 PM »
Well to be fair given the right character anyone can beat Rare Akuma lol
"Stay down I'll knock you down again!"

Offline Macaulyn97

  • Infinite Loyalist
  • *****
  • Posts: 2258
  • Country: Brazil br
  • Last Login:February 04, 2024, 04:22:53 PM
    • Macaulyn
    • Macaulyn97's Channel
    • Email
Re: Varnage Release
« Reply #40 on: April 13, 2013, 08:20:09 PM »
Look at Loganir's Sandman or CC's Clayface. Those AIs do the very same things but they are great characters.
No, they don't. They can chain into stronger attacks, or from kicks to punches,or from normals to specials like normal characters would do. Kong's characters make insanely long combos by pressing one or two buttons. And indeed, Sandman and Clayface are great characters, Kong's creations are not.

Offline Macaulyn97

  • Infinite Loyalist
  • *****
  • Posts: 2258
  • Country: Brazil br
  • Last Login:February 04, 2024, 04:22:53 PM
    • Macaulyn
    • Macaulyn97's Channel
    • Email
Re: Varnage Release
« Reply #41 on: April 13, 2013, 08:21:38 PM »
Well to be fair given the right character anyone can beat Rare Akuma lol
We're talking about AI's, not playable. If we were speaking about gameplay, any character could beat any character (that isn't cheap) if he/she had pratice enough.

Offline C.R.O.M. - 有且只有一個

  • Voice-actor
  • Infinity Regular
  • ****
  • Posts: 601
  • Last Login:March 12, 2021, 11:36:25 AM
  • 133rd "Iron-man" Baby!!
    • Email
Re: Varnage Release
« Reply #42 on: April 13, 2013, 08:23:00 PM »
Well Kong's character aint the base here he even said that.

Now onto some feedback:

Not sure if this is intentional but his winpose has no sound.
The portrait while Awesome should be resized to something a little smaller.
Ill update this with more as I test him.
"Stay down I'll knock you down again!"

Offline Darkflare

  • Forum Member
  • ***
  • Posts: 284
  • Country: Puerto Rico pr
  • Last Login:July 02, 2017, 05:47:31 PM
    • DarkflareEX
Re: Varnage Release
« Reply #43 on: April 13, 2013, 08:45:57 PM »
Well to be fair given the right character anyone can beat Rare Akuma lol

Rare Akuma was intended to be a incredibly cheap character as a parody of the broken characters out there.

If it can beat Rare Akuma, then I would worry about some serious balance and gameplay issues rather than brush it off as "lol any cheap character can beat Rare Akuma".

Offline Macaulyn97

  • Infinite Loyalist
  • *****
  • Posts: 2258
  • Country: Brazil br
  • Last Login:February 04, 2024, 04:22:53 PM
    • Macaulyn
    • Macaulyn97's Channel
    • Email
Re: Varnage Release
« Reply #44 on: April 13, 2013, 08:52:10 PM »
If it can beat Rare Akuma, then I would worry about some serious balance and gameplay issues rather than brush it off as "lol any cheap character can beat Rare Akuma".
I second that, I hope this Varnage gets a huge update, otherwise, it will not be a good character.

Offline C.R.O.M. - 有且只有一個

  • Voice-actor
  • Infinity Regular
  • ****
  • Posts: 601
  • Last Login:March 12, 2021, 11:36:25 AM
  • 133rd "Iron-man" Baby!!
    • Email
Re: Varnage Release
« Reply #45 on: April 13, 2013, 08:57:54 PM »
I did a test with Varnage at AI Level 8 against Rare Akuma and Varnage didnt land a single punch.
"Stay down I'll knock you down again!"

Offline Darkflare

  • Forum Member
  • ***
  • Posts: 284
  • Country: Puerto Rico pr
  • Last Login:July 02, 2017, 05:47:31 PM
    • DarkflareEX
Re: Varnage Release
« Reply #46 on: April 13, 2013, 09:03:42 PM »
Progress.

Except you're supposed to change the cmd file for the hard one in the def file and not the in-mugen AI difficulty level.

Offline C.M.G

  • Initiate
  • **
  • Posts: 119
  • Last Login:December 16, 2016, 08:41:42 AM
Re: Varnage Release
« Reply #47 on: April 13, 2013, 11:08:48 PM »
Varnage needs overhaul. The bases should be varied and need to decide according to the desired movesets of the character. I don't need to DL this character but JARRO77 you should accept what they say because its true and I should guess you're knew to MUGEN Forums. They're not bashing you but they're through your base of your character. Having a bad char doesn't mean you're a bad person. Cheer up man!

.........maybe in the future you'll get to that character coding someday.

Offline Macaulyn97

  • Infinite Loyalist
  • *****
  • Posts: 2258
  • Country: Brazil br
  • Last Login:February 04, 2024, 04:22:53 PM
    • Macaulyn
    • Macaulyn97's Channel
    • Email
Re: Varnage Release
« Reply #48 on: April 14, 2013, 12:04:41 AM »
Varnage needs overhaul. The bases should be varied and need to decide according to the desired movesets of the character. I don't need to DL this character but JARRO77 you should accept what they say because its true and I should guess you're knew to MUGEN Forums. They're not bashing you but they're through your base of your character. Having a bad char doesn't mean you're a bad person. Cheer up man!

.........maybe in the future you'll get to that character coding someday.
^^(PM)^ ^^(PM)^ ^^(PM)^ ^^(PM)^ ^^(PM)^ ^^(PM)^ ^^(PM)^

Offline JARRO77

  • Initiate
  • **
  • Posts: 55
  • Last Login:May 26, 2014, 06:19:25 AM
  • Hi! I'm new!!
    • Email
Re: Varnage Release
« Reply #49 on: April 14, 2013, 01:50:31 AM »
i read the messagge, and i understand that pretty much say that the char
it's bad because i take like base the arachnoman venom, hum when other creator do this method and release 1 NEW char( if it's bad ok it's bad, BUT BECAUSE I DON'T LIKE THE CHAR ,NO BECAUSE THE CREATOR USE THIS METHOD i don't care what method the creator use for make new char, when 1 char it's release it's always 1 great think after if the char it's bad i don't take the char, if it's good i take the char,( this is my opinion) so if 4-5 person don't like this char ok no problem i respect all the opinion,  in all the forum this char was a success so a'm happy for this,and i don't think in the future i found 1 coder can help me for replace the part about the ai and the combo, if i found ok, if i don't found the life goes on,the char it's perfectly playable this is the important think

for the next char( if i try at make 1 other char) if i have the the coder partner ok, but if i don't have the coder partner i use always this method
<a href="http://it.20dollars2surf.com/?ref=264422" title="Guadagnare"><img src="http://img.20dollars2surf.com/ban_it_72890_264422.gif" alt="Guadagna soldi" border=0></a>

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Classic VS : Athena by ELECTRO
[May 15, 2024, 01:25:51 PM]


D2TD VS Showcase Thread by D2TD
[May 12, 2024, 10:20:11 AM]


Ballroom Hallway (1.1 Only/AIGS) by Vegaz by LightFlare
[May 09, 2024, 11:53:48 AM]


Neon Light Force Demo by kyoman
[May 08, 2024, 12:50:05 PM]


Lasombra's IKEMEN Go Interactive Stages' WIP Topic and Releases by Lasombra Demon
[April 21, 2024, 12:09:20 PM]


Ultimate E. Honda + stage by ELECTRO
[April 18, 2024, 09:47:24 PM]


Sunset Beach (1.1 Only/AIGS) by Vegaz by LightFlare
[April 16, 2024, 06:55:00 PM]


Wonder Twins 2.0 by brucewayne74, Shining and Skhsato123 by brucewayne74
[April 05, 2024, 06:07:48 PM]


X-Men Training Room (Bright & Dark) Stage 1.1 & 1.0 by MatreroG
[April 05, 2024, 10:55:29 AM]


[WIP] Pocket Dimensional Clash 2 by O Ilusionista
[April 01, 2024, 11:03:03 PM]

* IMT Calendar

May 2024
Sun Mon Tue Wed Thu Fri Sat
1 2 3 4
5 6 7 8 9 10 11
12 13 14 15 16 [17] 18
19 20 21 22 23 24 25
26 27 28 29 30 31

SimplePortal 2.3.5 © 2008-2012, SimplePortal