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Author Topic: [WIP] Battle Stormer Classics  (Read 23208 times)

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Offline ZVitor

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Re: Battle Stormer Classics
« Reply #75 on: February 14, 2012, 02:34:51 PM »
Fang? Ready, now just add sounds and small fixes to chars and beta will be ready in time.

Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #76 on: February 14, 2012, 02:48:12 PM »
just misses the small portraits, lol
I loved the menu.

( I will think about the flame thrower against flame demon, actually, to heal it)

Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #77 on: February 17, 2012, 01:46:52 PM »
Hey guys, tell me one thing: is Hellboy size ok?


Offline ZVitor

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Re: Battle Stormer Classics
« Reply #78 on: February 17, 2012, 01:48:32 PM »
yea, great.

Offline Tha Lando ( Le CROM )

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Re: Battle Stormer Classics
« Reply #79 on: February 17, 2012, 01:51:03 PM »
yep, looks fine to me too. like the sprite and sized him pretty cool.  :thumbsup:

Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #80 on: February 17, 2012, 02:13:00 PM »
Thanks.
unless something happen, the beta will be released this sunday :)

Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #81 on: February 19, 2012, 10:52:51 PM »
Joker custom death, like on the original game.
http://www.youtube.com/watch?v=OHoImIKHoz8&feature=youtu.be#

thanks ExeLord for the rips and the edit

Offline DEMONKAI

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Re: Battle Stormer Classics
« Reply #82 on: February 20, 2012, 12:55:52 AM »
amusing
Lots and lots of supers so f*ckin what

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Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #83 on: February 20, 2012, 08:20:56 AM »
thanks. I was thinking to give everyone this custom death on this stage

Offline Enso

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Re: Battle Stormer Classics
« Reply #84 on: February 20, 2012, 09:47:58 AM »
Love the Joker custom death (scene/rip). Like Kai said, it's amusing. :) The size for Hellboy looks good. :)


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Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #85 on: February 21, 2012, 12:07:18 AM »
Now everyone has the same custom death

Offline DEMONKAI

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Re: Battle Stormer Classics
« Reply #86 on: February 21, 2012, 12:33:26 AM »
lol amusing sh*t there
Lots and lots of supers so f*ckin what

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Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #87 on: February 21, 2012, 06:16:01 PM »
thanks.

Baker is done. He is a very combo-friend char, and his super move consumes 1000 points of power, but makes a long combo.

Offline DEMONKAI

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Re: Battle Stormer Classics
« Reply #88 on: February 21, 2012, 06:27:52 PM »
yeh that baker is pretty damn flavaful lookin :O*D
Lots and lots of supers so f*ckin what

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Offline tom1988

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Re: Battle Stormer Classics
« Reply #89 on: February 22, 2012, 03:17:05 AM »
That's interesting to see. Baker can really beat most, if not, all the characters. But that's based on how well one can do in terms of how well they use him.

Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #90 on: February 23, 2012, 05:56:11 AM »
Foot Ninja almost done

Offline Ganbare-Lucifer

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Re: Battle Stormer Classics
« Reply #91 on: February 23, 2012, 05:06:08 PM »
 :O*D







Want... them... NOW!




And put those as Bosses
« Last Edit: February 23, 2012, 05:57:55 PM by Smartguy »
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"Set it up!"

Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #92 on: February 23, 2012, 06:35:59 PM »
firebrand: I have some plans, but dunno if it will be in.

Simon and Alucard: no. I will add one more char, Carrie Fernandez from Castlevania Legacy of Darkness then we are done with playable Castlevania chars.

Plok and James Pond are very funny, but too comical for the game.

Somulo and Arma maybe will be in

Offline Ganbare-Lucifer

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Re: Battle Stormer Classics
« Reply #93 on: February 23, 2012, 06:59:44 PM »
Plok and James Pond are very funny, but too comical for the game.

Please! Just only put James Pond as a Guest Star from the Comical Games  ^:)^
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Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #94 on: February 23, 2012, 07:10:37 PM »
Sorry, but no. It doesn't fits

Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #95 on: February 27, 2012, 04:57:12 PM »
Next release date: March, 25
(we could release before, but I am studying OpenBOR a bit :) )

We've decided the new chars for the next release. Since there are many comics chars on the previous release, we will balanced it a bit, by adding some old game chars.

our plan is to include 6 new playable chars.

Offline DEMONKAI

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Re: Battle Stormer Classics
« Reply #96 on: February 27, 2012, 05:23:53 PM »
Next release date: March, 25
(we could release before, but I am studying OpenBOR a bit :) )

We've decided the new chars for the next release. Since there are many comics chars on the previous release, we will balanced it a bit, by adding some old game chars.

our plan is to include 6 new playable chars.

Now thats groovey :O*D

Too bad this game was never for snes or id ask about these two ninja characters lol


(heh the sound effects sound like you guys could use for more nostalgic vibe :))
Lots and lots of supers so f*ckin what

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Offline O Ilusionista

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Re: Battle Stormer Classics
« Reply #97 on: February 27, 2012, 07:55:26 PM »
the problem is the size, not the sprite itself. I have a editor who could turn it into Genesis style

Offline DEMONKAI

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Re: Battle Stormer Classics
« Reply #98 on: February 27, 2012, 08:06:04 PM »
the problem is the size, not the sprite itself. I have a editor who could turn it into Genesis style

Hmm groovey. haha yeh i kinda figured you say something about the size...eh aw well if the size was good i think you guys would have made great use of those two ninjas in the game...

but wait..wasnt it you that did (or was trying to) a Nes vs game? cant remember :(|). maybe it would be cool to do a new VS game for NES and maybe using those ninjas and various other characters from games simular to that. probably would have been cool to see NES bionic commando in something like that too...but then again i guess you moved on from NES projects then :-??
Lots and lots of supers so f*ckin what

HAIL CROM!!

Offline HyperVoiceActing

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Re: Battle Stormer Classics
« Reply #99 on: February 27, 2012, 09:24:32 PM »
Foot Ninja almost done

That Red Ranger isn't very red

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